Dude look at the first post. Under hit-confirms.
o dang didnt even see that part of the post, thanks
I have been watching the last one half a hundred time and i just can’t see what BnB you are doing. Would you mind writing the notation for the relaunch that allow the H raikouzen to connect from the j.mm with the hidden missile help ?
Ive been having a lot of trouble with a specific combo of zeros;
Magic series > J m m xx H sentsuizan > dash, jump H sentsuizan xx buster cancel > L hyiekyaku > dash S into air magic series and knockdown.
Im learning this combo because I’ve been told its a reliable corner to corner carry and wont sometimes reverse direction like the same combo with a magic series into late S for the knockdown after the first launch instead of H sentsuizan. My problem with both variants of the combo is that I can’t down dash quickly enough after buster cancel. Either I do it late and I have no hope of connecting dash S or I do it early and I get nothing (or a jumping L when I mash out of frustration). Is there something I’m missing that will make this a lot easier or is this the only way of doing it and I just have to go back to grinding it out?
After :s: :h:Sentsuizan> Jump Sentsuizan> release Buster > :l:Raikosen > c.:h:> :s:> >:m:>:h:> :s:> Jump :a1: or 2 > Sentsuizan (release Buster)> :l:Raikosen> :s:> (super jump back) >:m:> :h:Raikosen
(release Buster) Sentsuizan Rekoha
its a good (corner combo) but if you already have high damaging combos don’t worry about this one
Thanks for the quick reply, i didn’t have any good corner combo beside the lightning loop and i’m not that good with it right now. A practical one with rekoha was just what i was looking for.
Time to hit the lab then. And here i was thinking to play something else, oh well.
Edit : Ok, i think i got it down. One try out of ten for the moment, wich is way better for me than the lightning loop even after all those hour spent practcing it.
It’s really a practical one and thanks you for giving the notation for it. Further more if you DHC into sphere flamme, it does more than 1 million and kill wesker.
BTW, about the 3 different opener that you posted, in case you didn’t know if you add a j.m to your BnB, you can hit confirm hit from a :l: and it does 889.400 k of damages
Is here what i have for you :
:l: :d:+:h: :f:+:h: (3 hits) :s: super jump xx :h: sentuizan and then you finish your bnb just like you posted it.
It may not be as damaging as your 3rd version but it might be a little more practical to land since getting a :l: (or a :d::l: might be less damaging though) is way more easier than getting a :d: . It’s still not enough to kill all those 900k character but if you really want a kill, there is still a dhc into Doom.
For me, that might be enough though, the guy i played the most went from Dante in point to Vergil, so i’m good.
Edit 2: Ok, by doing s.:l: :d::d::h: and so on and DHCing into sphere flame, the combo does 1.076.800. Wich is enough to kill almost anyone
is there a corner combo stronger then the jump loop without using meter?
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buster loop/knockdown loop is best in corner for 0 super usage with no assists
The main problem With L is thats my default charge button & I’m not very versatile @ switching it up Outside of combos.
I usually confirm My sentuizan With but i decided not to use it for some reason in this video. Yea dhcing into sphere flame is very damaging I just didn’t mention it because most people would just dhc anyway lol. o yea & of course you can lightning loop from this combo too. lol
I forgot to mention but you don’t have to charge the buster before starting the combo. with :l::d::d::h::f::h::s: j. xx sentuizan, land, j. sentuizan is long enough to fully charge the buster.
I was wondering while training if using one or two M to confirm the sentuizan was a good idea in order to be sure to have a charge buster in case you start with something else. Since i am not near mastering that combo and am having problem to time correctly the assist (i call it to soon) i didn’t even try with 2 , so i have no idea if there is too much hitstun decay. As for damage scaling, one more hit is always a bad idea.
I’ll try to find a TAC with that one once i’ll be able to pull it off with a better succes rate. From what i saw, Doom came on the wrong side off the screen to perform his corner combo.
Anyway, as for the lightning loop, when do you suggest to start it ? After the last buster shot ?
I always have buster charge no matter what lol.
Just use 2 before you :h: Raikosen. & the best time to call Dr.Doom is when your in the air before you do sentuizan
& Yes after last buster shot you raikosen to Sougenmu.
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Hey, so I’ve known about this combo for a while and I know some people have discussed it already but I can’t for the life of me get the second j.S after vergil’s assist hits them back up. I’ve tried timing, mashing, double tapping, making a rhythm for it, nothing seems to work consistently. I was starting to seriously think that it’s like a one or two frame link because I randomly get it every once in a while and I have no idea what the timing is. Is there any trick to landing it?
I just read about how the time a combo takes affects hitstun which I didn’t know about and have been leaving pretty big gaps between H sentsuizan, buster, lightning and haven’t even been doing the crouch H after the first rep of that before the launcher. Will that really make a big difference?
I recommend watching sams club. he’s pretty good at landing this combo.
plus you gotta practice. once you know the timing, you won’t forget it.
Not doing c.H after lightning relaunch does help sometimes. If you’re REALLY having trouble you can even drop the second lightning from relaunch and just do Dive, Buster, L Teleport.
I found that the timing to call the assist is extremely important. When I first tried to do the combo I called Vergil way too early and he bounced them back up too quick to get the second j.S consistently. If you call Vergil RIGHT before you press S to launch, when you hit them down they’ll get stuck in the sword hits near the bottom of the screen for a bit and then launched back up instead of just being launched back up immediately.
If you’re doing all this then you’re just timing the j.S wrong, and there’s not much anyone can help you with that than you just trying until you find it.
So…just curious. Anyone know how to do lightning loop into Rekkoha finish? Not that it’s needed…but just wanted to see if anyone has been able to do it, lol.
With no more hard knockdown on buster they need to be in launch state during the lightning loop which means you need to launch them and then somehow set up the lightning loop without knocking them down (numerous ways to do this) then after the last lightning do TK Sentsuizan into Rekkoha.
Just realised something regarding the knockdown after Sougenmu, if you’re using Vajra assist, instead of doing OTG H Dive xx Buster, L Raikousen, Call Vajra, Ryuenjin, OTG H Dive xx lv3 Buster, L Raikousen xx Sougenmu --> Lightning Loop.
You can just do OTG H Dive xx lv3 Buster, L Raikousen xx Sougenmu and after the last L Raikousen call Vajra THEN and do H Ryuenjin, hard knockdown either that’s killed or you can just lay a Rekkoha to finish the job. Course this is purely there to reduce risk if you’re not highly proficient doing infinite amounts of LL back to back. It’s a ToD when 1 LL isn’t enough anyway so why bother risking a dropped combo after 1 successful LL?
Any examples?
I tested using Jam Session after the last Raikousen before Ryuenjin. They hit the ground before Dante came out, still trying to figure out other ways…