I used to spend hours at LANs playing UT1999 and Starcraft: Brood War. I was good enough at both games to be allowed to be practice fodder against the best U.S. players in both games. Players, of high level, who would regularly qualify for events like WCG. I couldn’t qualify for WCG because of school, or sports, or maybe I just wasn’t good enough. But nevertheless I still practiced those games and played hundreds of hours each year in both of them because I recognized how intensely competitive they both were. I love competitive gaming, but never was turned on much to fighting games.
I had always casually played SF2/KI at arcades and on the SNES, but consoles and arcades were not my thing. I was always a PC gamer. When the PS2 came out I needed a DVD player so I figured “hey, 2-in-1, a DVD player and I can screw around with some console games”. And once VF4 came out the reviews were crazy. People were saying it was the best fighting game in the history of fighting games. And someone at WCG said to me “Virtua Fighter is the fighting game equivalent to Starcraft”. A little exaggeration on his part but it was enough to get me to buy the game. So I bought VF4 (import) and the Hori VF4 stick (a stick that at the time I thought was of amazing quality lol).
I casually played VF4 Vanilla, I found a few people to play offline, and I spent dozens of hours in Kumite mode. I registered VFDC a couple of months before VF4:EVO was about to come out on consoles in North America just to see if anyone had any information on the game. During those months there were events like Kakutou Shinseiki II (national VF tournament hosted by Sega) and the first Super Battle Opera. Watching the streams of those events in #vfhome brought me the same rush that participating at the WCG as a spectator brought me.
Particularly when an unheard of player with a brand new data card, Minami Akira, destroyed everyone and everything in his path at KSII, I knew I would be hooked on VF4 for a long time. He was playing VF on a level that no one in #vfhome could even comment on. The way he was moving around the ring, now known as the Minami Step, was getting everyone worked up like crazy. I had read a few guides of VF4 and some posts on VFDC but my understanding of VF was shallow compared to what I know now. I could tell based on the footage of the events, that in my hours offline against people or in Kumite Mode, I hadn’t even experienced an inch of VF4’s depth.
Of course once VF4:EVO came out on consoles it was all over. SBO’03 had been amazing (the VF and ST matches are classics) enough to get me to start playing VF and ST competitively. VF4:EVO had Quest Mode, the insane training mode, balance, depth, a beautiful system, and tons of style. Timeless. I’ve played thousands and thousands of matches of VF4:EVO. I have at least 500 matches with each character in Quest Mode alone and I’ve completed all of the training modes with each character individually. I can casually pick up and play almost any character in VF4 and I’m solid with Wolf, Kage, Akira, Goh, and Jacky.
Though the training mode helped immensely at showing me how deep VF4 was, it wouldn’t have mattered, at least for me. UT1999, Starcraft, and even Super Turbo didn’t have training modes like 4EVO did, and I’ve spent hours playing, reading, or watching match footage of those games to improve myself and having to learn almost everything on my own. I remember Toutanki playing N.Hawk at SBO03 and ending a round with a walk up command throw…I had no idea that was even possible. So I asked someone in #capcom and they taught me the command.
4EVO’s training mode is great for showing people the basics of VF but the real depth of the game can only be experienced by playing a lot of matches and reading about high level techniques on VFDC. I don’t think things like ECD, ARE, VIP, Minami Step, were ever covered in 4EVO’s training mode. To really get into VF4 you needed to scour VFDC pretty actively back in the day.
Of course I was around VFDC/#vfhome during the era of “4FT will not be coming out on consoles” which was awful. That was annoying enough for me that I quit playing VF for a while. This (though a few years down the road) was of course after EVO2K3 when Sega stopped the sale of the EVO DVD that year. And now they’ve gone after Beat Tribe and Poppy Arcade.
When companies like Epic (Unreal Tournament) were releasing expansion packs and patches for free, and when Blizzard was patching games for free and listening to the community as well, I decided to go back to PC gaming. Of course…I did import a VF4FT set up which cost me quite a bit of money, but that was before Sega canceled both the PS2 AND PSP ports of VF4FT. So I went into that purchase assuming that VF4FT would come out eventually, but whatever fuck Sega. Now I do have a Naomi 2GDROM and 4FT though which I’ll always keep though.
Down the road WCG would take VF5 Online as game. I hadn’t played VF in a few years but seeing the game in action was enough to make me curious about it. I’ve got probably three thousand matches of VF5 on the 360 now. I don’t like VF5 as much as VF4 (who does?) so if I want to play VF I’ll go back to 4EVO’s Quest Mode.
The reason I’m at SRK now is mostly for HDR, but if VF5R comes out, then obviously my main game will switch. Until then it’s ST on GGPO and HDR on PSN/XBL.
And lastly, I think this needs repeating, fuck Sega.
If you’re going to play VF5 you should get the 360 version. It’s version C, which means balance changes, new costumes, glitch and bug fixes, online mode, and significantly better Quest Mode A.I. to play against.
Suing EVO, Beat Tribe, Amusement Poppy, canceling the 4FT port twice, endlessly releasing broken VSHG models, not having VF5 online functioning on the PS3, not having VF5 Online on the 360 able to be upgraded to version D, forcing arcade operators to rent the machines, stopping foreigners from viewing KS/OH events over the internet streams by IP blocking, not having VF5R come out on consoles. Did I miss anything? Sega has been effectively raping the VF brand for years now.
You mean Microsoft’s VF5 netcode? You think Sega wanted VF5 Online? MS paid them to develop that netcode and test it out over and over again.