It's All or Nothing! - Chris Redfield Combo Thread

  1. You are correct in every regard, it does add more hitstun decay, and sometimes the opponent will recover too quickly after the relaunch if you go for another MMHS. For the first air combo chain, MMHS is preferred because it’s easier to have the magnum/machine gun otg. Once you relaunch with either, a simple HS is all you need. You will still have plenty of time to do the crouching H in conjunction with Spencer’s assist.

  2. Yeah I meant landing first then jumping machine gun OTG. It’s pretty reliable once you get the hang of it. I highly recommend it, but if you’re playing online, the timing can be very difficult.

  3. Even if you’re not a throw-heavy person, air throws is incredibly important for a slow character like Chris. Chris has among the best throw options in the game, being one of the very few characters that can combo after every variation of his normal throws, and also being able to combo off them by himself in some few scenarios. Pair that with his high damage, yeah it’s good.

Even if you don’t throw a lot or like to do so. Remember that it’s Chris’ best way to deal with Zero. You can throw Zero out of his command dashes. It’s also good for garauntee punishes, as you are 100% garaunteed an air throw after Tron’s drill. It also makes dealing with Sentinel or Hulk drastically easier, as if the match-up wasn’t generally easy enough.
It’s not combo related, but I think once you get the hang of throwing with Chris, you’ll love it.

Hello gentlemen, I was wondering if anyone could give me some tips on landing chris’s full screen magnum super jump magnum combo, I have been trying and trying for months but I can’t connect it at all. Obviously Im doing something wrong so I was hoping someone could tell me what.

Personally, it’s easier for me to jump back and do the magnum shot. You can do it jumping straight up too but I find it more difficult. The gun should be shot at about the peak of the jump, meaning you should be performing the motion for it during the ascent.

I’m having problems of my own trying to connect with the otg :m: gunshot in the corner. It seems a lot easier midscreen but it seems to be a crapshoot whenever I do it in the corner.

I honestly couldn’t do it either. Jump back air.magnum to magnum for hard knockdown drove me crazy. I cheat with assists… Chun assist, tron, super skrull (orbital) all hold the opponent after a cr.H otg + assist, you can wave dash backwards and shoot the magnum forwards then neutral jump magnum and then magnum again when you land to make it “easier.” I won’t lie I’m complete garbage with Chris but heres a video reference of what I’m talking about.

[media=youtube]Sclx_rYOwwQ[/media]

Hey guys.

I am not new to the forums, but I’ve always been a lurker. I decided to join up since I have something more productive to show for then just mere words. I recently picked up a HD PVR recorder and started to record some of the tactics I’ve learned along the way with Chris.

The video above involves using my team’s Spencer assist to complete it and it’s nothing new, I just thought it would be interesting to discuss the “magnum set-up” which allows for a guaranteed air combo start up from a distance (where Chris obviously dominates the most).

This video just shows a very simple way to get even Thor to die from a combo set up without the use of assist/specials/etc…I find the best part about this combo is that it can be performed from anywhere on the screen, which in my personal opinion makes it a lot more viable.

This video is more of the Magnum set-up, with a proximity trap that is obviously more along the lines of “gimmicky” but can still catch people off guard and allow for a variety of set-ups…Bonus reset afterwards, which is also a little more on the obvious side.

Please let me know what you think, my ultimate goal is to create a tutorial for Chris, and some of these are very early samples of what I want to use.

Thanks.

Very cool stuff. I’d like to see what you can do without X-Factor since most use Chris on point and in most situations wouldn’t X-Factor unless it was seriously threatening (read:wolverine) I really dug the style with the no meter/assist combo at the end. Finishing with the ground pistol is flashy indeed, much respect.

Well, I actually tend to favor Chris on point as well. (Chris, Spencer, Haggar) In most cases, I do end up fighting Wolverine/Akumas and normally use that combo to finish them off quickly. It’s quick enough to kill average health characters like Wolverine, Dante, etc and still set-up for some nice chip in the corner with grenade locks/haggar assists.

[media=youtube]8XiAgHIf7Ys[/media]

Chris combo, what is good about this team synergy is

When you have Hulk on point and Taskmaster in the back and Chris is dead, you can still do THC because rocks will OTG for Task arrows to hit, also works for Taskmaster when you have Hulk or Chris in the back you can always OTG with grenade launcher and arrows will hit.

Also translates well over to Umvc3, because Haggar and Tron being nerfed and Hulk having the best Anti-air assist in the game with 1 hit of armor it will protect the raccoon city skies for you

Here is a combo video I made up for Chris about a week ago. What do you guys think?

[media=youtube]sT5Z9IRnqwc[/media]

I gotta admit, there’s some serious cleverness going on in there. I don’t know how much of it I’ll be able to steal with the team I run, but I’m sure gonna try.

I’ve found a very practical way to do this combo. All you need is Haggar’s Lariat Assist to connect, at least 1 super bar, and a wall bounce assist.

1 million damage, 3 bars used (2 gained), and can be done Mid Screen. One Haggar assist can cause all this.

[media=youtube]sv1NXgLm55M[/media]

Came up with these combos my first time using chris in 2 hours. Enjoy

So I was playing around with the Landmine into Grenade Super Loop and I found out you can’t do 3 grenade supers in the same combo since the hit stun will be diminished so much that the opponent will actually air recover right in the middle of the super. It sucks cause it would’ve been hella fun to have a loop with Chris.

