For the most part, it’s just difficult to find an assist that helps him combo… since he’s so ridiculously good at doing everything on his own. ._.
I don’t think it’s consistent. I think with jH j236M jH on sentinel it would have to be point blank, and you can’t force that in a real match. Much wiser to use jM jH j236M jH.
for me it’s 6236>6236. i’ve seen success with this way the most.
J.:h:, ,:h:,:f:+:h:(Stinger)xx:s:+:atk:(Bold Cancel)xx:dp:
(Volcano),J.:h:,J.:qcf:
(Air Play),J.:h:,:h:,:s:,J.
,J.
,J.:h:, J.:qcf::h:(Sky Dance),:df::h::h::h:(Cold Shower),:f:+:h:(Stinger)xx:s:+:atk:(Bold Cancel), J.:s:, Akuma Tatsu Assist, :dp:
(Volcano), J.:s:, :dp:
(Volcano)xx:dp:
(Bee Hive), :qcf::atk:+:atk:(Million Dollars), DHC Trish Round Harvest, tag into Dante, :d::d::s:(Air Trick), J.:qcf::l:(Killer Bee)xx:J.:qcf::l: (Hammer), :dp:
(Volcano)xx:dp:
(Bee Hive), :qcf::atk:+:atk: (Million Dollars)
Heavily inspired by the video I posted earlier done by bashi. Does 1.1mil, I didn’t bother checking how much meter it builds, but it should pay for itself.
Using the Trish “engine” once again to extend combos, I found a fun combo starting from J.S. Works anywhere and deals about 1 mil. Needs 1 meter at the start.
Nini’s J.S BnB
J.S>Cold Shower>Prop Shredder>Acid Rain(1 is universal midscreen but certain characters can be looped more times before falling out, everyone can be looped in corner)>The Hammer>Assist(optional)>Volcano>Beehive>Jet Stream>Fireworks>Jackpot> DHC into Round Harvest> Teleport> Sky Dance> Cold Shower> Stinger> Bold Cancel> Sky Dance > Jet Stream> Fireworks> Jackpot.
Acid rain is optional if you have slightly more than 1 meter, like say 1.3 or 1.5.
Anyone have any tips for super jump cancelled teleport? Having the worst time trying get it after prop shredder during the second Titanium beast bnb.
down down up :s:
@_@ stop this shit
Input 228S on the last hit of prop shredder.
On another note, I recently switched my anchor from Zero to Wesker. I suck with Wesker but he opens up so many possibilities.
Nini’s Altered J.S combo
J.S>Wesker B>2M>5H>5S>Charge Shots>Shredder>Acid Rain Loop>Same stuff
Deals 1.1-1.2m. The first initial hits don’t suffer from scaling like in the original combo, so it does a bit more damage. Also the positioning of the shredder is better for the acid rain loop and you can knock them higher using 5S>charge shots>shredder compared to wild stomp.
Another interesting option opened by Wesker is a dangerous air grab combo, and by implication a way to abuse air grabs.
Deals about 900k>1m+ depending on the number of acid rain loops. Works anywhere but easier midscreen for me.
Nini’s airgrab combo using Wesker and the Trish engine
Air Grab> Rain Storm> Wesker B OTG> Land> S> Charge Shot> Prop Shredder> Acid Rain(Loop up to 2 times at least universally on all the characters I tried)> The Hammer> Assist(optional but meter and damage…)>Volcano>Beehive>Jet Stream> Fireworks> Jackpot> DHC into Round Harvest> Teleport> Sky Dance> Cold Shower> Stinger> Bold Cancel> Sky Dance> Jet Stream> Fireworks.
The key to landing this combo is to only get 2 hits of the Rain Storm. So Air Grab> Double Tap H> Call Wesker> Land.
The key to getting the last hit of the last Sky Dance to whiff so you can continue with Jet Stream is that you have to get all the hits of Cold Shower in and delay the Sky Dance a bit after the stinger. It will look like a cross up Sky Dance in that Dante will be facing the corner while the opponent is right above his head, causing him to land behind Dante and allowing you to follow up with Jet Stream.
You can also use Cold Shower> Prop instead of 5S>Charge>Prop. It’s easier overall and works in the corner too, but you can’t knock them as high so it’s harder to keep the loop going.
Hope this helps!
@Felin: Why :wtf:
OTG wild stomp to prop shredder are many hits (7? I think) that do low damage each. Because of the damage scaling, you want the first few hits to hit HARD, and starting your combo with wild stomp to prop shredder neuters your damage because those early, barely-scaled damage hits are being wasted on low damage, high number of hit moves.
Edited: d’oh, no prop shredder after otg volcano
I’m fairly certain that, in general, if you can land Jet Stream dry you can do 6H BC 214H, or Stinger > Bold Cancel > Jet Stream in the corner.
Doesn’t work off a J.S. They drop during the shredder. Which is why i’m experimenting for ways to go into shredder off a J.S.
@Jetm: Yeah thanks.
you can’t go into shredder after j.S>volcano without assist/xf
j.s>volcano>j.H>airplay>j.H>5h>5s>j.H>killer bee>backdash or walk back>5s>10 shots>reverb shock>optional fireworks>super
can do up to 3 reps of 5s>10 shots. dmg with 1 rep is 725k~
corner
j.S>dt>volcano>tk flight/air raid>j.mh>airplay>j.H>airplay>twister>j.S>corner ender. depending on ender, something like 850k-950k dmg
If you’re willing to give up your ground bounce, you can do Volcano, j. H, Killer Bee, launch, Charge Shot (2 shots), Prop Shredder and it will work as long as you hit them with the very top of the Prop Shredder. It’s 12 hits at 407k instead of 8 at 189k with Cold Shower.
can i get advice to doing volcano xx beehive the right way.
i get beehive instead of volcano xx beehive
Slow down. You’re doing the second dp+M too fast. It’s actually a pretty slow comfortable pace.
dude… Thank You. you’re actually right about the slow comfortable pace.
Yo, anyone know what the inputs are to buffer the air dash after :qcf: in J.:h:,J.:qcf:
,J.:h:
:f:,:f:
I usually do 236M66>J.H
Also I was messing around in training mode and came up with some interesting stuff.
Stuff>Shredder>Acid Rain loop>Million Carats>Revolver/Beehive>Jet Stream>stuff.
I find that there’s more leeway after acid rain to hit with million carats compared to the hammer since the active frames last quite a long time and you don’t have to go look for them in the air. I found it more consistent.
They must fall from the acid rain into an already active million carats for the rest to work. If you realize they’re too low and are gonna fall out of the acid rain, you can do S>2147M or 6239M623M to salvage your combo.