:h:-Loop combo sucks to do online.
Even with really good connections.
:h:-Loop combo sucks to do online.
Even with really good connections.
Not sure if this new, but anyways. If you do an Energy Javelin, and just after it comes out do the rush Super, and do the down (or up -> down, maybe other combinations are possible) follow up twice, for some reason it will allow you to combo and relaunch and all that goodness afterwards. Rather than an Energy Javelin, it also works off certain assists, X-23ās ankle slice from my team for example.
It does allow you to get 2 supers, and who knows, maybe 3 with certain teams. I havenāt spent the time to optimize this yet to see the damage potential, but Iād love if you guys could help out with that.
something that I just did and it can work from mid to corner range
j. H, c.H, S, j.M j.H xx fly, j. M, j. H, Nova Strike L (or M if you think they are going to fall out of it), j.M, j.H, S. Centurion Rush L xx (Any particular Hyper depending on Damage)
Easy and does around 6k builds, approximately 0.8 to 0.9 meter and best of all it almost pays for itself
Wow I just realized this is almost similar to mine. haha good stuff
Came up with a few myself, figure Iād add them in here
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Apparently this was marked down already, but mine is slight variation.
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I cant record anything, but I managed to do part of my combo in tournament. instead of going for the supernova at the end, you can continue the combo with L rocket punch, airdash down j.H and then L or M gravemetric pulse into the supernova.
Hereās a combo against jumping opponents, sorry if already been posted. j. , j. , j. :h: land j. , j. , j. :h: land , :h: , :s: sjc, , :h: , :qcb:+:s: (fly) , , :h: , :s: , :f:+:h: otg, :s: sjc, :h: xx :dp: :atk: :atk: supernova builds around 1.1 meters and does 687,800 (mashed) and works midscreen or corner, not tested on the smaller characters though.
I love how they spazed out at the combo. Made me lol.
Good job though!
Yo does combo 2 and 3 still work I cannot land the M centurion arts kick after the M nova strike for the life of meā¦ unless I am doing something wrong this is the only thing I have not been able to land.
Outstanding Stuff I have already stolenā¦ ahem assimilated your human rocket punch over head cross up strategyā¦ man that shit works like 80% of the time
Good stuff.
This gave me some more combo ideas
Good shit Zucco.
Zucco, hereās a video I made demonstrating your combo along with a wall-to-wall combo I made with yours as inspiration :smokin:
Love the first one. didnt think nova could get over there with his dash like that. gonna practice that later!
thanks for putting my combo up btw.
Mmm, was hoping the :l: nova strike could help extend the H loop a bit more, but that doesnāt seem to be the case. Could have possibly hit 800K if HSD didnāt kick in.
I have a combo. Hope itās usable :
:f:+:h:,:uf:j.:l:,j.,j.:h:,:qcb:+:s:(fly), j.:l:, j., j.:h:,:qcb:+:s:(unfly), j.:h:, st., st.:h:,st.:s:, sj.:h: xx:dp:**+:2p:(**Super Nova)*mashable. I tried up to 80 hits mashing
609,000 damage, 52 hit without mashable super
Very creative. Iāll try this one tomorrow. Iāve been doing Gensou Goroshiās corner to corner combo, which is pretty nasty. I love it.
btw TOKiMONSTA is gdlk but even better live
hey, iām sort of new at playing characters with flight modes and wanted to start learning with nova. is there a specific timing for his flight combos? because i keep missing the :qcb: :s:, , , :h:, :s: and when i do land it i canāt seem to get :f::h: to otg. any tips?
What are you doing before hand? HSD can get a little finicky when it comes to comboāing with Nova, but generally speaking the basic flight stuff works unless HSD started to kick(and by then itās usually j.:s: thatās the first to drop). Also, :f::h: could just be miss timed unless you used a ground bounce before it. Other then that though, f:h::h: is pretty much going to connect.
HSD? iāve tried quickly inputting the combo, then i tried slowly inputting it, just changing the timing in general. and i think i am miss timing :f: :h: as soon as i hit :s: and they hit the ground i try to otg, but they get up before i even land the hit, itās really frustrating because it looks like if i was a split second quicker it would have hit.
Hit Stun Deterioration after a certain number hits characters will fall out of combos. Nova having the fastest flight in the game for the most part his fly combos have been cake coming from playing Mags/Storm.