It's showtime! Come on! Dante Combo Thread -Will be updated to UMvC3 standards soon.-

It seems Spencer is a great team-mate for Dante if raw damage for very little meter in the corner (though it can start off a decent distance away from the corner) is what you’re looking for.
Starting with Spencer’s part:

M > H > S > j.MMHS > OTG j. H Wire Grapple > j.S > H xx Armor Piercer xx Bionic Maneuvers

As you probably know, DHCing out of Spencer’s hyper will reset damage and hit stun scaling. For optimum results, cancel into Devil Trigger the moment the last hit connects, before the wall bounce, so that the opponent is in a juggle state.
Then on, pretty much any combo that doesn’t involve a wall bounce will 100% most characters. Here’s the combo I use, but there’s probably a much higher damage option:

S > j.MMdjMH xx Killer Bee > S > j.H xx Thunderbolt > Vortex > j.S > Volcano xx Beehive

This combo does 1.2 million and technically only uses a single meter, as Spencer gains a meter in his part. By adding Million Dollars onto the end, you can kill Sent, though I’m that will be unneccessary.

Anyway, I know it requires a specific teammate, but I’m just showcasing the ridiculous damage that can be caused from the DHC trick, and I’m sure this can be achieved with other characters who can do it.

Edit: Oh yeah, and on a completely seperate note, if you have turbo or really good timing, try activating lvl 2 X Factor in the corner and repeatedly using Cold Shower. The results are hilarious. Obviously I’m not condoning using turbo, it’s just a funny thing to try in training.

[media=youtube]DVfCmT_Byh8[/media]

Cancelling J.S to make it safe allows you to fish for 500k meterless combo’s safely

First Post has been updated. It is missing a few things that I’m just not sure where to list.

For example, the information from Felinoter, but I’m thinking I might just list those as alternate endings to the combos that end in Million Dollars XFC Million Dollars.

Not sure where I’ll put HotDogMarchant’s info, if I do move it at all. It seems more like something that should be known in the team whatever thread.

EDIT: Holy hell Smexy, I had no idea you could do that. His teleport just became so much scarier especially with that 700k BnB. =D

Yep I can fish for 700k bnb’s for free now providing I have an assist
If you cancel J.S into airplay right next to the ground it completely cancels the recovery and still allows you to combo into volcano… kinda like a option select Richard N just mentioned it and I just tested it pretty sick

While that’s a really cool trick, I have to ask, why would you do j.S, when you could do, say, j.H, then land and either do a big ground combo if it hit or just do ground pressure if they block? Especially off of a teleport that’s covered by an assist, I’d say it’d be harder to guard j.M or j.H, compared to j.S. Is there an advantage to using j.S?

Special canceling j.S is nothing to scream about.
C’mon guy, you have a nice capture card and all, but post something interesting next time. A little research didn’t hurt no one.

Also, I’m stupid and need help.
Does anyone know an awesome Sentential combo mid-screen with Dante? In the corner, ya’ you can do whatever you want. But what would be the optimize combo mid-screen?

Stinger xx Volcano, jump, j.:m::h: xx Air Play, j.:h:, land, st.:h::s: xx :h: xx :s:, teleport, The Hammer or whatever you want afterwards.

Dante Reset Video: [media=youtube]RJvaIoZZiZc[/media]

VIDEO NOT BY ME, MADE BY GeMStuff

Cool possibilities and shows some combos

I liked the use of Carats xx DT to teleport.

However, all of his resets are set with the opponent on neutral roll/tech. Nearly no one ever neutral techs. It would’ve been better if he had it on back tech.

Yeah, that Million CarratsxxDevil Trigger, teleport was just too SSStylish.

Trying to put together something nice with j.S, Cold ShowerxxStingerxxBold Cancel,Teleport, The Hammer just because of how cool it looks, but I can’t find anything that ins’t either easier and/or more damage than what you can get from other options…

I noticed before that you could cancel j.S but didnt really put much thought to it. You cant cancel it at every frame of the move, just the first couple of thousand frames xD. Well a use i can see after watching that vid is exactly what he did there, j.S canceled to Hammer which will be 2 overhead attacks.

Yep its not a big deal but its there… the more we know the better someone could probably build upon that more and find something even more useful the double overhead catches people off guard alot seeming most people dont know what the hammer actually is lol

lol Million Carats xx DT ~ Teleport would be so broken if it didn’t cost meter. Instant cross up with high/low mixup?

can u x factor jam session loop only after million dollars ?

also does anyone know any of the notations ford dantes acid rain loop they arent in the op?

does dante have any other loops?

Could someone transcribe these combos for me?

[media=youtube]AA8KZLOA-RM[/media]
2:26

2:46

[media=youtube]gny1eiEbPQk[/media]

1:05

I’ve tried doing them, I just don’t get how to teleport after doing the S after the guns and I also don’t know how to do the bold jump thing after a special move

j.S, Cold Shower > Stinger xx Bold Move, j.S, Volcano > Beehive

s.L-s.M-s.H xx S > super jump, j.H xx Killer Bee, S > H > Prop Shredder > jump ~ Air Trick, The Hammer, Cold Shower > Stinger xx Bold Move ~ Air Trick, j.S, Volcano > Beehive xx Million Dollars

c.L-c.M-s.H-Stinger xx Bold Move ~ Volcano > jump, j.H xx Air Play, j.H, S > H > Prop Shredder > jump ~ Air Trick, The Hammer, Cold Shower > Stinger xx Bold Move ~ Air Trick, j.S

To teleport out of Prop Shredder, you want to input :d::d::u::s: so that the game reads the inputs for the jump cancel and Air Trick simultaneously, causing Dante’s pre-jump frames to be cancelled into Air Trick.

Titanium Beast’s second advanced combo builds about 2 meter, or closer to 1.99 if you really want to be specific.

Alright! Combining the awesome power of Isedelica and Richard Nguyen and about 2 hours of free time, I’ve developed the Isedacidbruyen mid screen BnB combo. For ease of understanding, I am using Blazblue notation (1-9 on a numberpad are directions, correspondent with the location, 5 being neutral, 6 forward, 4 back, etc and j is any air attack)

[Any attacks leading to;] 6H, BC Volcano, jH Air trick jH S~HH S~HH S~HH (One or two more reps possible; must understand the distance) 6H 2BC 2S (BC teleport) Hammer Volcano Beehive Volcano Beehive super

Admittedly, I haven’t successfully performed it yet, but in theory it should work, it’s just exactly what Isedelica did except without a corner specific ender, and should be damn near optimal. I’ll iron out the details tomorrow, if anyone’s bored you could try to get it to work. This combo should build it’s own 2 meter and kill any 900k character with 2 supers.

He means jH Air Play jH. Air Trick = Teleport.

Added to first post.