It's All or Nothing! - Chris Redfield Combo Thread

I have figured out a combo all on my own using prone position in the combo, so here goes:

throw M grenade, foward dash, cr. M, st. H xx prone position grenade explodes as soon as your in prone, exit prone with forward jump, j. MHS, cr. LM, st. H, stun rod, S, j. MMHS, air magnum, combo punch H xx XFC, M grenade xx grenade launcher just before the M grenade hits the ground, flamethrower if you are in the corner or smg if you are mid-screen.

I forgot how much damage this combo does so if I get the chance to play this game again, I’ll let you guys know.

So do you actually use the prone shot in the combo or is this just for style points?

also I made a new combo that does a whopping 5.3 Million Damage with Spencer/Chris/Hulk. No X-Factor and 10 supers.

EDIT: I can still make the combo even more damaging. I just have to pull the combo off now. Might pass 6 million with 12 supers.

Sadly, no.  Just prone position, not prone shot.

Total damage with flamethrow as my ending combo is around 1, 200, 000 dmg. Varies on how many hits you can catch opponent in it with.

Total damage with smg is around 1,050, 000.

I just also learned that Chris can perform j.  MHS *land* cr. LM > st. H > stun rod... *take it from there and use your imagination for countless possibilities, folks*.  If you can't always get airthrow combo, then this is a good substitute and is a good anti-air tactic that can lead into a very painfull combo.

Cool vid, btw.

I should have a video of my new combo up tomorrow. This is what its like on text.

Spencer(b)/Chris(b)/Hulk(a)
air:h:cr.:m:st.:h::s:, :m::m::h:, up aireal exchange (to Chris), air :m::m::h:, up arieal exchange (to Hulk), air :m::m::h::s:, gamma wave L otg, Gamma Crush, Bionic Manuever, DHC Glitch Grenade Launcher, air Gunfire H, dash, :s:, air :m::h:, down aireal exchange (to Hulk), air:m::m::h:, down aireal exchange (to Spencer), air :m::m::h::s:, air grapple H, Armor Piercer, Bionic Manuever, DHC Glitch Grenade Launcher, air Gunfire H, dash, :s:, air :m::h:, down aireal exchange (to Spencer), air :m::h::s:, :a2: gamma wave otg, Bionic Manuever, DHC Glitch Grenade Launcher, cr. :m:, :a1: Slant Shot, :s:, air :m::h:, down aireal exchange, (to Hulk instead of Spencer because of recent assist use) air :m::m::h::s:, gamma wave L otg, Gamma Crush, Bionic Manuever, DHC Glitch Grenade Launcher, air Gunfire H, dash, :s:, air :m::h:, down aireal exchange (to Hulk), air :m::m::h::s:, gamma wave L otg, Gamma Crush, Grenade Launcher (first hit), Bionic Manuever, air grapple H.

Does around 5.4 million damage. 13 specials used, No X-Factor required.

DHC glitch allows the re-use of the ground bounce, but not for the wall bounce. If it did, this combo would easily be an infinite.

Specials
Gamma Crush (1)
Bionic Manuver (1)
Grenade Launcher (1)
Bionic Manuver (2)
Grenade Launcher (2)
Bionic Manuver (3)
Grenade Launcher (3)
Gamma Crush (2)
Bionic Manuver (4)
Grenade Launcher (4)
Gamma Crush (3)
Grenade Launcher (5)
Bionic Manuever (5)

sorry for double post

Well here it is guys. I made some changes to the combo to make it more damaging. Here’s a 5,644,900 damage combo WITHOUT using X-Factor. The team consisted of Spencer(b)/Chris(a)/Hulk(a). There were a total of 14 supers in this combo (3 of them part of a team hyper combo). The combo is about 1 minute and 36 seconds long.
[media=youtube]QBVz8WlGubI[/media]

Good god, that is some combo. While I certainly wont miss the DHC glitch in a match setting, it does make for some interesting videos. Well done.

Welp, Ultimate Chris feels so much nicer.

But here’s one using Spencer(b) assist.
5A5B5C6CD. SJ. BBCD. (land) J.236B (land)D.sj. BBCD. (land) Call Spencer 214B->Cxx214A+B (960k Damage) (3 Bars)
5A5B5C6CD. SJ. BBC236C. (land)6CD.sj. BBCD. (land) Call Spencer 236A+B ~6C(24 Hits)xx263A+B (860K) (2 Bars)

I have not tried this out with any other assists yet, but these should be pretty do-able… Oh yeah, against taller characters, feel free to tack on a J.BC at the beginning before starting your chain, or if it hits air to air.

Hmm, well I’ve been enjoying Chris’s new Ultimate-Version, and I found a nice little combo without assists that does fairly decent damage. I hope this isn’t known already, but if it is, then thumbs up.

L, M, H, F+H, H boulder punch, dash forward, D+H, H boulder punch, dash forward, D+H, Magnum, (after wall bounce) S, aM, aM, aH, aS, D+H, Sweeper Combo Super.

The combo will do 734,000 damage with 39 hits and will build a little more than a full meter for you. Chris will use the meter he builds and leaves you about two M hits worth of meter, but any gain is better than a loss. If you wanted to use Chris as a battery, then simply don’t use the super at the end and cancel into any of his specials. Also if your back is in the corner, then obviously you won’t be able to land the follow up with the magnum wall bounce. However, this combo does a very good job of carrying the opponent into the corner which will make the combo easier to perform.

