Figured I’d start a thread to compile to make things more neat. I’ll update this occasionally when we get new stuff. Keep in mind not all combos will be listed, as many combos can be created by learning the proper set-up. For the move list, check the Boulder Punching 101 thread.
Note: Combos involving assists will not have specified assist names, only generalized as something like otg :a1:, and so forth. As such, I’ll try to keep most assist combos added as ones that can be done with multiple assists, so don’t expect many combos that require specific ones. This will make finding the exact damage of the combo impossible however, so I’ll put down one damage value using one possible assist combination for the combo as an example to give an idea of how much damage the combo does.
**Notations: **
:l:/:snka: - Light Attack
/:snkb: - Medium Attack
:h:/:snkc: - Heavy Attack
:s: - Special
:a1:/:a2: - Assists
Bread n’ Butters and Midscreen:
cr. > st.:h: > f.:h: > :s: > > > :h: > :s: > forward jump Gun Fire :h: > :f:+:h: > :s: > > > :h: > :s: > :d:+:h: [522,100]
*Your standard to go BnB that works anywhere on the screen. In corner do jump back Gun Fire :h: on first otg
cr. > st.:h: > f.:h: > :s: > > > :h: > air Gun Fire :h: > :f:+:h: > :s: > > > :h: > :s: > jump Gun Fire :h: [517,100]
*Less damage than first combo for easier ground bounce set-up (no jump Gun Fire :h: needed)
Midscreen Combo
cr. > st.:h: > f.:h: > Combination Punch follow up > dash > forward jump Gun Fire :h: > :f:+:h: > :s: > > > :h: > :s: > :d:+:h: [554,600]
*More difficult than first combo. Dash to jump Gun Fire :h: from Combination Punch follow up is easier when opponent is closer to wall. In corner do jump back Gun Fire :h: on first otg.
Midscreen Combo
cr. > st.:h: > :f:+:h: > Combination Punch :l: follow ups > dash :h: > :f:+:h: > :s: > > > :h: > :s: > jump Gun Fire :h: > Combination Punch :h: Satellite Laser > :d:+:h: [964,100]
*omit the dash before the st.:h: in the corner
c.:l: c. :h: :f::h: :s: j.:l: j. j.:h: j.:s: j.:qcf: :s: j.:s: j.:qcf: :s: j.:s: j.:qcf::h: :s: j.:s: j.:qcf::h: [473,000]*Rather difficult if you’re not accustomed to falling relaunches. More for flashiness than anything.
:d: + :h: :f: + :h: -> :qcb: + :h: jump forward :qcf: + :h: :f: + :h: :s: j. :s: falling :qcf: + :h: :s: j. :h: :s: :d: + :h: [549,000]
*Ideal BnB that ends on a reset. Practice the timing on j.:s: > falling :qcf: relaunch.
- Combos ending in with a jump Gun Fire H can be replaced with an up close Grenade Toss :l: in conjunction with assists for okizeme
From Throw:
forward/back throw in corner > cr.:h: > st.:l: > st. > st.:h: > f.:h: > Combination Punch :h: > Sweep Combo [456,600]
forward/back throw in corner> cr.:h: > st.:l: > st. > st.:h: > :s: > > > :h: > :s: > jump Gun Fire :h: > dash :h: > :s: > j.:s: [271,300]
Corner:
j.:h: c.:l: c. :h: :f::h: :qcb:~:h: c. :s: j.:s: j.:qcf: :qcb::h: :dp::atk::atk: [591,500]
*snap back can be added at the end after sweep combo
j.:h: c. :h: :f::h: :qcb:~:h: c. :h: :f::h: :s: j.:s: j.:qcf: :s: j.:s: j.:qcf::h: :qcf::h: :qcb::atk::atk: :f: [1,021,700]
**Assist Required Combos **
*Using different extender assists cause the height of the character when launched to vary, so adjust the air string accordingly.
:d:+:l: > :d:+:m: > :f:+:h: > :s: > > > :h: > :s: > combo extender :a1: (Shippuga) > :d:+:h: > :s: > > > :h: > :s: > combo extender :a2: (Molecular Shield) > :d:+:h: > Flamethrower > Sweep Combo [729,200]
w/Haggar Lariat Assist
cr. > st.:h: > f.:h: > :s: > > > :h: > :s: > forward jump Gun Fire :h: > :f:+:h: > :s: > > > :h: > :s: > :a1: > :d:+:h: > :dp:+:m: > cancel into Grenade Launcher when you hear Chris say “on” > Flamethrower [765,300]
X-Factor Combos
*May contain assist combos in here too
:d:+:l:,:d:+:m:,:h:,:f:+:h:, :l: BP>:l:>:m:> XFC, :d:+:m:,:h:,:f:+:h:, BP> Magnum follow-up (Sent is cornered), Air Magnum (ground bounce), :f:+:h:, :s: (relaunch), , , :h:, :s:, :a1: (Doom’s Rocks), :d:+:h:, assist connects, Flamethrower. [w/ Molecular Shield assist 1,577,100]
*Anti-Sentinel combo. Must be midscreen/near corner
:d:+:m:,:h:,:f:+:h:, :l: BP>:l:>:m:> XFC, :d:+:m:,:h:,:f:+:h:, BP> Magnum follow-up (Sent is cornered), :d:+:m:, :h:, :f:+:h:, :s:, , , :h:, :s:, Air Magnum (ground bounce), Flamethrower. [1,372,400]
*Another anti-Sentinel combo w/ no assists.