Is XvSF Competitively Playable?

Dhalsim is great on scrubby Storm. His rubber legs stop her from running away like a dummy.

In real terms, though, Storm with a lead = best character in the game.

He may be good on a “scrubby runaway storm” but generally Storm is one of the 3 of Sim’s worst matchups, also including Wolverine and Magneto.

daslim vs storm = KO storrn wins

No shit, that’s why I qualified the statement with “scrubby Storm”. And there’s more of them than you’d think. A lot of people learn her infinite and Lightning Attack shenanigans and think they’re good.

Dogface said:
**That’s why we all play any games. They’re fun. Infintes do make the game kinda a headache, but at the last FFA turney, the two opponents would decide to use infinites or not. That’s the best we could come up with to keep the game exciting and quasi-balanced. **

The fucking SSBM players play more competitively than you clowns. Seriously. Two opponents decide whether or not to use infinites or not? LO fucking L. If the game needs that to be exciting let it die. Oh wait, it already did - my mistake.

      ....

look, if you can’t hype this game up, just leave the thread, there are some of us here who truly love and enjoy this game. let us have our peace.

on the topic of dhalsim vs. storm

dhalsim has a few basic tactics

  • he can drill kick pressure
  • he can yoga fire trap you
  • he can jump around and do long range poking
  • he can slide evade your shit with teleport/slide
  • he can tick throw to noogie -> death

that’s pretty much the 5 things you have to watch out for from a dhalsim player.

and that’s why sim loses to storm.

  • sim can’t drill you while you’re making a wall of flying fierces or chicken nuggets or rice balls in the air

drill kick is only really effective on grounded opponents like chun li, when storm is in the air, be it super jump fierce air dash fierce walls, or super jump ball airdash ball or just chipping with chicken nuggets or triangle jumping, or flying, sim’s scariest tactic becomes a 3 hit combo when it works, but usually won’t cause you’ll be impossible to hit (whiffed drill kick=death)

  • sim can’t really lock you down with yoga fire/long range poking, cause your air dash and mp ball fuck him up for free

oh jump mk air to air poke? airdash upback rice ball -> teleport glitch -> free pressure/super/infinite

is that a yoga fire? triangle jump punish

  • sim has nothing to freely punish with his slide

this applies more as anti charlie game where sim will hk slide under your sonic booms. the one thing to watch out for is if you throw out chicken nuggets, i think it’s possible for sim to teleport under you for a free launch. I wouldn’t bet on it though, it’s never happened to me, and when i’ve seen sim teleport out of sonic break pressure, he gets a free mixup at best.

it’s good to know that you can combo mp ball to hailstorms though, ive done that to jared pilnoy a couple times.

  • sim can’t tick grab you if you’re a) always in his face jumping up and down and around or b) on the other side of the screen where he can’t touch you or c) in the air right on top of him fuckin him up.

@ master chibi

on the topic of cammy chun

that’s my new team. fuck fucking up 3p dashes, cammy is beastly.

I’m sure an expert could tell you how to beast with her, but here’s my take.

cammy doesn’t need infinites.

just run around and block shit and make your opponent whiff shit. eventually he’s gonna get frustrated and now you can fuck him up. cammy is solid cause she has excellent ways to fuck people up air to air, excellent ways to fuck people up while they’re on the ground and excellent ways to deal with their roll.

cammy sucks cause she takes damage like a bent over nerd in a jail washroom and her combo damage is all pretty minimal. to her real damage (infinites and shit) you need some pretty good execution.

for starters though,

jump jab. press jab really early. this is a safe tactic even when it whiffs. if you make contact with an opponent do the first three hits of the magic series (j.jab j.short j.strong) now you can

  • land and repeat for a guard break attempt if they blocked it
  • land and try and combo it again if they got hit low to the ground
  • finish with cannon drill if they get hit

if jump jab whiffs double jump and you can block again.

sometimes you can double jump over them and fuck them up sometimes you want to double jump back cause it’s safe and sometimes you’ll just double jump straight up cause you don’t know what to do, straight jump up and roundhouse on the way down is effective at times too.

if it’s a fat character you can do jump jab short strong forward repeat (this is an infinite) if you have the spacing right.

alright, so since jump jab beats a lot of things in the air, a lot of opponents will stay grounded cause they basically can’t jump anymore.

now you can jump on them with j.jab j.short j.strong until they figure out how to anti air you. don’t obviously jump on them, if they’re in any sort of block stun first they probably can’t launch you, which means it’s a free 3 hit overhead jump in. But you really shouldn’t getting launched sucks. I mean j.jab beats a ton of shit, but most of the time you’re gonna wanna stay on the ground.

