If this is a cry for auto-combos, (Most which hardly maximize in damage of the true potential for the character and if it’s that big of a deal, that means you must be getting hit by the same shit all the time.) then I can completely understand why you don’t like this game and should drop it.
'Cause you’re obviously not going to get any better at it if you can’t even stop auto-combos.
LMAO, this is not about being a fanboy (I do like BB, and P4 the same), is about that you are making some statements that show how little do you understand the game, you are nothing different from the people who says that DOA or MVC3 are mash friendly games where you just need to mash randomly to win, etc, etc.
Or the people who says that parries ruin 3s, that UMVC3, BB, GG, etc are only combos.
This is the problem that we have with this “community”, many people talking about games that
A) They don’t play
B) They don’t understand
I understand the game to a good enough extent that tells me that I just don’t like it.
If you weren’t, again, blinded by your bias for the game, you would have been able to read my comments and evaluate that I was just stating why I myself don’t like the game, as well as a few others who have the same reasoning. It’s just boring to me. Plain and simple.
It’s not an issue of skill. During the period of time I owned the game I never had any problems fighting against auto-combos. It’s just an element of the game that I really didn’t care for, and would have rather it been taken out comepletley. Still wouldn’t have fixed all the things that I felt were wrong with the game, but that’s just how I see it.
There is a big difference between saying that you don’t like a game and saying stuff like
They are gross over generalizations that show that you barely understand the game, no seriously, if you really believe stuff like this you don’t understand the game.
Is even more funny because you apparently are a BB player, and i have not to remind you, how some GG players see BB as an inferior button masher, that didn’t met their expectations of a GG quality gameplay; gameplay that required intricate timing, a good spacing game, you know…the works
All the auto-combo is, is a simple bread and butter to attract non-fighting gamer noobs into the game. If they choose to get better beyond that after they’ve grown love for the game, they can go from there.
That’s an excellent concept to appeal to everyone to be honest.
Different strokes for different folks though, i guess.
Guilty Gear and Blazblue are both great games for separate reasons. I figured most would be able to ascertain that that first comment of mine was, more or less, a joke and over-exaggeration of how the game actually is. The second comment is just my opinion on the game, as was most of what I said. This isn’t that hard of a concept to grasp.
However I wish you the best of luck in your future endeavors to make someone elses opinion seem “wrong”.
Beautifully said. Let’s not forget that this game was not targeting solely fighting game fans, but Persona 4 fans (arguably the most beloved RPG of the PS2 generation) so they had to find a fine line between casual and hardcore, and I think given the situation they pretty much nailed it flawlessly. What’s wrong with giving casuals a simple bread and butter that they can style with. As previously stated, it’s not like a total game changer such as a SF4 Ultra. In fact, I think the auto-combo is pretty revolutionary for a fighting game in that it successfully gives players a bread and butter to build off of without breaking the game.
Of course, ArcSys was in a great position…they had more time to focus solely on the gameplay as the entire game world such as the characters, moves, story, art direction, and writing were all taken care of by Atlus. It really was a dream collaboration that benefited both parties, as I know people that have become interested in Persona after the game, and others who’ve become interested in other 2D ArcSys fighters as well.
Ha yup…another good thing is that P4 is coming out on Vita now with new content so people will have updated means to play this classic. I spent over 90 hours tackling the PS2 game and loved every minute of it. IMO Atlus really is the new Square. Their writing, characters, and story development are superb, so it’s great to see it translated so well into Arena. It’s understandable how a person who’s never played Persona 4 wouldn’t be as attached to the characters as a fan right off the bat, but I’m sure they’d still get a taste of the wizardry behind Atlus’ RPG talents. There’s just something fascinating about the Atlus game worlds with their decades of Shin Megami Tensei’s lore that could never really be matched by another fighter. Take something like Mortal Kombat which had like an epic 20 hour single player with full real-time cut scenes and everything. I loved it but when compared to the story mode of P4A, which is in graphic novel format, the brilliance of Atlus story telling just outshines all the bells and whistles of MK with pure writing, character interaction, and heart. Of course it’s not a fair comparison as Arena had an RPG to build off of, but you get the idea :P.
I really hope the relationship between ArcSys and Atlus stays strong. This was such an amazing first entry in a new fighting franchise and the possibilities in the future are endless, especially within the Shin Megami Tensei Universe.