Also like I said before the combo requires you to do a wall bounce before doing the standing magnum into landmine + grenade super. Here are two more practical ways you can do this.

  1. Side Team Arieal Combos: Doing a side TAC causes a wall bounce, do this facing away from the corner and it will wall bounce the opponent with Chris coming in facing the corner. Then just do air magnum into standing magnum.
  2. Boulder Punch L: Just get a hit in with Chris either at mid screen or in the corner and instead of doing a launcher continue the combo on the ground with boulder punch L, it will wall bounce the opponent and then just dash forward and catch them with standing H into ->H, S, mmhs, air magnum, standing magnum, landmine + grenade super.

i did 4 (well, maybe 3.25) with my team. in corner, maybe char specific.

grenade launcher (1 shot, trade)>standing magnum>2m5h6h5s>j.MMHS>land, neutral jump, call zero ryuenjin assist+gunfire M>slight delay>grenade launcher>backdash canceled into jump+call jam session assist+gunfire M>throw grenade M>cancel into grenade launcher>walk back slightly>standing magnum>throw grenade M>cancel into grenade launcher>dash up>flamethrower>sweep combo

5 bar combo! the ryuenjin (fire uppercut) launches them high enough so that the first grenade hits at the top of it’s hitbox, and their extended horizontal allows them to get hit by the 2nd grenade, which juggles into 3rd and 4th grenade. 4th grenade is hard knockdown (normally they get hit by 1st>3rd>4th>2nd, and 2nd has no hard knockdown) so im able to extend combo. i do backdash into jump to gain distance, along with walking back a little whenever i can, for the grenade M to combo. honestly, you could probably substitute the first standing magnum for BP M combo, or even magic series into BP M, but this combo is annoying to do lol

Very nice. I’ll also add a long range variety to his magnum loop. Using a projectile assist (I’ve used Task and Trish but haven’t tried others) you can tag them with the first wallbounce and then begin the loop when the second magnum connects off the assist.

If you’re full screen, wavedash into an air magnum->magnum followup and replace the sweep combo with a dhc, or in my case a third grenade launcher using my Haggar assist.

Hi guys, I’m not sure wether it is implemented in Chris’ Combos but here is a combo that may provide some creative idea’s with his mines.

L M H - Stun rod - Land Mine - Crouch L - Stand M H - Stunrod - Sweep Combo which deals 650k damage ( no OTG no Wallbounce no assist)
After the second stun rod you can go for a launcher.
Hope it helps!

[media=youtube]ozs-NFMHchA[/media]

Note: This only seems to work on She-hulk and Tron bonne.

However If you start off like this

Landmine > Crouching L. - Standing M H etc.
You can still connect this against some characters such as Dante.

Yeah I’ve noticed this combo before and seen it only work on a few characters. One you didn’t mention that it also works on is Captain America.

Can’t wait to see if this works better in ultimate. The faster recovery makes me hopeful.

I found a new combo that involves Spencer/Chris/Haggar and does 1.25 mil (Means it 100%s Thor) and only uses 2 meters and No X-Factor.

Can be done Mid-Screen or in the Corner.

lmh, launcher, mmhs, Air Wire Grapple H otg, air s, Armor Piercer, Bionic Maneuver, DHC into Chris’ Grenade Launcher just as Spencer says “IT” (this will cause the DHC glitch, the first shot will whiff and then the other 3 shots will now have unscalled damage), cr.H otg + Spencer Slant Shot Assist, Combination Punch H, cr.H otg + Haggar Double Lariat Assist, St Magnum H, Air Magnum H otg, Combination Punch H, Air Magnum H.

Alternatly if you want to take this combo the farthest it can possibly go (Without X-Factor) (6 supers, 1.8 mil)

Same as last combo but after doing Spencer’s Slant Shot Assist, preform Flamethrower instead of Combination Punch H, cancel it into Grenade Launcher, St Magnum H, cr. H otg + Haggar Double Lariat Assist, grenade toss M, Grenade Launcher, Flamethrower, Sweep Combo, DHC into Spencer’s Bionic Manuever.

I found yet another combo that deals 1.3 mil with 3 Meters and this time the team is Ammy/Spencer/Chris

(Solar Flare Stance) m fhhhhh, Spencer Slant Shot Assist, fhhhhh, launcher, mhhhs, weapon change M, glaive dive, glaive chop, Okami Shuffle, DHC Spencer’s Bionic Manuever, DHC Gitch into Grenade Launcher, Spencers Slant Shot Assist (yes again, hes in a different asisst slot now), st Magnum H, Air Magnum H otg, st magnum H, cr. H

EDIT: Now that I think of it, this combo pretty much works with alot of characters if Spencer/Chris are in the 2nd and 3rd spots respectivly. Just have your point character do a basic combo into a super that spencer’s bionic manuever can DHC into and you’re good to go.
I’ll try to get videos of these as soon as I get my Dazzle Recorder and 360 in the same place.

sorry for double post

Here’s the new combo video I made involving a DHC glitch and team synergy with Chris and Spencer.

[media=youtube]zd8kuXmHU1s[/media]