Here’s some Strider/Zero/Magneto combos I’ve been doing lately.
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Zero makes nearly everything Strider does into a ToD. Combine that with Zeros invincible Alpha Counter and a good assist and you have probably the best on point Strider team.
this is kind of…wow. yeah. ummm. unbelievable. how.
Not gonna lie, I’m pretty jealous I didn’t think of using hard tags like that. I tried making that team work with minimal success.
Is there any trick to holding the charge during the combo? I find it really difficult to buffer between buttons (i.e. release l and hold h in its place).
is it easier than doing TK’s?
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I have trouble connecting the dante jam session. Char keeps falling out
Hit the assist button as soon as possible and wait until Dante is visible on the screen to press S and it should connect.
Ok, dumb question.
Anyone got a corner to corner combo with no assist that doesn’t require the jump loop ?
I switched Chris/machine gun for Nova/gravimetric pulse 2 weeks ago and my midscreen relaunch “call chris, dive, machine gun hit, continue combo” doesn’t work anymore.
Is LMHS MMH S buster cancel, air L hyenkaku, dash forward , S continue combo a viable solution ?
something like cr.L cr.M cr.H S (neutral super jump) MMH, release lvl 3 buster, L raikousen, S, MMH S.
this should get you about 9/10 to the corner. probably all the way if u forward super jump but it’s character dependant. (standard magic series at the start will also give u advantage towards the corner as well)
or perhaps, LMHS, air.d+H, H, (land) S, air. MM release buster, L heinkyaku dash S, MMHS.
LMH->6H->S->forward super jump->MMH->lvl3 buster->L raikousen->S->MMHS carries pretty far.
You can also self OTG with sentsuizanxxbusterxx(buster cancel after landing)->dash.stM->S->ect. The timing on this is pretty tight.
LMcrH->6H->LMH->6H->S->neutral super jump MM->lvl3 buster->L raikousen->S->MMHS.
If you’re comboing off of some weird hitconfirm, change L raikousen to L hienkyaku. You can also use M sentsuizan instead of H if hitstun is still a problem. Finally, you can substitute air magic series with j2H->j.S when MMHS won’t work.
I saw it posted in the video of Deviljin getting repeatedly LL’ed by his brother (the one where I assume you also saw it), but if you make the followup to the initial launch MM > H Sentuizan, it leaves you really close to the opponent. At that point, I ground dash a tiny bit, then OTG H Sentuizan > Air Buster > L Hienkyaku > Dash > then either M > S or just S if I think there might be too much HSD.
I think its borderline undroppable how easy it is.
EASY ZERO RELAUNCH DISCOVERY! With stolen ideas from nini heart
[SIZE=3]LMH,f+H,S,M,M,H.[/SIZE]raikousen, instant lvl3 release buster, m.sentsuizan(whiffs), land, s.H,F.H,S,M,M,H,S, ender of your choice… If you wan’t to end with the LL, otg sentsuizan, buster, L. raikousen
carry’s 100%… It’s similar to the one I saw in nini heart’s Zero tips video but I added the m.sentsuizan and the f.H that made it much more consistent and travel a bit further
I’m going to steal that M.Sentsuizan tech for another one of my relaunches that I think it will work with…been doing L.Hienkyaku all this time and struggling with the inconsistency of dashing up before the relaunch.
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nothing to special here. but ground grabs are possible with a HUGE NUMBER OF ASSISTS.
note: back ground throw also possible. I’m trying to see if you establish a ground throw thats not corner dependent.
i seem to be struggling with charging buster during the lightning loop. at present, i’m just running through the original LL with no buster inbetween. i’ve been watching videos releasing buster after the 3rd lightning to balance characters out but I can’t get a full charge till the 4th or 5th rep. Are my lightning timings too fast or am I holding charge too late (i immediately hold charge as soon as the 1st lightning is out)
They sound pretty fast to me. Work in the lightning loops just a tad slower so that you get more hits from it, and the buster gets charge faster. Timing is key.
To all: I haven’t practice in weeks, but manage to find more bullshit with zero. I found out that he can combo off ground grabs. its corner dependent, but whatever works.Timing is like crazy dance hard., but learning it may lead to a dead character.
He may be able to combo from a ground grab midscreen. If you call sentinel and chase the other character down, ground grab will lead him to get hit by drones or hidden missiles for a damaging combo.
I’m trying to work ammy into my second team which is viper ammy zero but zero is on point. Any good combo extenders I could do with ammy assist
You should be holding charge on the first raikousen (basically, when you do L raikousen, hold start charging). Do the reps fairly slowly and after the third rep pause a little bit, then neutral jump and you should have buster fully charged. The slower raikousens will pull the opponent higher as well (you may notice that when you do quick raikousens the opponent is also lower).
You could also try the H lightning variant (on the third rep use H raikousen instead of L. Then wait for your buster to finish charging and fire it on the way down).
Interesting, will try it out when I get home.
so during the lighting loop although im able to land it most of the time , sometimes the opponent just drops out of one of the raikousens randomly, am i doing the TK raikousens to fast or to slow or is something else going on?