and he never gets mad. this is like the 2nd time in my life i seen him get mad. and ive known him for almost 12 years
Lol go xvsf gooooo! mAN t8 GONNA BE ON FIRE!
What all your posts amount to is that XSF isn’t competitively playable unless you force it to be by changing the rules.
Which is fine, but let’s all be clear on what you are saying.
LOL. I love how you can argue with us while agreeing with everything we are saying. Do you not get that you are actually agreeing with me (us) and disagreeing with CallMeANewb?
And again, changing the rules is fine to me. But unaltered XSF is a mess. You seem to agree with that, so I’m not sure what we are arguing about…
why is this thread so boring to rerad. the whole good part of the debait was is gone. and now all it is is srk vs some nerd. its not even a good debait any more. close thread plz
Lrn 2 spell.
I actually liked how it was reopened. now we can continue to pump posts into and keep the game hyped. Maybe I should change the name to something else, then treat it like the old Super Street Fighter 2 Turbo in the house! thread.
“argue with us?” Who is “us?” You’re talking like Venom.
You got two accounts or something man?
Or you mean the guy that just joined this month that’s agreeing with you?
And what is the argument? That the game is not competitvely playable? Um, yeah, I talked about that in my first post. I said it’s all up to the players.
What you and I are arguing about is you being some sort of Turney Quality Police Officer who feels it necessary to slam XvSF as an EVO game. Save your breath, and when Wizard actually decides to add it, then you ( or “us” or Venom) can post in here 10 x a day.
But I’ll tell you and CallmeaNewb and this whole thread, XvSF will never be an official EVO game.
-Vic
PS: When you post shit like this, “The fucking SSBM players play more competitively than you clowns. Seriously. Two opponents decide whether or not to use infinites or not? LO fucking L. If the game needs that to be exciting let it die. Oh wait, it already did - my mistake.” you are officially a loser. You have nothing better to do than be a prick?
You are now officialy known as Margalolis
Is Vic really mad? I dunno. Annoyed, definately. But who wouldn’t be?
I’ve never seen Vic get mad, so i guess i wouldn’t know what it looks like. Problem is, when you’re dealing with internet posts, you can’t really tell the difference between someone who’s mad and someone who’s apathetically talking shit to a forum troll.
You know what? I’m gonna have to require proof of anger before i make the judgement. The only way anyone is gonna convince me that Vic got mad is by showing me random furniture from his house with 3 claw marks on it.
oh hes mad alright.
Margalis just got margadissed
If you are going to cry and whine when someone answers your question, don’t ask the question. It’s that simple.
I didn’t create a thread to slam XSF, I answered the question posed by the thread starter.
Yeah I suppose that’s all mean of me, but you get what you ask for. I’m not invading a random XSF strategy thread to point out that XSF sucks.
but you didn’t answer the question. we’re saying your wrong, and so is the majority of people here…
all it takes is dedicated players and hype gameplay
fuck this boshit argument
Well perhaps my little post here will shed some light on this discussion…
The thread topic was asking ?is xvsf competitively playable??. … I?d like to think any game that has competitive players willing to play is competitive lol…
But I think a better question should be ?is xvsf a good competitive game? because obviously the over whelming supprt for the xvsf scene proves that it is still a very competitive game. But is it a ?good competitive game??
I wouldn?t say so. The fact that every character has an infinite and other minor things doesn?t nagate the fact that it?s a horribly broken game. Sure doing cool combos is fun but we all know any scrub can make it far in this game just using basic infinites. All fun casuals aside, watching a match where one guy suts and does a 200% infinite sure the hell isn?t any fun at all. In fact it makes you dislike the game. It?s like watching the A-Cho a3 matche?s. No one likes sitting there watching crouch cancel infinites. Its boring and makes the game look tasteless.
Another thing to be considered is how deep is xvsf? I can say with a straight face that you have very very few options in the game as it is.
1: rolling
2: push block
3: rush down
4: run away
5: team counter (like an alpha counter)
and that?s about it. A few other things can be named, but a lot of shit is useless to use. There?s no point in using a reset since there is no combo cap, no point in using a team strategy since one character can just infinite you to death.
