"It's not X you should worry about - it's me!" - The UMvC3 Zero Combo Thread

zero bomb! we’ll lend you our strength

:rock: Take my power !

Genki Dama games.

Take this glowing Orb with you, do not rub it until you enter the tournament. May the Reploid Gods Be with you. The Cross-Up strength is strong in this one.

SRK is being dumb and won’t let me go back to earlier pages, but what would i do to pick up a character if i knocked them down midscreen?

You mean they are in a hard knockdown state?

Yup

OTG Dive xx Buster xx qcb.:l: > land > :s: (or dash first)

That shouldn’t be a common scenario. Just do the common corner carry (involves jump loop).

Tiger Knee M Raikosen (probably lowest possible) s.L or cr.L
anyone knows about this?

yep.

i just call vergil and do tk raikousen, stupid good

You can do this or the much reliable version. You can do this with any ender but if you end your air combos with :h: Dive then do the following.

Dash , Neutral Jump, :h: (Dive , Easier) Or :m: Dive xx Buster xx :qcb: :l: , Dash :m::s:. If you do the H dive you will have a year and a half to do the dash :m::s:. The only reason i don’t use it is because sometimes if you dash to far the Dive and Buster Cancel can put you on the other side. The most difficult is the dashing part which can be solved by Using :m: + :h: to dash and :m: to follow up. Its not as fast as a p-link but try to do this as fast as possible. Once you get the hang of it it does similar damage to every other corner carry and is incredibly reliable.

Simple question: My team consist of Zero-Nova-Sentinel. What is the best/safest way to start a match?

I noticed that there are times where I mess up at the beginning, get punished, and lose 50% of Zeros health right at the start of the match. What I would usually try doing is jumping back and pressing down H. What’s the best way to “Starting The Mission”?

Hey guys, long time lurker, new to posting in forums. I have no idea how to quote but regarding the videos that Aztec Odyssey posted for air grab solo combos:

  1. Does the timing for the H dive vary when mid screen (or at different heights)? because i noticed it was done from the corner
  2. Any tips for executing it? (I don’t know if I am a fraud or this is actually really hard but i can’t get it to work)
  3. Does it work off a back throw? Or is there a different version for it?

On a side note any tips for combos that end in LL from a zero grab with dante JS, I get the pickup but not the corner carry a lot of the time

Thanks in advance and good hunting :slight_smile:

PS. Really good tech Aztec Odyssey, if I can figure out how to do it consistently that would make Zero so much more godlike

is there a way to maximize the damage with zero vergil and doom? im finding that vergil assit by it self in a combo does more damage then vergil and doom due to damage scaling

lol? zero doesnt give a fuck about scaling

lol well yea post lightning loop i guess such a minuscule amount doesnt matter as long as it breaks the million mark

From this day onwards, I’m never using the Grimey Corner Carry for my lazy boy combos. Just cos it doesn’t always carry deep into the corner, so Imma use this now:

[media=youtube]hukmwykrJXg[/media]

welp, im sure as fuck stealing that. got a video of my own to show you guys, it’ll be up real soon. just the best raikousen loop variation from my tests

[media=youtube]ZNPqFSLwTIM[/media]

nothin special