Additional note regarding the floaty characters like IM, Strange, Magneto, Storm etc, the “fix” for them is you make sure you OTG Dive them AFTER they’ve stopped bouncing. You can do this by delaying your nj.H Dive or you can jump back and then do the dive- which more often than not times it to hit after they stop bouncing. Think it was Avarice that figured it out, but ever since then I haven’t had problems doing it =D
thanks for this! i was about to make floaty specific combos until i tried this.
Hey i just found something interesting.
On all short characters up to about Wolverine in height, after any air throw you can combo unassisted. The trick is you have to barely hit H Sentsuizan then link a s.L . After an air back throw you barely air dash towards them then H Sentsuizan, air forward throw you just air dash back H Sentsuizan. This also works with any raw hard knockdowns like Striders Vajra assist.
Note: This does not work on taller characters, at least i haven’t been able to make it work on them.
When i relaunch Storm in the right corner to go for another raikosen it always whiffs. but when I’m on the left side of the screen it hits. Why the hell is that? I’ve notice the same thing with Shuma but i think it whiffs with him no matter where I’m @ on screen
Could anyone notate the Zero/Vergil optimized bnb? Starting to work vergil into my team rotation a little more.
I don’t know if you can really call what you do with Vergil assist “optimised”, but in whatever combo you have that ends in the corner (after air magic series knockdown).
OTG with j.:qcf:+:h: xx lv3.Buster, j.:dp:+:l:, land, call Vergil Rapid Slash assist, :s:, sj.:s: (knocks down into Vergil assist which pops them back up), sj:s:.
For those that were asking about/ using Doom and Dante (or some that allows a variant of Steb Extender), here are 2 combos for you:
1 Uses HM midscreen, you can pretty much come up with 100 different things to do with it., the other shows how to use both HM and Dante Enders in one combo and also builds 2.25 bar.
For what it’s worth, I’d go with the first combo more often just cos it’s much more reliable and there’s no need to alter the timing for different sized characters even if it does less damage, but hey you can always start it with whatever else you want before the ground magic series too.
[media=youtube]cqR-QNI15bI[/media]
Regarding Zero and X-factor.
What do you guys think of using early X-factor with him? As in, let’s say you identify the main core of the other team is the point char (like Skrull, Hulk or P.wright). Would you X-factor him/her if you land a hit and you know your combo/DHC might not kill him?
if i know the other 2 characters on my opponents team isn’t a threat but the first character is I’m willing to use early x-factor with him
I tend to not bother with XF even if I pick up the assist cos it never kills or… 99% of the time it doesn’t kill the assist so why bother? Most people I play aren’t JUST good with 1 character, the rest of the team’s always still a threat. Why play sensible/ safe with Zero and then throw caution to the wind by using X-Factor recklessly?
It’s got its uses but the vast majority of time I don’t do it.
I learned how to do the lightning loop in both directions. God this makes everything so much easier. I killed a full health Cap off a random Sentinel drones hit in the middle of the screen with it.
My hands are fucking retarded I tell you, I can do Raikousen Loop fairly constantly on my good side (from the 1P direction) and on my bad side where it feels completely awkward? I’ve yet to actually drop it. I drop it more often on my good side than my bad, bloody frustrating cos it just feels so weird doing so many DPs from the 2P side.
You’re back to playing this game?
On the XF early thing with Zero. The only time I bother with this is if I get an air-throw and already called my assist right before the throw, otherwise I can pick up into an easy ToD that carries corner to corner so I don’t see a need for XF. I guess there’s the consistency issue, but I drop combos so rarely now that I don’t even get nervous at all about doing shit like jump loop or RTL even in tournament anymore.
I can’t do lightning loops at all sadly, BUT I was wondering if ALL zero mains should finish their combo with sougenmu, buster then lightning. I know other zero can go into lightning loops with a TON of assists.
does sougenmu buster and lightning alone do more damage then rekkoua? if not you could just spam specials and assists for chip, who is going to challenge that?
also sougenmu does a HELL of a lot of chip damage (400-500k). plus if you have sentinel, or a beam assist throw that in there as well.
Btw: 3 zero mains made top 8 at frostys faustings = hype.
Edit: Good find Aztec. to the lab!
Yeah it does. Can’t top the feeling of ToD’ing a beefy character off a random air Buster confirm. God this character
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It’s ideal but I wouldn’t say EVERY Zero should do it, everyone’s got their own style the beauty of Zero is cos he’s so flexible you’re not limited by what you’re free to do, it’s down to your team structure if anything that may dictate if you should or shouldn’t go for LL.
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Check the first video posted in the OP/ read the post, it does 200-400K MORE damage than Rekkoha.
Enjoy.
Is it me, or is wesker a little more finicky with the lightning loop?
it always seems like he falls out of the 2nd to last lightning, where as characters like wolverine, ghost rider, deadpool, etc, won’t.
And a side question: When doing the lightning loop, I activate sougenmu, jump buster, 3 lightnings, then jump buster again, then when I am supposed to do 3 more lightnings, the sougenmu deactivates between the 5th and 6th lightning, normally this wasn’t a problem, as it would still catch every character I tried it on, but that seems to be the reason wesker falls out.
But the question is, am I doing the lightning loop to slow since sougenmu deactivates between 5th and 6th lightning?
…this character is retarded.
Not really, I still have SMNC prioritized over Marvel. But I was working on my combo videos which included the lightning loop, so I had to learn it. I wondered how much easier it would make playing in a real match so I went on ranked. Needless to say I won more.
Probably already known, but if you start the lighting loop off the Dante assist extender, you can get a TK sword dive for a hard knockdown, since it’s all considered an air combo. At least I don’t see why it wouldn’t.