In my opinion, no combo is worth using unless you can get yourself to 90%+ execution on it, so I set out to find the easiest, most practical combo that still does respectable damage. So I present…
“Never Gonna Drop You” 3/5 screen B&B
81 hits
Damage: 762,100 (749,500 if you reach corner before AA Charge Shots - omit :h: before shots, add backdash before :s:)
Meter: Builds 2.05 bars before super
,:h:,:f:+:h:(Stinger)xx:s:+:atk:(Bold Cancel)xx:dp:
(Volcano), j.:h:, j.:qcf:
(Air Play), j.:h:,:h:,:s:,:h:(AA Charge Shots),:s:(Prop Shredder),:u:,j.:s:,:f::f:,:df::h::h::h:,:f:+:h: (Stinger)xx:s:+:atk: (Bold Cancel),(in air)
,j.:s:,:dp:
(Volcano)xx:dp:
(Beehive),:f:+:h: (Stinger)xx:s:+:atk: (Bold Cancel)xx:qcb::h: (Jet Stream)xx:h::h::h: (Fireworks), :qcf::atk:+:atk: (Million Dollars)
Yes, that’s three ground bounces in there too.
From farther away than 3/5 screen from corner, I tend to go for DHC glitch via basic Killer Bee relaunch to Sky Dance, OTG 3HHH, Stinger, Grapple.