The tricky thing is, it could be either one
But usually its easy to tell if you know what to look for, the opponet usually drops if the lightning from the shadow doesn’t hit, so sometimes when you do it too fast only zero’s lightning will connect and not the shadow’s, so they drop out of the next lightning
Its pretty obvious when it drops if your doing it too slow
However, my bet is that you are doing it too fast, I had the same problem without realizing it for awhile
The lightning loop can actually be done pretty slowly
Ok, the general idea was to do a buster, raikouzen S after the launch. The thing is, i don’t know why but Zero get to the ground to slowly and the S never connect or only one out of a hundred time. The other 99 other times, the Z-saber just go through the opponent and doesn’t hit them.
As for dashing then OTG with a dive buster cancel, i got a TK H raikouzen almost each time. I should dash with :atk:+:atk: but i just can’t and have to use :f::f: after a landing or else i simply won’t dash. That’s how bad my execution is ^^; (and of course, i have a lot of trouble wavedashing).
Finally, what’s the timing on :s:, :d:+:h:,:h: ? I used to be able to pull it off in vanilla but not anymore. Or was it :h:,:d:+:h: ?
Anyway, it hit me that afternoon, why would i need Doom’s beam to act as Chris gunfire when i OTG with Zero when i can OTG with Hidden Missiles and have Zero act like Chris gun fire ?
As they say, to go left, turn right !
I have no idea if it’s commom knowledge, i sure hope not. All those combo start with your back in the corner.
For the moment i spent the last 3 hours in the lab trying things on Chris. I can’t say if it’s character dependent but that may not be a problem as there are an infinite way to end the combo.
:a1: are the missiles :
:l::h::f:+:h:, :a1:+:s:, :h::s: land (which i’ll call A, it position Zero midscreen)
After that, the B part of the combo is where the fun part get and make me almost regret that i cannot record anything because there are some flashy combo possible. The gimmick here is that with while the Hidden Missiles are hitting, you can do almost anything. What really piss me off thought is that once i got a new idea to get to the opposing corne, i sucessfuly pull it off on the first try and can’t get it to work again after that and end up woundering if i just didn’t do something else while redoing it.
All those combo do at least 500k before the hyper and are self sufficient (start at zero, build one bar and then use it)
After A : dash, ryuenjin :h: xx Buster cancel (the later the better),:l: raikouzen :s::h::s: rekkoha or lightning loop.
You may omit the ryuenjin:h: and just jump up and release the buster, as long as it hit after the last missiles, it works. It build less bar.
Another variant, more flashy, as damaging as the other
Wait for the missiles to hit, hyenkyaku :h:, buster cancel on your way up, :l: raikouzen, end like previously
After A : move forward, jump :h:(3 hits):s::s:, sj :h: :s: rekkoha or lightning loop.
For that one, i’m sure i did a jump loop the first time. Or something really close to it. So, there are probably more way to use a “jump :h:” look alike for the B part of my combo
After A : jump forward, raikouzen xx buster cancel immediatly, raikouzen :l:, walk BACK a little, :s:, :h::s: rekkoha or lightning loop.
My favorite one, it’s the easiest of the 3 is a little more damaging (506k) and build the most metter (one bar and a quarter)
But none of those are worth it, as i found the ultimate combo for any megaman fan, the X combo.
Zero is litteraly draw a giant X on the screen with this one. I might want to purchase his X costume to use that one
It’s a variant of the one above and does the more damage (517k before ender) of all those corner to corner combo with Doom Hidden missiles.
Part A: wait half of o second and do a TK raikouzen :h:, buster cancel halfway, :l: raikouzen :s:j.:h::s: ender.
You can go back to the first corner if you wait for the raikouzen :h: to pass through the opponent before buster canceling it. It’s less flashy but allow you to choose where you want the fight to continue. You can also pass through the oponent with the raikouzen :h:, buster cancel it, do a raikouzen :l: that will cross up one more time and then pursue the combo to end it in the second corner. I did it more than once but i can’t do it again right now. It is possible.
