Good shit at frosty faustings btw. I was rooting for you since you had sent lol
Yeah it’s known. Assist extension BS > Lightning BS > TK Dive > Rekkouha. Looks fricken’ beautiful. Works with Doom as well of course, but it don’t look as nice
[media=youtube]mqKJvAVyXKM[/media]
RAIKOSEN ALL DAY!
In a random tourney I killed a Hulk of an air throw into a corner carry combo + 2 Raikousen loops. I felt like a god
In terms of DHCing after raikousen, I do: Raikousen xx Rekkouha, wait, DHC. You get full damage of rekkouha + the other super.
just sayin’
You don’t necessarily get full damage depending on the hyper. I only found out 2 weeks ago that I’ve been DHCing into Sphere Flame all wrong, instead of waiting for Rekkoha to lift them to hand height and THEN do Sphere Flame you have to wait till they’ve completely cleared head height to DHC, because otherwise (it’s very hard to see) Sphere Flame goes up and then away from Rekkoha so all you get is the initial run up of Sphere Flame and the explosion/ rainfall at the end.
If you do it well after Rekkoha then you get more damage as the ball takes them all the way up.
Though that’s probably exclusive to Sphere Flame but I was annoyed when I found out that I’d been doing it wrong for nearly a year.
Hey long time zero fan and thread watcher. I was wondering if zero has any sogenmu (spelling?) loops other than the lightning loop since his old standard dhc glitch one was nerfed. The reason I’m asking is because I’m looking for a dhc from Ironman to Zero because proton cannon-rekoha doesn’t work. I don’t think that the lightning loop can be setup off of Proton cannon(despite the fact that is causes a soft knockdown). So far I can connect a launcher after the dhc but after that I’m lost…
Thanks in advance!
Eh last time I played IM (which was about 9 months ago) Rekkoha from Proton Cannon was doable mid-screen. You either had to use the tilted proton cannon or…I forgot what it was now.
Proton Cannon doesn’t cause a soft-knockdown as far as I know, the opponent can tech out in the air. The early hits on Proton Cannon might if you DHC early but I haven’t tested. Proton Cannon > Rekkoha requires the tilted cannon and is sort of HSD-dependent (at max HSD it can work but you will never get it consistently).
The lightning loop works because lightning (and buster) cause soft-knockdown so there is absolutely no chance for the opponent to tech out. As soon as you do any other move (except Genmu Zero or a launch-state j.S/Sentsuizan) you’ve allowed HSD to take hold and possibly end your combo. After Proton Cannon I would think that you would have enough time to jump up and shoot a buster to start the lightning loop. The other thing you can do if you have the meter is Proton Cannon > Rekkoha (wait just until Zero pounds the ground) > DHC to something faster to make it all connect. I used to play Zero/Iron Man and the need for a DHC from Proton Cannon was pretty rare anyway.
I see guys… Thanks. After both my corner Jump loop combo and my midscreen IM jump loop combos (Bnbs) I was able to do DHC out for full hits right after IM finished saying Proton cannon. Your right, I had initially thought that the first few hits of proton cannon casused a sod knockdown but now I realize they dont. So what would be the notation for the lightning loop after the corner dhc if I were to use it on occasion? Jump level 3 buster- loop? It doesn’t look like I have enough time to charge the buster all the way to full unless you can start charging during sogenmus super flash…
TK H Raikousen after Sougenmu, though I haven’t tested to see if this works just like Chaotic Flame or not, you’ll have to let me know.
Basically this:
[media=youtube]HQWdZMYKNKU[/media]
I had no idea that Zero could self OTG-Relaunch mid screen??
I just watched some videos of Flocker at WNF and noticed he was doing a self OTG relaunch at midscreen with Zero (Dive >Buster Cancel> Dash Down > S). How does he do that? I’ve always thought Zero was limited to the corner for self OTG relaunch because the Buster pushes them to far away. Some of the times Flocker didn’t even have to run forward, he would just dash down and immediately hit S to relaunch…
Here are the videos of Flocker (example at 16:20 in the first video against Justin Wong)
[media=youtube]Qka64CCZGxc[/media]
[media=youtube]Nt_DH2-Ag1Y[/media]
It’s as if you hadn’t read anything in the thread at all =/
It’s just a command dash down, dash then S. You can also do teleport down, dash, Shippuga, S.
flocker is teleporting to ground after the otg and buster. zero can relaunch after that pushing his opponent to the corner.
edit: dam you darkhadou X. You beat me to it
My bad Darkhadou, I’m constantly reading this thread so I must have forgot it was mentioned in the past… That and I haven’t seen any combo videos utilizing it(Dunno if any do?). I just found it weird that when Flocker does the self OTG-Relaunch , there seem to be virtually no push back some of the times… Whenever I try to do it, they always seem to fly to far away.
Think it’s character and space dependant (the push back) if anything, will see later tomorrow.
Really need to update the OP too. dw guys.
okay, i’m trying to learn the dante STEB ender (i think that’s what it’s called. basically, Jam session, s.S, M Raikousen, Buster, L Raikousen, TK H Sentsuizan)
does the L raikousen have to be late? as in, does Zero have to touch the ground when he’s ending the move? and is this ender still possible after 3 OTGs (i swear i’ve seen them somewhere but can’t remember where)
and while i’m at it, if i’m using Dante, i’m most likely going to be using Vergil as well. Which is the better anchor character?
Vergil 2nd and Dante last. You get vergil dhc which is godlike for Zero and dante is a pretty good anchor.
I agree with Diveman and my vote goes to Dante.
Nini Heart just had a really good video posted up a couple of days ago on the Shoryuken’s home page that goes into detail about all X-Factor levels for Dante and shows that he can be a solid anchor when used correctly. I would advise any Dante player to check it out.
Well firstly, it isn’t the Steb ender…
And yes he needs to touch the ground first to give you enough time to either activate Sougenmu for lightning loops or do a TK M Dive. The amount of OTGs you use shouldn’t matter as long as hitstun doesn’t run out before you get to the Dante assist extension part of the combo. My BnB with both assists uses 3 OTGs and it still works
And Dante as anchor would be ideal in most Zero/Dante pair ups since Dante’s DHC doesn’t do that much damage
Dante is really bad at anchor IMO. If your playing someone really good then dante has trouble getting in. His teleport is unsafe and very punishable even w/ xfactor. And his approaches and neutral game is very obvious. Vergil on the other hand makes a very good anchor as opposed to dante. I’d put dante as 2nd. Plus he’s really good w/ an assist.
Also more than likely if something tends to be a one on one w/ anchor vs anchor vergil is easily the best option. Especially since vergil can do much more w/ meter.