The game in a tournament is as plan as it gets. So IMO is xvsf a good competitive game? No
Is xvsf competitively playable? Yes
Will I continue to support and (try to) attend every tournament held for xvsf? BET YOUR ASS I WILL
scrubs don’t land infinites. so i don’t know how a scrub is gonna 200% you. that aside, this complaint is legitimate. I don’t have issues being infinited. maybe you do and find it boring. but that’s your say.
this shit here is what i disagree with:
K, first of all, options =/= (aka does not equal) deep.
depth and options aren’t directly related.
you can’t say well, if i have 5 options in xvsf, it must be more deep than HF, cause HF only has 3.5 options:
- get hit
- block
- jump
3a. jump back
3b. jump forward
3c. jump straight up
or that xvsf is less deep than 3s cause 3s has 7ish options
- block
- jump
- get hit
- parry
- red parry
- roll
- evasive attack (uoh, tech jump)
It’s pretty understood that 3s is a rather shallow game.
at any rate, i would argue that xvsf is an incredibly deep game, despite the fact that there are easy infinites that can easily kill you. less options makes the game more deep.
game depth is about how many mini games you play, and how far the counter strats go to beat strats.
in 3s you play poking games, jumping games and wakeup games. and each of those games is fairly limited cause option select parry makes so many potential counters/strats completely useless and all of 3s simplifies into counter poking and throw baiting.
in xvsf though you have so many MORE strats due to the fact that you have many less options.
each option xvsf has a counter strat, which then has another counter strat, and you get these really intense mixups that are far superior to high/low/throw.
let’s look at anti air options with charlie.
you can razor kick super
you can flash kick
you can crouching fierce
you can block
you can pushblock
you can sonic break super
you can sonic boom
you can dash under/crossup
you can dash back
you can jump anti air
you can super jump away
all of these anti air options will be used by high level charlies. each anti air strat has a specific time and place and spacing use. each strat has it’s own pros/cons and a probable counter strategy that defeats.
let’s say i’m cammy
i can jump in jab
i can jump in jab short
i can jump in jab short strong (magic series mixup)
i can jump in roundhouse
i can jump in then double jump back
i can jump in and block
i can jump in and double jump over you
i can empty jump
i’m going to use each and every one of those strats against your anti air measure.
additionally, there’s more than just jump in games
there’s super jump runway games
there’s super jump chasing counter game
there’s dash in rush down
there’s push block and hold down back counter game
there’s walk in and poke
there’s whiff poke punishing counter game
there’s ticks and grabbing
there’s reversal and techhit counter game
hell throws have their own game, i can throw and OTG you, i can throw and chase your roll, you can tech hit my throw then i can grab/launch mixup you. you tech my throw then i can guard break attempt you.
there’s an absolute ton of shit you can do in this game that just doesn’t exist in other street fighters.
you can zone with fireballs/pokes
you can sit around and punish
you can dash in and rush shit down
you can can jump in and rush shit down
you can runaway
and each strat has a million different ways to be executed and at least that many counter strats.
so options in xvsf have nothing to do with depth of gameplay.
i love xvsf cause there’s so many friggin ways to get your opponent to get hit. you honestly have to know each and every thing your character is capable of to get your opponent to each that infinite.
I know I dont belong here but Third Strike isnt a deep game? Wowwwwwwwwwwwwwwwwwwww…yeah…go xmen!!! xmen is the best and one of the most deepest fighting games ever!!! Da hell with 3s, infinites for life!!
Callmeanewb I know you dont like third strike but please dont go around insulting the game and always using that game to compare to your xvsf because they are two totally seperate games.
…
Good Job on making this thread though “K”, it is very enjoyable to read. Big props
Khiem if your trying to say xvsf is deeper than 3s then your wrong. Just wrong
I desided to qoute a debait to of my friends were having on the Edmonton thread. Its a debait about whic game is deeper 3s or cvs2.
And it was what I was trying to get at.
Also I’d like to note that nearly every singale … no every jump in or super jump in attact can be counter by cyclops c.mk or a shotos c.hp. And tho i may liek watching combo videos or trying cool combos out. I sure as shit don’t like sitting back watchjing some ididot do a 200% cyc infinite on me every singal tournament.
You also said noobs dont land infinites? wtf? I was landing that shit the first 3 weeks i wa s playing xvsf. I played all the people in my city and on kaillera and i could land wolves infinite like it was secound nature. take any one who can air combo (not just some random person) and show them how to do cycs infinite, and teach them how to land it in a match and Good fucking game.
It takes no skill what so ever to learn that infinite. and its one of the reasons that cyclops is one the 3rd best character in the game.
