Speaking of VF’s movement system remember VF3’s dodge button? VF3 was my 1st experience of the VF series and I had no problems with basic movement around the ring. You could simply use the dodge button to dash in and out as well as evade and cancel your dashes. At the same time there was high end depth there with different types of dashes depending on if you double tapped or used the dodge button + direction, half dodges which canceled full dodges which could themselves be canceled leading to stuff like Korean Step.
Fast basic movement around the arena became a lot more difficult from VF4. But like I say this is actually something I really appreciate about VF and personally wouldn’t want it to change (though they did make concessions in VF5 while slowing it down :annoy:).
The really flashy shit only came out in T5. ie floors breaking, more dramatic zooms and more painful looking wall hits. The level of this type of flash in VF is comparable to previous Tekkens.
The card, ranking, and customization system was all introduced with VF. I still think customization wise VF destroys tekken.
The presentation in R is fairly good if you ask me. The game doesn’t need a lot of flash. Once you engage yourself into the game and learn how it’s played it’s hard to be disappointed. Aside from all that it is also one of the most if not best balanced fighting games.
Sega also consistently updates the balance of their franchise by releasing different versions.
For me it’s easy to understand why Sega isn’t releasing it on console. It’s a main source of arcade income for them and by releasing console version it’s basically gonna cut off a source of money for them. They’ll most likely eventually release it down the road. Problem there is that by the time we get it another version is probably already gonna be out in arcades. A never ending loop of being behind.
Why would this ever be true? At this point only the hardest of the hardcore are playing. And nearly all people who play FGs hardcore prefer Arcade. If anything it might boost their arcade sales since newbies can practice at home and not get wrecked. Then they’ll feel more confident about putting their credits in.
And since VF5 is ridiculous for foreign arcades to bring in, at this point it’s like turning down free money not releasing a console version for the international fans. Sure, it most likely won’t sell that well, but at least it’s something. And at least it’d generate some interest in their game again.
Yea, I have to say a console port of 5r, if it does anything to the arcade scene, it will grow it. It will sell at least a modest amount in the west. They could go kinda low budget and put in the old online, old training mode and just update the core game, that’s some free money. The time has passed I think for making it a better port than vf5; they should’ve had it out at the end of summer, before t6.
opportunity costs. from their point of view, why put a dev team on a console port of vf5R that will be marginally profitable at best when they can put that same team on some other project that will make them billions of dollars? (sega superstar tennis 2 or something)
yes, it’s short-sighted. from what i understand that’s the same line of thought that led to super sf4 not getting an arcade release
By looking at this I would have to say that VF looks like its undecided at the moment.If VF5R does come to console it would have to be cheaper (at least on ps3 I don’t know about the 360). I would like to get in the scene but in my area people don’t have the time and patience to learn that game.
You live in Los Angeles… aka Socal… and the community here is pretty big. It’s slow now, but we still play every other week, and have a yearly National/International event just for VF
some links for you:
Last years Socal Tourney:
Video of Tourney Week:
[media=youtube]wwtkrQg6muE[/media]
Thought I was gonna have to say it myself but you beat me to it. I didn’t play
VF until 5 came out on the 360 while I was living in Japan. I played the demo
and was surprised that when I pushed left or right on the stick, the characters
actually did something resembling real movement in those directions. I like
Tekken, and am having a lot of fun with Zafina on T6. But the characters still
feel stiff because they don’t actually walk, and I can’t think of a good reason
why they shouldn’t.
I swore that when I came back to the U.S. I would keep rockin’ VF. But with no
R release and a dwindling base, I just can’t keep the motivation up.
Right. Because if it doesn’t get released outside of Japan we’ll be back in this thread or some other VF thread talking about how much we like VF but can’t play the most recent version.
I get a pretty decent turnout for some vf 5 about 9 at times. Its all a matter of how you introduce people to the game. try not to make the game such an exclusive game. I think you can teach vf but it has to be in steps like any fighting game. I have had 2 people that I know that were sworn fans of other fighting games try it out and get them to actually like it.