This is the most consistent combo I’ve been able to do. Doing :df::h::h::h::s: instead of :s::h::s: makes everything so much easier to connect.
Does anyone know a max damage combo to do in DT as dante comes in off a DHC damage scale reset? If not, can u give me an idea to start the DT combo and ill make up the rest.
heres a decent one, works from midscreen, if your back is against the corner, do a teleport,j.s after the wallbounce instead:
DT, dp.M, j.H x qcf.M, j.H, land, H,S, sj.M,M,H x dp.S, sj.S, land, df.HHH~f.H BC qcf.M~qcf.M, f.H BC dp.M~dp.M, f.H BC qcb.H~HHH xx super
This is what I usually do. Its a 100% Deadpool Dante combo that requires 3 bars, but with two bars you can still do about 800k dmg. I post it on youtube.
[media=youtube]WUL0WFzDk08[/media]
I haven’t read this whole thread, so this could have already been mentioned… I use this combo after a DHC from magneto in the corner. Here goes!
Start in Devil Trigger.
:dp:+:m:(Volcano), j.:h:, :dp:+:s:(Vortex), j.:s: xx :qcf:+:s:(Thunder Bolt), j.:h:, :dp:+:s:(Vortex), j.:s:, :df::h::h::h:, :f::h:, :s:+:atk:(Bold Cancel), :qcf::l:xx:qcf::l:(Hammer), :dp:(Volcano)xx:dp:
(Beehive), :qcb::h:(Jetstream),:h::h::h::h:, :qcf:+:atk::atk:(JACKPAWT)
Does 765k, but can be started just as any combo with lmh, stinger, BC volcano for over 800k.
Videos of the combo needs to be linked to its corresponding notation. It’s only right.
so, any ideas for a combo off something like st.L on a jumping enemy? proration is severe because of jumping status, so a lot of the normal stuff becomes impossible. i really dont want to do the day 1 combo…
2 notes
stinger>volcano>7 jump>j.H>airplay does not work on some chars (hsien ko, maybe more)
don’t do acid rain asap if they’re at the top of the prop shredder hitbox - you actually want them at a certain height where the lasers hit them and keep them in the air long enough for the lasers falling down to hit them as they start to fall down. if you do it too soon, they’ll hit them at the top of the ceiling and they’ll fall past the acid rain (because theres no time for them to stay airborne between the balls hitting and the rain hitting if you hit them at the apex)
Assuming you land something like AA :l:,, hitconfirm :s::
In that situation, I either take the damage (if it will kill), or go for the DHC glitch via :u:j.:h:xx:qcf:,j.
,dj.:h:xx:qcf::l:, land, :df:+:h::h::h:,:f:+:h:xx:qcf::h::qcf::h:. (360k dmg from Dante + whatever from DHC’er).
I also sometimes go for a reset by doing the above combo, but instead of immediate Cold Shower, just do :h:,:s:, :uf:+:atk::atk:,:h: to cross under - from here you can do another IAD j.:h: immediately to end up crossing under them again as they fall, with your j.:h: catching them as a crossup, or delay the IAD very slightly to hit in front.
That requires someone with the ability to perform the combos and record to be willing to do so.
Also doesn’t work on Mag. He goes too far after airplay hits. Was learning the combo today.
Trag has videos of a lot of these combos posted already (Apprentice), the isedelica one is easy to find, and I’m sure some kind soul can fill out the rest.
Sorry if this has been asked before but if you’re in the corner how do you get the S xx HH to connect without jumping backwards after the volcano?
For example in the combo LMH 6H Bold Cancel xx Volcano j.H Air Play j.H land (H) S xx HH, I can’t hit the HH in the corner without doing the j.H part jumping backwards.
In the corner you do LMH 6H Bold Cancel xx Volcano j.H Air Play j.H land MH xx 3+HHS(Wild Stomp into Prop Shredder). “j.H Air Play” can be done just straight up, no need to go up back or up forward with the j.H.
Ah that works, thanks!
No problem. Oh and shout to TitaniumBeast!, I’ve been using his “TitaniumBeast MidScreen Bnb 2” posted in the OP as my match BnB with a high success rate, I hardly ever drop it and have it on lock. :tup:
Heh i might be able to cap some stuff later this week
umm awesome combo and it was helpful b/c i too use deadpool and dante but…how is this a glitch?
…you don’t know about the DHC glitch that resets damage/hitstun scaling? trag has a topic on the main forums about it.
Woah, so last night I was messing around in training mode (like i tend to do) and I was just doing combos and I hit something that glitched into something awesome. The combo isn’t really worth doing, i was just bored, but whatever.
COMBO
L, M, H, 6H (Stinger), S+ATK cancel, 214H (Jet Stream), XFC, S, j.M, j.M, J.H, j.236L (Killer Bee), DT, S, j.m, j.m j.H, j.236H (Sky Dance), S, j.H, 236S (Thunderbolt X3), 236S, 236S, j.S, 3HHHH-6H (Stinger), S+ATK cancel, 236M-236M (Million Carrats), 623M-623M (Bee Hive), 236 M+H (Miilion Dollars)
than I normally DHC into Deadpool and then use the DHC trick blah blah but that’s not important.
The Sky Dance ground bounces at the height that I do this combo, so Bee Hive’s last kick makes them tech, i know cuz I did it like 1000 times, so you cancel into Million Dollars before it ends. HOWEVER 1 of the many times I did this I timed Million Dollar too late and canceled it into the exact moment the final kick hits them in the head, and it was the exact moment Devil Trigger wore off and the screen flashed and glitched and the ground bounce went through, Million Dollars didn’t happen (even though you saw the little cut scene) and I got a full combo again, the combo counter didn’t reset but the damage was as though it was a self DHC trick. I did 2.6 Mil damage overall and it cost 3 meters and I gained 1 with the mediocre Dante combo I did after the glitch (what can I say, it caught me off guard).
I then spent 7 hours trying to do it again but could NOT. And I modified it to get the Sky Dance to knock away instead of ground bounce and even though I got the ground bounce at the end, there was no combo allowed… It was awesome and I wish I had a video camera or something that caught it.
How do you land a hit with sent after the DHC? I can’t ever get it, cuz to do this you’re usually around midscreen. They always flip out of hitstun before I can dash a tiny bit and st. M like I saw in a video, and if I do st. M > S the launcher will whiff.
nevermind that combo doesnt work,they can tech before the 2nd launcher, dunno why it worked before.
you have to dash as soon as Sentinel ends HSF, do it with 2 buttons, like :l: and :h: and then press as soon as you can