"It's not X you should worry about - it's me!" - The UMvC3 Zero Combo Thread

Wait, what? Why are you using Ryuenjin?

After Jam Session extender ( H or M Raikousen, Buster, L Raikousen) all you have to do is M Sentsuizan to OTG or just omit the L Raikousen and change that to H or M Dive. There’s your hard knockdown.

No…I’m talking about getting a hard knockdown into Rekkoha after the lightning loop… I know it’s pretty much overkill, but wanted to see if there was a way, just because…lol.

What I was saying was, I tried to do Jam Session after the last Raikousen before the Ryuenjin but it didn’t connect before they hit the ground, thus not allowing me to put them in launch mode and knock them down with a Sentsuizan. I’m trying to think of ways I can get it done, but I’m not that creative, that’s why I was asking you guys.

The other way I thought of was similar to what Avarice was talking about a few posts back. Jam Session assist > TK Sentsuizan(assist hits) > S > jumping lvl3. buster > L raikousen > lightningloop > Sentsuizan > Rekkoha

Ah I see what you mean, I posted one that works with Strider assist, just a couple of posts ago. Will have to test JS tomorrow.

Let me know! :slight_smile: I was trying it a few times a while back and I kept having trouble get JS out for some reason. I will try again tonight or tomorrow as well.

The Vajra knockdown after Ryuenjin was actually the reason that got me thinking of ways outside of Strider to get Rekkoha into the lightning loop. I see potential with Dante but no luck yet! Can’t think of any other characters that it might work with yet either.

You are overcomplicating something that’s really simple to set up bro

For example solo you can do

Ground combo > launch > j.M > j.M > j.H > (slight delay) Lvl 3 Buster > L Raikousen (land) > Sougenmu > Lvl 3 Buster > Lightning Loop > TK M Sentsuizan > Rekkouha

With Dante assist just do his regular extension only go into the loop before you TK Dive for the hard knockdown, e.g.

OTG H Sentsuizan > Lvl 3 Buster > Raikousen > Call Dante > S > Jam Session hits > H Raikousen > Lvl 3 Buster > L Raikousen (land) > Sougenmu > Lvl 3 Buster > Lightning Loop > TK M Sentsuizan > Rekkouha

The idea is to have them in a launch state and hit them with L Raikousen low enough to activate Sougenmu. Ryuenjin has nothing to do with setting it up

It isn’t overkill either. It’s a useful option if you know they’ll die from the super because using more lightnings gives you more opportunities to drop

Almost 1150!

[media=youtube]qDspHZpfXwg[/media]

Thanks. This is the kind of post I’m looking for. I’m not too keen on figuring out this stuff on my own most of the time.

I don’t think I’m complicating it that much though. The combo extension I bolded at the end is basically steb ender lite with lightningloop thrown in between. Wish I could’ve realized that earlier, lol.

I can see after reading my post that I misworded the part about Ryuenjin. I was just trying to say that I was looking for an alternative to ending lightning loop instead of just ending it with a boring ryuenjin. Sorry for not being for more clear.

And in regards to your overkill comment: Yeah it’s a good option if it will kill the character, but like you said, more lightnings means more chances to drop, How is it going to be a good option if you cant complete the loop?

wouldn’t hidden missiles give you that 1150k? or even 1200k?

I’ve been messing around with the jump loop for the last couple hours and I was wondering if there’s a certain way to do the first j.mmh so that you don’t go under them before the delayed j.m.
Also, is the jump loop the recommended combo to do outside of the corner, or are there other options?

[media=youtube]TyyHAOGBUJk[/media]

Hi guys, I made a combo video with Zero. A bunch of lightning loop combos and some other stuff.

Nice, I’ve been looking for some Zero/Vergil TAC stuff and some solo X-Factor combos. Thanks a ton.

I need some help on connecting S, j.Lvl 3 Buster, L Raikousen after M Sentsuizan, Vergil-y advice please and thanks in advance. Also do I need to do a TK’d Sentsuizan after the L Raikousen to do Rekkoha?

There were a couple gems in there (like the solo XF3 combos, the hadangekixxbusterxx confirm, and the full screen lvl3 combo), but other than that the video seemed kinda tame. You didn’t really push HSD in any way with your combos, and could get so much more damage out of them.

In his combo HSD is scaled far too heavily by the second assist extension. Sentsuizan xxbusterxx doesn’t connect at that point. Steb ender lite is the best he could do there

I think there are ps3 issues with zero. Has anyone else experience this problem???

My 60GB has visual issues like artifacts since it’s getting old but I haven’t had dramatic frame drops in UMvC3.

Credit to Kef and who ever else brought the Strider raw tag combos to my attention. Starting from 0 bar, you get this stupid shit now:

[media=youtube]dxhIlGbvbYo[/media]

EDIT: Fuck sake just saw Kef’s video again, NEVER MIND! IGNORE
God damn same combo (without Dante) >_<

Since I can’t find my camera, Strider can combo after his air throw, hard tag Zero into TOD looks like this.

Air throw>summon form b>form b shot>wall cling>L>H>Tag in Zero>s.M>S>j.M>j.M>j.H.j.S>H Sentsuizan>Buster lvl3>Raikousen into ender of choice into lighting loop.

Builds 1 and half bars.Damage is variable of course, you should at least get around 950K easily though for one meter. Really the only difference is the Wall Cling L>H. Same thing can be done from a ground forward throw as well(this works everywhere though). Back throw requires form B beforehand.

Ground forward throw>Call/Shoot Form B>Wall Cling>H>Hard Tag Zero blah blah

Note: The air throw followup will not work on bigger character, since the key in making the hard tag combo even work lies in Strider passing thru the opponent during Wall Cling H putting you and the opponent in perfect position to hard tag into Zero.

^ Try omitting the L, it should work on big characters then, L just puts you closer to the ground so it’s even harder to crossup.

If I do that then the H won’t combo at all after an air throw. Not enough frame advantage since your so close to the opponent when you Form B shot, and depending on your position on screen Wall Cling takes longer to get to said wall sometimes making the combo impossible in the first place. It’s possible to do Wall Cling M>H on some characters, but it’s too inconsistent. Been doing this for about a month. If you can find a better way then please , post it. It’ll help me greatly.

Oh right fair enough, I’ve got a habit of starting plasma beam + formation B then shoot formation B always works up close.