Personally I can’t really understand the hate for any game, since I love every game (BB included), but I can tell you that I don’t believe BB is nearly as complete of a fighter as P4A is. When you say “we”, you’re basically speaking for the (very small) subset of people who think BB is the best game ever made, so of course you love unnecessary complexity and system mechanics that don’t punish risk appropriately. BB is a very unintuitive fighter, so it’s more difficult to get into and does not greatly reward fundamentals from other games, but I don’t think “accessible” is necessarily synonymous with “casual”.
Combos in BB are overall not harder than combos in P4A. The only thing which might make them harder is the fact that you have to memorize multiple character-specific variations, and they’re much longer, and slower. Again, it’s a test of memorization more than timing. The timings in P4A are on average tighter and linked together more rapidly, and therefore more easily dropped, which makes for a higher degree of skill reward in pressure situations.
The game itself is no less complex. It has a superior system. You’re kidding yourself if you believe that the characters in P4A aren’t unique and interesting, or that matchups aren’t dynamic enough. The characters do not play like one another whatsoever. However, I think the main thing which stands out between P4A and BB/GG is the much smaller cast, and maybe this is where you’re feeling some of the simplicity from. BB has 19 unique characters, P4A only has 13, so in that sense your frustration is justified. In that case, you should keep supporting P4A so that we eventually reach 19 characters in this game, and then you’ll like it better than BB.
I don’t understand what it is with you people and the fascination you take in putting words into my mouth.
Not once did I say I didn’t find the cast interesting, nor did I say the matchups weren’t “dynamic”. I’m very well aware that the cast in this game is one of the most diversified I’ve seen in a long while (hell,it very well may be the most balanced fighter I’ve seen in a decade), and again I don’t think it’s a bad game for the most part. I love the Persona games and this was a great addition to the ongoing franchise (even though the others weren’t fighters, it was still good). I just don’t think it’s as good as BB or GG, and it wasn’t what I, as well as what a lot of people, expected it to be. I do not like the fact that you can mash one button to accomplish a BnB into a distortion/super/whatever. I do not like the overall toned down-ness of the mechanics. Try to argue with me as much as you like, these are just my views.
This is how SRK people usually are…saying “A is not as good as B”, translates to “A is bad” and things like “I hate autocombos” translates as “I can’t beat autocombos”.
P4U characters are not as interesting/complex as BlazBlue characters. This doesn’t mean P4U characters are not interesting/complex, though admittedly it helps if you have a good background on the rpgs, which I do. P4U’s gameplay is dumbed down compared to a number of other fighters, it only gives the illusion it is complex at first by introducing a ton of mechanics, many of which don’t really get put into practice often (you’re almost never going to use hops and rolling is not as practical as it would seem because of the startup vulnerability). The game has too many things that cater towards the lower level players…while this is a non-issue at high level play, it gives the illusion to scrubs that they are doing something meaningful, to the point where they don’t try to put in “real work” to get better at the game because autocombos and canned mixups already help them out so much. You get players just trying to scrub out with the same shit and not really putting in the effort that you would need to put in some other games, such as BlazBlue.
Just look at Circus Bear, what were the developers thinking with adding such a move? Using it has nothing to do with how good the player is(except using it to escape), it’s just one of those free attempts to hope that the opponent messes dodging it. It’s worthless to put in a competitive game. The mentality is like
“well I’m getting my ass kicked…but I got meter to do Circus Bear now.”
“oh, he avoided it…but it looks like I have 50 more meter, so lets try it again and hope for a better outcome”
And it’s like this every match for certain players…now yes, it’s partially the fault of the scrubby players, but it’s also the fault of the designers trying to help out these kinds of players.
I think it’s exactly the opposite. Feeling like you can actually fight properly by learning a very small amount of things in the game - without having to worry about execution barriers - might make a lot of people want to learn more and get better.
One of the reasons I never bothered with KoF is exactly because it was so unbearably bad to play if you weren’t already at the point where you were really good at the game. Given that, I never felt like there was any reason for me to bother investing the time to learn everything.
With games like P4, anyone can have a ton of fun playing and feel like they can play “properly” even without knowing optimal combos or proper setups. The easier a game is to get into, the more reason someone will have to want to learn more about the game.
Reads a lot of bitching and justification for said bitching
I was going to go on a rant about how people constantly complain and communities shoot themselves in the foot with a lot of unnecessary in-fighting and semantics, but I think this can be summed up thusly:
Play the games you like. Don’t play the ones you don’t. If you try a game and its not to your liking, STOP PLAYING it and go play something you do enjoy.
I never will understand why people can’t accept that not everyone has the same tastes… Live and let live.
I still like playing P4U and I doubt I will stop anytime soon…but it’s obvious the game has some issues and I was hoping this new patch would have fixed them.