So I was hoping to get some help of follow ups for my main Chris BnB. It’ll probably be basic looking to the more seasoned Chris mainers, but I’d like to be able to finish it out properly.
Chris(Gun)/Spencer(Slant Shot)/Dorm(Hole)
cr.:l:,,:h:,:f::h:,:s:, sj, in air :l::h::qfc::h: (Magnum grounder), land,:s:,sj, in air :l::h::s:, land, :a1: (Spencer)+:d::h: for OTG Stand-up… and I’ll stop here.
Usually I go with Flame thrower into Sweep Hyper online for guaranteed damage. That combo builds amost 1.5 bar and I can finish it up with BioManuvers but at a severely prorated damage total.
In training I can OTC Wesker Health people by looping another :s:,sj, in air :l::h::s,land,:a1: (Spencer)+:d::h: for OTG Stand-up, and keep going … but against a real person they seem to be able to block when I try to relaunch for a third time.
Another extender after the first Spencer assisted OTG is :s:,sj, in air :l::h::s,land,:a2: (Dorm) :ub::qcf:H: Magnum to OTG them into Dark Hole (just performing a :d::h: puts Dorm too close to the target and DH is too far off screen)… which when landed startles me and I just wind up shooting them with the magnum again.
I’m trying to learn to incorperate and :l: mines > Granade Hyper into grounded opponents but, I can’t seem to get it right?
Any suggestions?