As Dougie said, when you’re doing the relaunch part, you don’t need to rush out the jH-jS. Take your time to get some height following them in the air. Do note that there really shouldn’t be any time inbetween the jH and jS.
Well it’s not like I do the S and it just flies underneath em…I understand to delay the J.H, J.S a tad to make sure it hits but the character seems to flip out before the J.S hits for me sometimes and I hate it.And also I do press the J.S right after the J.H too
I think the problem is when you’re doing the J.h , S is that you’re delaying it too much. You actually wanna do this one sort of fast at the end because it has so much hit stun already added up that you need to tack on the final part almost immediately.
wow im retarded, i guess i read the notation wrong. yea u can bring them down i did everything u said and it worked, the problem is probably what DJredruoferg said
Thanks i’ll give it a shot,I think the only reason I delay it even a bit is to make sure i’m high enough to hit em in the 1st place but i’ll try it a bit faster then and see
I really need a new Username lol x-x
Situation: Nova is air dashing in for a box jump jH. He calls Felicia Rolling Buckler assist and times it as such so the jH and Buckler will hit at the same time for a perfect unblockable set up. Opponent is standing on the ground (not chicken blocking). After the Buckler hits, it does this little ‘pop up’ thing that the Buckler tends to do. It hits them funky, and the best way I can describe it is they slightly ‘pop up,’ and screws up a normal hit confirm.
Question: What sequence can Nova use to convert this situation to a full combo / BNB? I’m certain it’s possible, in fact I did it a couple times. But I’m not sure exactly what I did and how to make it something consistent. Any ideas?? Thanks!
That’s a weird ass team combination to begin with but from a few minutes in the lab it seems like s.M is the best option for the converstion
Weird as in broken? Agreed!
Yeah I shoulda edited my post, but I messed with it too and sM is the move. God I love this fucking team! Im gonna try it w/ Vergil in the 2nd spot too because it’s a no brainer, but Im teaching myself Felicia and running Felicia Task Akuma an Nova Felicia Task. Box jump jH + buckler is a fucking coup!
I am a proud Nova Task player so it’s only right i advocate putting Task second B)
While that would absolutely work, the thing is that felicia really likes task arrows too. are there strategic reasons for such a change? Felicias an excellent anchor, but so is task. Prob just a matter of taste
Just play the way I do…Nova dies, put Task in the back lmao. That’s basically what I do because Spencer w/ Arrows is great for me
I always advocate putting Tasky Second with Spencer assist because Taskmaster gets combo continuation. If memory serves, you can do a standard Taskmaster bnb, and have felicia use her buckler to extend your combo and get more Stab N’ Pops at the end.
While Felicia would no doubt benefit from Taskmaster, she has ways of negating pushblocks anyways with her Air Delta kick and neigh constant pressure. Don’t sleep on having her last either. Simple confirms into xf3 L Catspike infinite is pretty cheap.
I am absolutely aware felicia is one of the, if not THE, most slept on anchor/‘dark’ characters. But at the moment, I’m. Far more interested in learning her on point. And task arrows are one of her best assists. But really, this team of nova felicia task seems to me to be one of those that can shuffle and be strong in any order.
I’m intrigued by dougiie’s response that its a ‘weird ass’ combination. Do you mean that to say its a weak pairing (which is fine, though id def have to disagree)? Or just one that you don’t see so often? Either way, if you have any inclination to play felicia, I highly recommend you give the duo a try, as connecting a blocked jH with nova is an extremely realistic tactical goal.
I’m gonna be messin with nova vergil task a little later too. Likely ill have some questions and/or comments about that afterwards. I was watchin the archive or the recent japanese tourn (forget the name, but its on eventhubs). Lots of nova in the top 4! There was a great combo/relaunch extension with rapid slash. I couldn’t figure out what it wwas from that viewing, but ill go back and try to crack the code, as it were. Lol unless does anyone know off the top of their head what that was?
Naw i dont mean anything by it…I just mean it’s not a combination anyone would think of off the top of their head. Like if you was to ask “Who would go good with Nova?” no one’s immediate response would be Felicia lol. But if it’s actually as godlike as you say, go with your gut !
I experimented with Felicia a lot when I was trying to figure out a partner for the raw tag unscaled. Felicia is pretty good with Nova. Easy unblockables like, during incoming, you can energy javelin, call Felicia, Cent Rush M. It’s pretty easy and cheap. Nova/Taskmaster/Felicia would be a pretty decent team.
In the Felicia forum when I was talking about the other kitty team I’d come up with, Task Felicia Akuma, CrispyTacoz basically said (I’m paraphrasing), that arrows were too good for Felicia to run that order. So while I’m most definitely not disagreeing with what you’re saying, I’ve been going with the order Nova Felicia Task. Unless of course there are tactical reasons against it of which Im not aware, in which case I’m all ears.
I’d only use Task second to have a stronger DHC with Vertical arrow super and to have Felicia anchor on the team. She’s a very very good anchor, but really the team works in that order too. Doesn’t really matter.
Okay, so I’m trying to figure out Nova/Taskmaster/Akuma. The Task + tatsu combo is so good I’m trying to find another BFF for tatsu assist for rushdown/mixups. I want to know a few of the most optimal (and not too hard) combos for this team. Assuming I use arrows to get in/open them up, here is what I have been doing:
MHS, j.MMH, fly, LHS, forward H (wait a very small amount), call Akuma assist, srk M (diagonal Centurion Rush thing… opponent gets caught up in tatsu), srk L xx hyper
Sorry if the notation is goofy… on my phone and it’s kinda annoying to try to type all of the symbols. Anyways, the timing is pretty tight on the forward H after you land anyways, especially since you have to call Akuma like halfway through the move after it starts. I could launch from the tatsu and do a H xx supernova hyper in the air, but I have been doing the diagonal Centurion move, then L slide version into the beam hyper so that the DHC works all the way through to Task and then to Akuma. I can do the vertical Task DHC if I only need one more bar, but going to Akuma won’t work unless I do the beam hypers from the ground.
I want to know other tricks or optimal combo extensions with the tatsu assist that can boost damage or somehow work into the qcb H move which makes a hard knock down so that I can tag in Task and do a swing + tatsu to extend. So yeah, anybody with experience or time to try to get the optimal bnb for this team, or will tatsu mainly just be a pressure/mixup tool to start a combo instead of being used mid-combo to help?
DEAR NIOVA THREAD!!,
I now have a capture card =)…It’s just an easycap so it’s nothing AMAZING BUT, what this means is the amount of time/effort it would take for me to record has been cut basically in half. SOO, Where am I going with this? I know people have a lot of Nova teams they want combos for so quote this post and write a team you want a combo or two for since I plan on doing a lil video with Nova ft. other characters.