A couple of Chris/Strange(EoA) combos both start mid screen or closer and end in corner. Start similar to the combo CKZ posted

cr.:m:, s.:h:, :f:+:h:, Boulder Punch:h:, dash, cr.:h:, Boulder Punch:h:, dash cr:h:+:a1:, Gun Fire:h:, Grenade:m:, Grenade Launcher, Flamethrower xx Sweep Combo
2 meters 982,700 dmg

cr.:m:, s.:h:, :f:+:h:, Boulder Punch:h:, dash, cr.:h:, Boulder Punch:h:, dash cr:h:+:a1:, Gun Fire:h:, Grenade:m:, Flamethrower(stop right before grenade explodes), grenade explodes, Flamethrower(full) xx Sweep Combo
1 meter 844,300

I posted a similar combo back on Thursday in the video topic. It’s almost the same, except I magnum ground bounce after the magnum wall bounce into flame thrower, then sweep. It does about 760k, probably around the same meter gain.
.Here’s the notation.
: M, H, f.H, boulder punch, cr.H, boulder punch, cr.H, magnum, j.magnum, flamethrower, sweep

Again, you can see this at multiple distances in video form in the Chris video topic.

It’s also sweet that if you use a combo extending assist after the last OTG gun shot, and then continue with flamethrower into Sweep Combo, you can get over 800k damage. A solid DHC option then potentially puts you over a million damage. Glad Chris still has that touch of death in him.

Something I like to do with Hawkeye and Chris paired up is after the Sweeper Combo, DHC into Hawkeye’s Kiss of Fire super. After the Kiss of Fire has finished, you have enough time to Gimlet your opponent. It’s too bad you can’t DHC back into Chris due to his supers whiffing and air-recovery, but you can hard-tag back to Chris instead of using Gimlet. I played against a few folks online with Chris, and he’s been an excellent point character for me.

The full DHC only does 914,000 damage with 47 hits and only seems to work in the corner. I’m sure there are much better options as far as DHCs are concerned, but I can’t give up my Hawkeye just yet.

Well, with Doctor Strange, extending with his two green beam assist, and then DHC into his pillar super gets about a million, and DHC into Dormammu’s Stalking Flame does about the same if your other character is extending the combo, because unfortunately, Dormammu fails at that. I’m sure there are other characters who can get the same effect, but 900k is pretty satisfying too, haha.

I don’t know about you guys but most if not all of my vanilla Chris combos are barely working because of the new hitstun. Shit pops out all the time, I was really liking Chris’ buffs on paper but playin with him feels different. Like i can’t even do an ABC combo into a magnum bounced then boulderpunch because they pop out so quickly… is anyone else having these issues?

I know what you mean. I was very discouraged when I first found out about chris’ guaranteed knockdown nerfs (post wallbounce magnum, and H boulder punch) but I now think chris actually does the same if not more damage in Ultimate. Solo midscreen combos are a bit more damaging with addition of cancellable command shots. Before, the only way you could solo otg more than once after magnum was with j.gun fire:m: which always seem to scale pretty bad. It still kinda sucks that it seems pretty impossible to fully connect Grenade Launcher without an assist to setup a :m: grenade, but overall Chris is much stronger.

Chris’ solo game got buffed but his overall combos got nerfed. Basically now you can pick assists that help you get in, instead of picking assists that only help you extend combos. You can’t combo as flashy as before which sucks but he is overall a better character.

But yeah, it feels that there is a lot less creativity to his combos which is what I really liked about him in vanilla.

I was absolutely pissed when I first started playing and I couldn’t do my extended combos with boulder punches into level 3. I thought for sure I was going to drop him. Now that I’ve gotten used to cancellable gun shots, I don’t think I can go back to vanilla chris. Honestly though, they HAD to change boulder punch, otherwise we would get combos with endless strings of cr.H into boulder punch.

What new/crazy combos does he have now in Ultimate?

So, this is Chris with Vajra assist:

My ground combo of choice (Midscreen/Corner)
cr.m, h, f+hxxH combination punches, OTG d+hxxH combination punches, OTG d+hxxMagnum shot, s, sj.mmhs, A1(Strider), jump back magnum shot, f+mxxM grenade, Grenade Launcher(Following is optional)…(Wait 'til last hit of Launcher hits), b+h(all hits)xxSweep Combo

It does 864,900 dmg if you just do flamethrower after grenade launcher, and does 1,024,900 dmg if you tack on the Sweep Combo at the end. It builds probably 1.25 meters give or take.

Alternate ground combo (3/4 screen/back in corner)
cr.m, h, f+h, s, sj.mmhs, OTG jump foward smg, s, sj.mmhs, A1(Strider), jump magnum, d+mxxM grenade, Grenade Launcher(Following is optional)…(Wait for last hit of Launcher)b+h(all hits)xxSweep Combo

Without the second super, it does 751,500 dmg, and 911, 500 dmg with the second part. Builds about 1.25 meters.

Throw Combo(Midscreen/Corner, ground/air)
Throw, OTG d+hxxH Combination Punch, OTG d+hxxH Combination Punch, OTG d+hxxmagnum shot, A1(Strider), jump back magnum shot, f+mxxM grenade, Grenade Launcher(Optional)…(Wait for last hit of launcher), b+h(all hits)xxSweep Combo

This combo does 598,800 dmg with no Sweep Combo, 758, 800 dmg with the Sweep Combo

Lvl. 3 off Throw
Throw, OTG d+hxxH Combination Punch, OTG d+hxxH Combination Punch, OTG d+hxxmagnum shot, A1(Strider), jump back magnum shot, f+mxxSatellite Launcher, f+m

This combo does 807,800 dmg.

Additional Notes:
I think Strider is now one of the best partners for Chris. Chris builds a ton of meter for Strider’s nonsense, Chris can safely DHC into Strider, Chris benefits alot from teleporting dive kick, Strider can use gun shot to some decent affect, etc. Also, if anyone is wondering, the f+m that is in the combos is actually just an easier way of making Strider connect in these combos, and is not actually required.

Vid´s only pls.This is not a combo thread o-0