Is Virtua Fighter dying in Japan?

Sega really can turn Virtua Fighter around, but they need to completely change their marketing focus and realize that the game can make money if they put as much effort into a console port as they are putting into the Japan exclusive VF5R. DLC packs and robust online options alone would get attention from players. Particularly if they could get the online working better and more community focus like SSF4.

Sega as a company seems to have a marketing strategy that can be bewildering at times.

El Blaze, how I miss thee’.:sad:

Yeah real talk no game has hurt my brain from playing except VF.

Reno did say that VF v Tekken is going to happen, and Harada mentioned that they’re working on a “versus game… not necessarily one on one.”

Sooooo… get hype!

that’s probably a good thing because we’ll definitely see that game state side haha.

Ride that Tekken Train.

so from the discussion it seems like VF is dying/dead depending on your degree of pessimism because of

  1. horrible business decisions by sega
  2. time/effort required to understand game is greater than the amount of time/effort the majority of people are willing to spend on a game.
  3. nobody plays because of 2 or 1

would that be an accurate statement?

just wondering, i only played the game for ~ a month

on topic:

[media=youtube]dV7uXtsx-UE[/media]

wacth the entire thing

and just fyi, that is rodnutz aka rodney from nyc, one of the best and most dedicated vf players ever in the usa. dude was playing the vf series from waaaaaay back up until now. i remember the day sf4 came out on console he was playing vf5 online

fuck you sega!

Combination of 1, plus lots of people said they liked VF, but didn’t back it up with action.

All we can do now is hope Sega loses enough money that they sell VF off to someone elese.

wow, that video made me realize why i stopped playing VF games. No matter how good you could possibly get, you were still winning/losing fights in like 3 punches, and only using about 5 different attacks.

Im loving how I can go to a store and get VF for 20 bucks, brand new, Canadian…and still nobody picks it up.

[media=youtube]rSwK8kzY7cQ[/media]

Pssht, ignore Dandy J’s link, this is some seriously high level play, and on a stage with audience too. This is some Korean level stuff right here. How could it have all gone wrong!?

To get serious for a moment, what was the VF5 scenes take on WCG choosing to support their game? Did people get behind it at all? Doesn’t look like a well informed choice.

Imo game needs more dudes throwing other dudes off cliffs.

yeah, because in street fighter winning with shoryukens, fireballs, and throws is a lot more dynamic, right? Until you understand the nitaku and yomi involved you are just judging it with an ignorant view.

As for why WCG picked it. Probably because it’s the most technical fighter and plus nothing more exciting was out at the time. Remember this was before SF4 was out.

SF is a different breed of fighting game. Virtua Fighter is more in line with Tekken, in the sense that jumping isn’t a huge feature of the game, and you don’t really see a lot of attacks that shouldn’t physically be possible (ie-fireballs, shoot electricity, 50ft jump kicks). Unfortunately, Tekken is doing it better, plain and simple.

Even non gamers know who Eddy Gordo is. King is one of the best wrestling type characters to play in ANY game, IMHO. The sheer wall of characters in Tekken is amazing.

In Virtua Fighter, nobody cares about the characters. Each and every one of them is bland, and although somebody called them stereotypical, I would go as far as saying they just plain suck. It’s like making a fighting game about people who decided to open their front door and fight the first person they see. I keep waiting to see my mailman as one of the characters. It’s always felt like when all those Mortal Kombat clones came out like Way of the Warrior…where the characters just seemed to be random people willing to accept 5 bucks to be filmed pretending to fight.

The first few Virtua Fighters weren’t that bad. But after 4, its just gotten worse and worse.

That’s very true and I’ve heard other people mention problems with the movement system. I had problems adjusting myself initially. It’s basically very slow and stop start at the beginning but as you get better at it it becomes much faster and flows smoothly. Obviously movement is a basic part of any fighter so to have difficulty with that could easily put off newcomers straight away.

I really like VF’s dashing system though. It may be difficult but there’s a sense of achievement as you get better at it and speed up. It’s a skill you have to learn unlike in most other fighters. VF5 did make moving around easier though (but also slowed it down) but did R take things further?

Tekken does actually seem to have quite a deep movement system although a lot of it is character specific or maybe not necessary.

Hey Chunners.

Did Nevers get his SRK account banned?

Because it looks like he’s posting under the new sn of SoVi3t.

from what i’ve seen sega tries pretty hard to cater to those willing to invest the time in the game.

-replays
-costumes
-intros
-blog posts detailing frame data!

compare that to everyone having to guess what one of the sf4 patches did

This reads like someone who is painfully uninformed… or someone who is possibly retarded.

Then I saw that you’re from Hamilton, and realized it was more likely the latter rather than the former.

:rofl: :rofl: :rofl:

Uninformed… about VF? NEVER!!!

I wouldn’t rule out the latter, though. Heck, it could just be a combination of the two.

Anyway it’s pretty clear just based on this thread why VF5 failed (Besides Sega making horrible decisions as per usual). Aesthetics come before everything else, because god forbid that some generic white guy could actually know martial arts at a high enough level to rip you a new one.

VF has no style.

Tekken knows where it’s at.

Needs more TAPOUT, ED HARDY, Juicy Couture flare.