if you and your opponent are grounded you have 2 lines of attack.

dash jab pressure

you can dash jab launch (infinite)
you can dash jab (repeat)
you can dash jab tick throw
you can dash jab low short low forward super
you can dash jab jump jab short strong cannon drill (best on taller characters) which combos.

now your opponent is scared, repeat dash jabs are hard to deal with. if they push block just dash jab again. there’s not a whole lot opponents can do.

you can mix this up with dash low short low forward. low forward has a lot of frame advantage. so much so that there’s nothing an opponent can do between dash low short low forward low short low forward except push block you out.

if you get push blocked just dash in again, if they don’t you can tick to grab, you can try low short low forward cannon drill/super, you can dash then jump jab them whatever.

low short low forward hit confirms to super, so anytime you see that hit cancel to qcf+KK super. if you see them block alot just grab. if they push block too much dash crouch cancel throw. whatever you want. she’s like wolverine.

that’s the only combo damage you really need. j.jab j.short j.strong xx cannon drill is 3 bars i think. and low short low forward xx cannon drill is pretty close.

the best part though is that after all those combos you get a free OTG attempt. your otg should be dash low short s.roundhouse /\ j.jab > j.short > j.strong, j.jab > j.strong > j.fierce, j.jab > (delay) j.fierce. from there you can

a) infinite heavy weight characters with j.jab j.short j.strong j.forward xN or
b) you can just cannon drill if you’re lazy.
c) you can infinite anyone by tagging a roundhouse (corner only) then doing j.jab > short > strong > forward > fierce > roundhouse xN

don’t worry about infinites, just stick to air cannon drill. cause after cannon drill you can run in and grab/OTG them again. you only need like 2 OTG combos to kill someone.

your other OTG is low short s.forward s.roundhouse xx cannon drill if you’re lazy.

so after you’ve trained an opponent to roll all your combos (short forward qcfKK super, j.jab > short > strong xx cannon drill, stand roundhouse tiger knee cannon drill, grab) you can now mix them up really dirtily. walk in, but then dash back and chase their roll. do a meaty low short. don’t worry about reversals, only scrubs try to reversal this shit, cause you will randomly cross them up depending on when you dashed, when you cancelled, how long your opponents dash is.

from there you can

  • low short grab,
  • low short low forward super (repeat)
  • low short low forward cannon drill without bar

you can even omit dashing back and jump on them which will with good spacing

  • will randomly cross them up with crossup j.jab or crossup j.short (against gief you can even cross up j.jab j.short -> free combo)
  • not cross them up and just j.jab j.short j.strong cannon drill (repeat)
  • j.jab tick
  • j.jab low short tick

etc. etc.

you can also jump back late, make your opponent think he can punish you with a launcher, double jump back on his launcher and then fuck him up some more.

that’s all of cammy’s offensive strategy. i’ve seen a couple players capable of hit confirming low forwards from max range into super/cannon drill. but that’s really hard (you need to cancel early to combo, if you cancel late it wont combo). still though zoning with low forward is pretty solid.

when you’re not in a position to be offensive you should just be jump jabbing, double jump back and blocking to annoy your opponent.

even though a lot of players will fuck up infinites on cammy cause she’s so light, don’t get hit by those things, cause they still do massive amounts of damage.

basic chun li is just get bar, then triple jump/airdash around runway then whore low forward super until someone dies. if you need to be aggressive with chun li dash in low short low forward, walk up low forward, walk back low forward to pester, then randomly do instant air dashes (tap upback 3P) roundhouse for a killer priority randomly 1 or 2 hit randomly cross up overhead.

anti air everything with early s.roundhouse.

that’s pretty much all you need to start.

You don’t understand Margalis. This thread and the upcoming tournaments, all of that is fueled by people who want to play XvSF for pure fun. Infinite players are fading, and more and more pure flash and style is coming out. The game was abandoned because of infinites. But take infinites out, and it’s a great game. That’s why Capcom tried 3 VERSIONS to get it right. But they fucked up, and Capcom moved on.

But this game would have lasted forever. Like ST is for SFers, this would be that to MvC2ers. We all get that you hate this game. We all know by now that hate not just XvSF, but that fact that’s there’s a truckload of people not only saying it’s good, but should be at EVO. You *hate *that.

Okay, we all get it.

Now stop hating on XvSF.

You’re starting to look like a dick now.

