In that third combo you can replace jump magnum with jump machine gun. There isn’t much of a trick to it, just use st.h > s when you land. Saves your ground bounce as well.
I’m assuming you’re running Chris/Dante/Strider?
In that third combo you can replace jump magnum with jump machine gun. There isn’t much of a trick to it, just use st.h > s when you land. Saves your ground bounce as well.
I’m assuming you’re running Chris/Dante/Strider?
yeah. Boulder punch, Weasel Shot, Vajra. .I swear I was close to finding something out but internet dropped, will try again in a bit
Hello guys! I have some beginner questions for you.
Please help me utilizing any of Dormammu assist in team Chris\Dorm\Dante.
And what do you think about team synergy?
Thanks!
Chris (Gun Fire): is definitely point here, though you may want to start Dante in certain situations. As much as I want Chris with Boulder Punch for Dante he should stick with Gun Fire here. The reason is you will get the much better Grenade launcher THC. this means when you have 2 or 3 bar it doesn’t matter, because you will get full damage from the hyper since Chris’ first grenade OTGs, allowing Million Dollars and/or Chaotic Flame/Stalking Flare hit completely. Another reason is that both Dorm and Dante can teleport with Chris’ Gun Fire being a borderline beam. Chris Gun Fire assist can help Dorm extend his combo, after an S knockdown you can call Chris and Flame Carpet OTG, this should hold them long enough for a Dark Matter ground bounce or an S relaunch. Chris is a competent Battery, and with the right conditions deal chip damage to soften’em up for Dorm.
Dormammu (Dark Hole): I like Dorm but use him on a Different team. Dante is a team player and helps everyone and can go on any team. I think you should go with Dark Hole assist here. After a basic combo with Chris you can OTG and dark hole will hold them long enough for Chris to recover and go into flame thrower xx Sweep Combo. Once you get better with the team perhaps you can use Liberation assist and setup some nasty Shenanigans. Dante and Dorm can both go on the second slot but Dormammu likes to be introduced. A beautiful way to do this is Sweep Combo DHC Stalking Flare to get charges (use this if opponent will die).
Dante (Jam Session): Dante is a fine anchor. He does not need X Factor to win as with Meter he has Devil Trigger. Jam Session will allow both Chris and Dorm to maintain control, which means they can chip and setup grenades/spells as needed, which means they’re in even MORE control. Dont forget that during normals you can call assists. I’M TALKING ABOUT WEASEL SHOT, it is a NORMAL. That means when you use WEASEL SHOT CALL CHRIS GUN FIRE AND STOP USING WEASEL TO PREP YOUR NEXT MOVE. Oh and Thunderbolt is guarunteed chip damage. I want you to remember that
Battle Plan: Chris should be building meter, once you have a chance to finish off an opponent you can mop up with a combo ending in crH xx Sweep Combo DHC Stalking Flare. The resulting kill should have Stalking Flare still in play with Dorm charging at least 2 spells, Dante’s Jam Session adding on chip once Stalking Flare ends and forcing the opponent to stay in the corner, and Dorm to get his third spell charged and throw out a dark matter xx teleport or a Purification (get the hang of the distance or die) to be a jerk. If you went with 3 Destructor, you have an extra OTG/ screen wide shut up move, if you went with Meteors or Volcano, you have something that takes up a crap load of space, call Chris and get another spell or two OR teleport and be an ass. Now The Dread Dormammu can do whatever the hell he wants. And that’s just dandy. Dante could be his mobile Purification and covers one of Chris’ major problems. While there may be conversion issues with jam session and Chris, that’s ok, because you can still setup traps and maintain control. CONTROL is your main goal in this team IMO. This entire team has at least one move that’s good at chip damage. If you can’t get an opening, that’s fine, you will whitle their health away piece by piece.
Problems: Dorm likes meter. Once you’re done doing Crazy stuff with Dorm, Get Chris or Dante back in there so he can build meter for Dorm. A lack of meter can hurt Dante if he is solo, Chris doesn’t need meter but he’s not a good anchor at all. your entire team has great normals, but they’re not exactly fast, keep this in mind.
Suggestions: Learn your combos, of course, but Learn to control the neutral game above all. If Chris and Dorm are in control they can do what they do, it is imperative that they (Dante included) maintain control as they’re not fond of getting rushed and pressured.
Thanks a lot, Densuo for so detailed answer! That was a main reason why I wanna put Chris in team - cause he is always meter positive in combos and deals great damage. Good news for me that i was right
Why you dont like Dorm in this team?
Can Chris with a little help from Dorm extend this combo ender with one more flamethrower rep?
s - j mmhs - land - call Dante - jb H gunfire - flamethrower - s - jS - Hgunfire - land - flamethrower.
is there anything else i could do here for a snap back setup?
[media=youtube]MYi9e5d_ZI0[/media]
Do you know how to use Spencer to combo into Grenade Launcher? If so, you can do that and then connect a flamethrower after and snap back from there, but meterless, that combo’s optimized, unless you use the technique I’m about to post this weekend that is, haha.
shit i didn’t know about using spencer for the nade super lol yeah i’m just working on some random combos with chris atm to see what’s optimized and what is not. still can’t wait to see what you’ve got in store though
Well, your team actually has a 1.13 million damage combo that builds almost half a bar.
Yeah, watch some Gc_Yoshi match footage and you’ll get the concept but that combo was really good. Slant shot allowing another combination punch is really cool. I’ll just go ahead and say the combo I have does 1.27 million damage and is almost meter neutral.
So what’s the new technique? Got me curious here.
Edit: Nevermind, saw the video. Can you do flamethrower to prone to flamethrower by doing flamethrower xx prone then UB+H?
is it possible to use zero’s ryuuenjin assist during one of chris’s combos? the only assist i use with chris is dante’s jam session due to extending a normal bnb and enabling a flamethrower into sweep, but is there a zero extension during it
I think you can incorporate it at the beginning of a throw combo, but that might be corner only. If you look up a player named Winzero, he runs Chris and Zero’s Ryuuenjin assist and I think I’ve seen him use it in a combo before. Not sure though.
Anyone know any good combos with Chris/Hsien/Ammy?
LL.ND uses this team, you should look him up. If anything, tell me what assists you use and I’ll look into it for you.
Chris’ gun fire, Hsien Ko’s pendulum and Ammy’s cold star.
And I’ll check out a few of his matches
Okay, I’ll try to see if I can find a high damage combo for you.
Is there just no use for L boulder punch? I figure it would have a use at the corner at least.
also, what is up with the timing for L boulder punch and crH xx Boulder H or crH xx Anything?? I can do crH xx Sweep Combo in my sleep but everything else seems to never come out
EDIT: Never mind… I went back on my stick and just mashed Down + H and did what I wanted.
Mash until it works really DOES work…
You have to wait a little bit after the c.H hits otherwise nothing will come out. Combination Punch L is actually -2 on block, so it can only be punished by grabs which you can tech unless they mash a grab so they get it on the first frame possible and snap backs(which no one will do). I love using it for frame traps.
You can’t tech the grab if it’s done in those two minus frames.