oh, thanks for the definition. i think i got the combo down now. i desperately needed some air game since my entire team was getting destroyed by flyers.
Desk’s H loops look so easy in the video but I can’t get the timing down for the life of me. After the launch I can do H, fly, H, unfly, H and then they flip out of it before I can do cr. H or whatever. Any tips on the timing/height?
Another combo. (With a slight bit if inspiration)
“cr.M-H-QCB+M, Dash Forwards, H-S, sj.H-QCB+L, Dash Down, air.H, S, sj.H xx DP+AtkAtk”
[media=youtube]qHYGB9lBSek[/media]
if you wouldnt mind could you post he notations here aswell
I can do that. Also note, With any combos that I show off, there will be no mashed hypers. I’m showing off the minimum damage for his combos.
thanks man. That combo is character specific. I’ll be in the lab today to figure more stuff.Gensou Goroshi’s combo has a lot of potential so ill tinker with it
(I wish I can see TOKiMONSTA live…shes hot stuff with those beats)
The cr.:h: isn’t consistent. You can use other things like st.:h:, and cr. to continue the combo. If you can’t get desk H loop down then there is another one right above it in the OP. You’ll get roughly 40K less damage by doing that one instead, and omitting the st.:l:.
It’s also heavily affected by what you confirm with, most times you can only get one rep out.
I’ve got a much better corner combo already, I’m just optimizing it at the moment, I’ll have a vid by the end of the day.
good shit. man
Daaannng! Air dashing after the wallbounce to get to the other side of the screen? That is so amazing. Great stuff guys. Lovin’ the creativity here.
This can be said for anything that I upload too.
I’ll be looking forward to it!
Yup If the Javelin hits an enemy while airbourne it creates a ground bounce
Thats so dope! Good job man ( Has been Stolen )
Got another one here. Corner specific.
“cr.M-H-S, sj.M-H, Fly, L-M-H-QCB+L, L-H-S, (Amaterasu Cold Star Assist), DP+L, QCF+M xx DP+AtkAtk”
[media=youtube]KKap6nb2K_k[/media]
Yeah, I’m really liking that move. You can jump cancel a st.:s: (like during the relaunches in many of his combos!) into the Javelin and it’ll track the opponents recovery. You should be able to mix up their guard in that situation by constantly wavedashing or using Nova Strike’s, too.
Jump Cancel into Javelin ?? Hmm I have to try that. I thought you can only do Javelin when you’re grounded
I don’t know if it’s just me, but I can not see page 2 of this thread anymore;
“The page you are trying to view cannot be shown because it uses an invalid or unsupported form of compression.”
Try refreshing, Or restarting your browser. Working for me ( Firefox )
Here’s a VERY simple corner combo/loop ( for those who aren’t execution gods). Very easy and alot of damage.
:h:. Nova Strike,:s: sjc j. j.:h:xx :l:. Nova Strike, Air dash Down,j.:h:,st.:h:,:s: sjc j.j.:h:xx Nova Strike, Airdash Down,j.:h: xx .Grav. Pulse xx Super Nova
747,400 w/o mashing
780,500 mashed
Basically, you’re canceling the startup frames of the jump from the launcher into the javelin. All you have to do after a st.:s: in a combo is hit :u::l:+:s: