"It's not X you should worry about - it's me!" - The UMvC3 Zero Combo Thread

I realised this as well…why doesnt the sentsuizan cause a hard knockdown sometimes even when you hit them with an ‘S’ during an assist or during rekkoha or something?

It’s a mystery tbh, probably something to do with hitstun deterioration don’t think anyone ever figured it out.

it happened to me as well when I was using the old Vergil ender (hard knockdown, call vergil, otg :h: dive, :s: j.lv3 Buster :m:dive) I dont really know why that happens, hence why I stopped using that ender.

When you do Raikousen after Buster, just keep L held down and it’ll charge all the way when the super flash finishes

I just treat rekoha like dante’s jam session and do 5S > j.623C > lvl3 buster > j.623A > 2369B.

Gentlemen, Im just glad to inform you that Vergil can reliably DHC into Lightning loop. Sorry if it was known.

[media=youtube]Zze3j0KW_BE[/media]

NOTE: This doesnt work if you do a spiral sword combo before it. So the combo you do is:

:l: :m: :h: stinger xx rising sun trick down, sj. j:m: j:m: j:h: j:s: land cr:h: stinger xx :l: Judgement cut cr:h: xx Lunar phase xx DT dhc Sougenmu.

EDIT: Still Dante is much better for this because of million dollars DHc sougenmu which goes over 1mil. But just to show u that this is possible if you REALLY need it.

EDIT 2: As a note, after the whole combo if you finish with:

  • Double spiral swords combo does about 600ish
  • Regular high time > Dimension slash dhc rekkouha does 770ish
  • This combo does about 880ish.

You know he can do LL off Dimension Slash anyway right yeah? Would deal a lot more damage, pretty sure that can get a million too.

not really, they pop out of buster after the OTG :h: dive.

Ah yeah nvm just tried it out, got an idea on how to land it though either Ryuenjin H xx Buster or find a way to make sure H Raikousen works…

TO THE LAB.

Edit: H Raikousen into LL works, have to DHC out to Zero before the last hit/ during the flurry of hits. Still testing if you can do it off the last hit, but it’s a bit random sometimes there’s that hit that lets Vergil OTG and do Dimension Slash again sometimes there isn’t. Seeing if you can do it without the extra hit.

It is kinda random since, sometimes zero ends up on the other side of the screen because technically Vergil is moving around the whole screen during Dimension Slash. So idk how to make it more reliable :confused:

I’m not sure why, but I’m having trouble extending Zero’s BnB with Hidden Misslies.

…j.:m::m::h::s:, call Doom, j.:qcf:+:h: xx Buster :dp:+:l:, land :s:, j.:m::m: :dp:+:h: (finish charging) Buster :dp:+:l: land TK :qcf:+:m:

I’ll land it on occasion, but more often than not, the H Raikousen will whiff and/or crossup, or I’ll still be in the air after the L Raikousen. Is there some strange timing for calling Doom or doing the ender?

Soon as you launch you wanna do j.:m::m: :dp:+:h: as soon as possible, doesn’t hurt to just end with H Raikousen, Buster, H Dive instead though

Magneto\Zero hard tag combo, and also an easy assist less way to go into Lighting Loop on Shuma and Ammy.

[media=youtube]1iZRgzICWiQ[/media]

Damage can easily made higher by different assist enders. I just find it funny that a mid screen throw equals death to most characters :smiley:

First combo: 932, 700 damage

Grab j.S c.H S j.H addf j.H s.H, L Hyper Grav (tag in Zero) s.M(start charging Buster) S j.M j.M j.H j.S (land) Sogenmu, H Sentsuizan Buster lvl3 (L Raikousen)x3 Buster lvl3 (L Raikousen)x3 (land call vajra) H Ryuenjin Rekkoha

Second combo: 1.114 Million damage

j.L c.L c.M c.H S j.H addf j.H sj.H addf j.H s.H, L Hyper Grav (tag in Zero) s.M(start charging Buster) S j.M j.M j.H j.S (land) Sogenmu, H Sentsuizan Buster lvl3 (L Raikousen)x3 Buster lvl3 (L Raikousen)x3 (land call vajra) H Ryuenjin Rekkoha

You wanna delay the launch after Lightning.

Also, not sure how known this is but off awkard starters(like lightning>buster>lightnin), you can get a second relaunch by doing J.2H>S instead of J.MMHS.

I was talking about holding the buster after the loop starts. Sorry about that. I should have been more clear on my question.

And if they’re not dead…well there’s always lightning loop.

guys there’s a Brazilian stream and there’s a Zero player called Shin (legendary MvC2 chun) and he has been raping his opp with the lightning loop!!

Tune in

i cant find anywhere , could you please show me your video of a Dante combo DHCing after rekouha ? thanks =]

hey guys, im here for some help - ive been mostly lurking here but ive been trying in vein to work out a dhc the last couple of days and i think ill need some help

i play ghost rider and zero, at first i liked the ghost rider otg assist, not having used an otg assist with zero in vanilla. the thing is though, ive found ghost riders A assist to be definitly the best though as it adds a whole wall bounce to the combos on my main team. it can simplely boost the damage from the

beginning of my combos: a Sentsuizan>lvl3 blaster cancel>Raikousen while giving more time to connect Raikousen if the blaster cancel is timed right.
however
at the end of my combos: i would wish to dhc into ghost riders Hellfire Maelstrom after the Rekkoha dhc because it does alot of damage and gets zero in a position to come in as an assist for ghost rider (a Shipuuga) to extend his combos after a light quarter circle back grab into hellfire - it lets me get two standing heavys before the ghost rider medium srk motion wall bounce to another grab…

the problem is hellfire maelstrom dhc wont completly land as the dummy recovers in the air… unless i end the combo with a Sentsuizan on which case it will land completely. (a simple abc-s-bb-Sentsuizan into hypers does around 540 thousand damage) and after a Sentsuizan>lvl3 blaster cancel>Raikousen into relaunch the dummy is too high to medium medium into a Sentsuizan to end the combo!

so i could use some advice in different ways to end a combo with Sentsuizan

Been in the lab trying to find some fixes for Zero’s consistency issues with OTG dive > Buster > Lightning and I find some good solutions for situations you might find yourself in.

Mid Screen, no assist, no jump loop relaunch option.

Air Combo > Knock Down > j.236H > land > lvl 3 Buster > Sougenmou > Dash > 5M 5S etc etc

Basically you’re doing a buster after zero lands from the dive so you get a ground buster, letting you cancel to sougenmou and giving you enough time to run up and relaunch.

Corner Relaunch for weird hitbox characters:

OTG Dive > LAND > grounded buster > 5S etc etc. You omit the lightning but this makes it easier to relaunch the weird hitbox characters.

You can actually still do dive > lightning on characters like strange / iron man, I just find that a lower altitude dive aimed at their feet gets the lightning low enough to hit them, where as if you jump forward and aim at their chest / head, you’ll whiff the lightning. So TL:DR, tighten up the dive and aim lower on their hitbox.

Also posted this before but if you land grounded buster point blank mid screen you can land 5M into a combo. Useful if you use Hienkyaku to get behind them for a cross up.

Hope that’s useful for some of you!