I have been doing and redoing all those combo over and over again for almost 4 hours and i think i must stop. To bad i don’t have any way to record, the “X” combo is really cool
After hiting “preview” and seing that wall of text, a video would have been better. Period.
You mean that one ?
[media=youtube]cqR-QNI15bI[/media]
It shows the more practical combo that i posted.
It would have saved me a few hours if i had seen that vid earlier. And still, i wouldn’t have learned that you can do some free style combo on the fly after the hidden missiles if i hadn’t seen them.
Btw, I may need to learn that one if Doom get knocked down :
[media=youtube]nXbCmD1BOoI[/media]
Not easy at all. You need the buster to be charged before starting it or must do a shippuga loop before hand. Might require training and in the heat of the moment… Anyway, with no charge and a shippuga loop it works but the time to charge the buster is short.
There also that combo by Avarice :
[media=youtube]4MmnxdQtIdE[/media]!
But you still need the buster to be charge slightly. it’s not that practical unless you have a really good level.
Are you kidding me? You should be charging your buster at all times, and even if you start with a LMH,f.h and you delay the J.m after the launcher the buster will be fully charged by the time lightning comes out, just slow down your inputs. I’m landing that combo in the laggeist of online conditions. And all of Zero’s corner to corner combos have a chance of dropping in the heat of the moment, this one just has one of the lowest chance of dropping of all his corner to corner assistless loops
The combo you posted requires two reps of LMH, very tight timing and height on the lightning and the dash after to hit the j.m to land. and also seems character specific
Maybe you should use Wesker OTG assist or something similar if you don’t want to charge your buster while playing Zero.
hey fellow zero players i was wondering if anyone could possibly solve my dilemma with the zero relaunch jump loop. After going through the loop and relaunching the person, they fall out after the two air M’s sometimes, not all the time but sometimes. Even if i go as fast as possible. When it works its the same number of hits as when it doesnt work too… so any tips or advice?
I’m really gonna try to make a video of it because I believe this is the best combo to do if you have no assists to help with the corner carry, And basically the way I test to see if a combo is practical is I’ll try to do it online and if I can land it in a shitty and laggy match than I can land it offline with ease. So this corner carry is “online tested” lol
So you hit them with the ground series than launch them in the air with S. At the apex of the super jump hit j.m,j.m, than H. raikousen, than instantly release buster so the lightning comes out but Zero stays in the same spot. After the buster and lightning hit, do a m. Sentsuizan, land, take a half step forward after landing, it puts Zero in the perfect spot to hit with a S.H, f.H,S for the relaunch
I read “M,M,M,H,raikousen” rather than “MM H.raikousen”
The M sentsuizan is a nice touch for spacing. I’ve been doing stuff like jump loop, shippuga loop, and the vanilla buster->raikousen combo for corner carry. Time to add another combo to my list of “combos to mix up if I’m bored” combos.
Nope, half the time i got a hit is after i released my buster to make a move safe or simply move around.
The other half is after a double hit where Zero’s godlike normal get the upper hand in the follow up. So, no buster those times.
The MM raikouzen H cancel is neat, btw, you can follow up with an air dash and S. It’s useless if you don’t do a TAC since you land to far to do something else than a rekkoha. I did it once and the rekkoha connected in a funny way with only 5 to 10 hit.
Here it is, looks pretty easy to me and you should always have buster charged but even if you didn’t(like you should) you can start charging it on first hit and it still works if you slow it down a bit
[media=youtube]UnT7RqV-qGM[/media]
[SIZE=3]LMH,f+H,S,M,M,H.[/SIZE]raikousen, instant lvl3 release buster, m.sentsuizan(whiffs), land, s.H,F.H,S,M,M,H,S, ender of your choice… If you wan’t to end with the LL, otg sentsuizan, buster, L. raikousen
If your talking about before I did the LL, no because HSD is too high to do another launcher, after the LL yes you can keep the LL for as long as you have meter.
The Important thing is that you can take them from one corner to the other with no assist where Zero can 100% the entire cast.