Sabretooth cant beat him chun can but needs to force him to fuc up. charloe has no chance vs a GOOD cyc shotos is a lost cause. wolve has to be on cyc like flys to shit, but if he rush’s down on a smart cyc player its c.mk gg have a nice day. bision dhalsim and juggs are also a lost cvause. rouge (give me a break) cyclops is one broken motha fucka and reguardless of debaits that might start up because of this post. He remains a domanient character in xvsf. no matter who the fuck you are…
I mean thats the only thing dark renagade has going for him…
-Shiro
There is a reason why in Evo 3s is there every year and the most popular and its also the most popular fighting game in Japan as well(competively).
Then again this is how it goes: If a person plays some game with competition a lot then automatically when they compare that game to something else they will think their game is better without even caring about the facts.
Xmen is a fun game but if it was sooo good to be competitive then why is Mvc2 the most or second most(3s is close) played out game in North America. I swear we need a Mvc2 Cabinet in Ottawa U because all people play is Xvsf so when someone mentions Mvc2, they are like omg its too complicated, too much shit on the screen, 5 supers? wtf? And all this bias judgments without even playing the game enough.
In conclusion, if I have been playing some game and getting competition for 5 years and on then I would think its the best as well.
what does this have to do with the depth of 3s? DOA makes more sales than SF3 ever has, does that make DOA more deep? what about MK, is MK more deep than 3s cause it’s more popular? VF is arguably the deepest 3D fighter out there, and a lot of people will credit it as THE most deep fighting game series ever made. Yet VF sells like shit in America, in fact we didn’t even see it featured at last years evo. Popularity has nothing to do with depth.
you mean like how you feel about 3s?
this argument doesn’t even belong in this thread. I tried to take it to Ottawa, but you obviously missed it. Here’s a link: http://forums.shoryuken.com/showthread.php?p=3763526#post3763526
the fact that with perfect spacing/timing certain jump ins will beat shit like chun’s s.RH or cyke’s c.Fwd is exactly why XvSF is so deep. Knowing when and how to counter anything based on circumstances is the true test of skill in XvSF. the less a game revolves around basic high/low/throw mixups and moves into setups and counters the more a game is considered deep. That’s what deep is to me: being forced to play mixup rock/paper/scissors with strats and counterstrats, having to set opponents up into disadvantageous positions in order to be any threat, playing mind games that involve multilevelled bait outs instead of just high/low/throw mixups.
here’s an example i saw LMX do the other day. I even asked him about it afterwards to make sure it was intentional.
LMX is playing cyke with low health, he’s facing 1hitcombo’s wolvie who also has low health. Neither player has a second character. LMX has bar. Time is running out (like 10 seconds left). 1hitcombo needs a throw into corner for the kill, LMX needs to hit 1hitcombo with a MOB/infinite. 1hitcombo is in the corner trying to figure out what to do. I’m guessing he was trying to land that grab -> infinite. LMX needs easy damage, but he sees that a sweep xx MOB will not kill off 1hitcombo. So this is what he does. He sweeps 1hitcombo. 1hitcombo fearing a MOB off the sweep rolls. LMX doesn’t cancel his roundhouse and instead does a standing roundhouse xx MOB which does a forkton more damage than sweep xx MOB kills 1hitcombo.
That for me, was incredibly deep. It was positioning, it was high/low/throw mixups. It was a bait out, and it was a really deep setup, that very few people would have seen, but LMX being the brilliant player that he is, succeeded in executing and got paid for his work.
If that isn’t breathtakingly deep to you guys, I don’t what is.
I mean the setup was safe, and had match winning gains. My guess is that any less skilled opponent would try to grab, try and get a launch or gone for an overhead, or swept and done OTG MOB.
Each other option had risks:
At worst:
If you went for a grab you could get reversal grabbed -> death.
If you try and launch you get pushblocked out of the corner.
If you try and jump in, you might get launched -> death.
If you swept and did MOB, you might get rolled and fucked.
If you sweep nothing, at the worse they roll and get out of the corner, or they block and pushblock you out.
But given the situation, the least common/intuitive strategy (nobody regular sweeps), turns out to have the highest pay out for the least risk.
this is the depth of xmen, I don’t know anyone BUT narith who would see and execute shit like that.
your wrong in saying only lmx would do that. I’ve seen that sort of shit in xvsf high light footage. just look at their 2006 trailer. you’ll see at least 3-4 down to the wire matches. and at the end of the video is a nice win with ryu vs mags. you can also catch mag pleyers doing c.hk knowing the person will roll then wave dashing after them and catching them with a crossing on there wake up. also c.mk with cyc doesn’t get beat by any jump in attack…
With Storm, I’ve triangle jump shorted it before with perfect spacing. But usually the best way is to whiff punish on your jump in. jump/triangle jump from max range, when it whiffs free whatever you want.