-Vic

I thought of wat if the game didnt have any infinites. Cause the whole reason why this game was balanced was cause of the infinites but if you get rid of them doesnt that make the game unbalanced and even still playable?

i didn’t get a chance to read after i posted 10 days ago, but, Omega red owns.
arturo, come up here again for t8!, aka, taint.

dom’t forget, tiers still don’t change if you take out infinites…so, it’s just longer and more boring.

Are you agreeing or disagreeing with me? It sounds like you are agreeing with a lot of posters in this thread and diagreeing with CallMeANewb.

You are saying what I am saying. XSF is a very fun game but played at the highest levels solely to win it becomes kind of crappy. A lot of the fanbase is not interested in outright playing to win because that is just dull. The fun of XSF is not doing the same 3 moves over and over again.

I have no problem with players trying to make a game more fun. I’ve argued for a long time that we should be more willing to play with dipswitches, ban things, etc. As you point out Capcom is never going to revise the games. Most games get rules tweaks from time to time. We have the power to tweak rules as the players.

Sometimes, like in A3, we just let a game die rather than tweak the rules to make it a better game. Crazy!

If everyone agrees to ban certain things or play with dipswitch settings that is still “playing to win”, just with a new set of rules.

Now I do think agreeing not to use infinites could get pretty messy, what happens if someone does 3 iterations and stops? Or 5? or 2? I don’t know how you guys handle that. That said, if you can do it more power to you.

Most people here can’t understand the simple logic that games need rules tweaks from time to time, and that while Capcom can’t provide them we can. No need to throw away a game due to a fixable oversight.

Look you piece of shit. I’m only going to say this once. Xvsf i not dead. It wouldn’t have a national tournament if it wa, and it sure the fuck wouldn’t be at t8 or evo if it was “dead” so SHUT THE FUCK UP. NO ONE and i mean NO ONE gives to FUCKS what the FUCK you think. we dont care. you get it? we don’t care. we don’t want to debait with you. we don’t LIKE you. we could give a SHIT what yor opinions are and how you feel about xvsf.

your just a silly little bitch barking off trying to be herd and guess what. WE DONT GIVE A SHIT!!

Man i bet you road the blue bus to school, last one picked to play basket ball, got your undies pull up over your head, got your lunch money stolen from you. and now your taking it all out on xvsf. shit some one get this kid a tissue

Holy crap. Fighting games are serious business.

seriously hilarious!

lol…and you still think such game is worth playing? You all should do just like Capcom and move on.

If this game is really competitive playable, why should you take out infinites to make it great? Don’t you think it’s ridiculous to limit yourself just to pretend that the game is any good?

Just asking.

Oh snap!

Should I point you to the title of the thread again? If you don’t care, don’t ask the question genius. Why do you cry so much when someone answers the question in the title of the thread?

As far as who “road” the blue bus to school, based on your mastery of spelling and grammar I’m going to guess you.

Shit man I got reamed by a retarded 5th grader, I feel like an idiot now!

If you don’t care so much, stop whining already. Makes sense no?

we had another tournament in ottawa. It was highly competitive. We had a good turnout, so I guess it was playable. Our best players came and peformed as consistantly as they normally do, so I guess it was skilled. Everyone had a fucking blast, so I guess it wasn’t degenerate.

see here: http://forums.shoryuken.com/showthread.php?t=128637

see the consistancy here: http://forums.shoryuken.com/showthread.php?t=125691

and i think i have a couple vids. not sure yet.

Wow, a new member checking out the XSF thread. You *just *joined?

I think you and Margalis have a lot in common. I’m sure the two of you will be friends.

And the reason the game is “worth playing” is because I have “fun” when I play it.

Competitively Playable? Look man, if there was an infinite dipswitch, then I’d turn it off. Just like some A3 lovers would turn off CC Infinites. But I don’t get that option. So you’re telling me I shouldn’t play the game because something like infinites got past Capcom. Dood, they didn’t even plan the game like that, it’s just a byproduct of the burgeoning combo system they developed.

So if I enjoy the game, I’m going to play it for fun. Occasionally I find others who play it for fun, and I want to see how I do against them. Hopefully, we both agree not to infnite. We love XSF, and aren’t going to abandon because it’s broken. I still have fun playing it.

And you want to ask me why I limit myself “to pretend that the game is good.” I would be limiting myself if I infinited every game I played. In tournament, XSF **has **problems. We *all *get that. So what are you trying to prove? That we should all abandon XvSF? Why?

Why should we stop playing a game that we enjoy?

The fact that you ask that question makes you stupid.

-Vic

i <3 vic!

vics on a rampage in all the xmvsf threads!