It's showtime! Come on! Dante Combo Thread -Will be updated to UMvC3 standards soon.-

does anyone know this?

Uhhh…based off that video I saw you can do L>M>H>Jam Sessionx, x being however many times it takes to do the move before so and so dies.

acid rain is:d::df::f::uf:+:l: :d::df::f:+:l:, then with the right timing you can do the other Acid Rains to loop it. After the first Acid Rain you don’t need to do the Up-Forward motion.

He’s also got the :s:xxAA Charge Shots(:h:x2 after :s:) loop, then repeat. Spacing needs to be somewhat on point for it to work properly.

Yeah the point of the the jam session loop is to build meter and tack on a level 3… dont ask me how I find this stuff out to much time in training mode lol

The twister tornado loop is incase you hit a jump S in xfactor and have no meter
[media=youtube]xablTacUpOY[/media]

1000dolla, this is similar to my bnb, but your notation is weird. First you can get 5 reps easy. Make the fifth rep a complete mash h for more damage iirc.

After teleport do jump s, dash forwards, volcano ect.

Oh and I have a stronger ender for Richards and well everyone elses combos. I am still working out the kinks to see how much extra damage I can push with it. I’ll let you know when I get it worked out!

thanks i just saw the dante infinite video so that cleared a lot of things up but can any give me notations for a acid rain loop combo that does max damage ? and the charge shot loop as well. do i need to be in the corner im really sorry i don’t know how to make decent combos myself.

Acid Rain: :l:,:m:,:h:,:s:, mash :h:, :s:,:qcf::uf::l::qcf::l:, :qcf::l::qcf::l: however many times you want.

Sorry, it’s Blazblue notation. I swear it’s easier to understand and communicate after it makes sense. I know about the 5 reps, but there are times when you start the combo and the distance just isn’t working right, it’s important to know to cut it short if that happens. Good info on the last mash, and I’m looking forward to the higher damage amendment, thanks.

EDIT: Jesus christ, I just hit the combo and it did 800k with only 3 loops and no DHC. Checking the meter gain now.

EDIT EDIT: As written, builds 1.9 meter, which will (realistically) always be enough for double hyper, meaning this is a touch of death combo for a majority of the cast. Cool shoes.

Triple edit: There is no triple edit. Combo is difficult on Sentinel, but works!

It works on Sent. The timing is a little tighter, but it works. You can even do j.HxxAir Play, j.H, s.H, S~H~S to tack on an extra H.

Thanks for the correction. It seems jM jH air play jH works every time relatively easily, so I will probably use that from here on.

Thanks again, saved me the time and effort of learning a sentinel specific weaker combo :rofl:

I can confirm it works on Amaterasu, even though I mentioned having trouble doing it before. Same as Sentinel really. You need to hit with j.H before Air Play as you’re going up, not when you get there. I got up to 5 reps against Amaterasu so this midscreen bnb MIGHT be the go to combo for all characters.

On Sentinel, after Volcano, do j. :m::h: xx Air Play, j. :h:, land st. :h::s: then the rest of the combo.

Interestingly enough, I was just working with what you suggested, Richard, and I think I can get your corner specific combo to work on Sentinel mid screen O_o

After jM jH air play late as possible jH, you can dS~H~S superjump hammer etc…

pretty cool, I’ll have to see what the damage is like.

EDIT: I’m retarded, the damage is obviously exactly what is already posted for your corner combo e_e

do u need to use xfactor for this to work?

Nope, just have to make sure you input the first acid rain right so that it gives you the super jump cancel.

You can do the jam session xfactor infinite off the qcf :h: similar to the way you can do qcb :l: in the corner. This is useful because it carries the opponent about halfway across the screen. I also think you can probably qcb :h: xfactor jam session x N. The infinite doesn’t cost hyper meter which makes it much more useful. It seems pretty easy in training mode, I’m trying hard to incorporate it into my gameplay.

Also after the qcf:h: in the corner you can do a snapback. You can get a 500k combo into snapback with a simple :m: xx cr.:m: xx s.:h: xx :s: xx super jump xx :m: xx :m: xx jump xx :m: xx :h: xx qcf :l:, :h: xx :s: xx super jump :m: :h: qcf +:h:, qcf + assist.

I know f.:h: xx Bold Move xx volcano would do better damage than the launcher but I’m still learning the volcano combos. Anybody have any better snapback combos?

Any recommended combos after the damage/hitstun reset glitch, or suggestions on how to adapt existing combos for use? Dante with a fresh Devil Trigger activated and opponent airborne and slowly falling. Is there a way to combo into the hook (qcf+H xx qcf+H) as they’re falling, should I j.S and do a normal volcano OTG, basic launch? I’ve just been doing a normal launch, MMH xx killer bee s.S j.MH xx dance but I can’t help but feel I can do a bunch better.

I’m still experimenting, so I’m not sure what the best/most practical option is, but maybe a good way to start it would be something like Volcano > jump, j.H xx Thunderbolt, j.H, s.H xx S […]

If you DHC from Storm’s Elemental Rage you can go straight into The Hook, then combo like normal from there.

I’ve just been screwing around with the standard j.S, Cold Shower,Telepotr, Hammer combo. You can easily hit 1mill+ with that, and all I’ve been doing in training to lead into it is : Storm: IAD.S, c.LMH, S, j.MMHS, OTG Elemental Rage

Depending on the screen position, teleport hammer may not connect (you end up too high). I’m going to try 6H BC 236M236M 214MH 22S instead after the loop.

Shine3rection BC Combo
Dmg: 695k
Requirements: 1 Meter
Meter Gain: ???
Notes: You can add DT before Million Dollars for extra damage, as well as XFC after Million dollars into another. I’m pretty sure you can somehow add more to this combo to get more damage out of it, but this is what I’ve got as of right now.

J.:h:,:m:,:h:,:f:+:h:(Stinger)xx:s:+:atk:(Bold Cancel)xx:dp::m:(Volcano)xx:qcb::ub::m:(Revolver),:h:,:s:,J.:m:,J.:m:,J.:h:,J.:qcf::h:(Sky Dance),:df::h::h::h:(Cold Shower),:f:+:h:(Stinger)xx:s:+:atk: (Bold Cancel),J.:s:,:dp::m:(Volcano)xx:dp::m:(Bee hive),:qcf::atk:+:atk: (Million Dollars)