game is less than a week old, its already seen how to deal with it
practice and WATCH THE X-FACTOR
Big ass Indicator of A MASHR X-ing
game is less than a week old, its already seen how to deal with it
practice and WATCH THE X-FACTOR
Big ass Indicator of A MASHR X-ing
yea this was absolutely the first thing that irked me about the game. I heard a rumor that its gonna get patched in… but who knows if thats true. probably not.
I love how everyone in this thread defines broken to be what ever the hell they want it to be.
To me its seems like the most people who are complaining and have the biggest issue with the game are those that SF4 was their first fighting game. Since MvC3 is very different gameplay from SF4 they dont like it. Im having fun with this game although frustrating, as will any fighting game when its new. Yes combos are easy and many things seem very noobish right now, but the damn game is only a week old, im sure there will be very difficult strategies that will be harder to implement within the months and years to come. Many fighting game fans jumped from sfII, to st to alpha’s, to ki, to everything and anything in between. And we all adapted to the different gameplay styles to said game. The SF4 fans on the other hand just like SF4, they tried blazblue and they didnt like it, they tried Tekken 6 and they dont like it, and now they dont like MvC3, why? Because its not SF4! So go back to playing your Ken and mashing dat ShuoaAARERYyuKNcaNNs!! Us fighting game fans will play and enjoy. /rant
^tbh, I think people who complain about games like these are morons. it just happens to be that most of the time, they’re barely mediocre marvel2 or 3s players.
oh dear. it seems that anyone who remotely defends this game is a dick hugging fanboy.
Exibit A
we’re not. we’re pointing out big hole holes in your arguments. and your laziness to work around the game. (not to you personally)
i may be new to this site. but after playing a ridiculous amount of ryus in SF4, and more Akumas in Super, i tried to work around these stratagies with my ken.
And guess what, it Worked!
It’s Unbeliveable isn’t it. i managed to counter predictable stratagies wth relative ease. it’s almost like i was… adapting to the game!
so x factor sentinel haters. yes, he’s overpowered. but you still have x factor too. if you are facing a sentinel/phoenix, don’t go wasting your x factor on some combo. Adapt!
and this is bad because… Sorry for the crappy comparison, but it’s like saying chess is rubbish beacuse it’s too easy to learn. It’s the way you use that counts people. And yes i know MvC3 is Nothing like chess, but the argument is just as flawed. Sometimes i wonder why i ever came to this godforsaken site in the first place.
/Puts Flamesuit On.
On Cross Counter I think someone said “the one who activates x-factor first loses”, in a tone as if it was a bad thing. I don’t understand how that’s bad, the one who activates it first is obviously already losing and thus deserves to lose. Wouldn’t it be way worse if it was the opposite, as in “the first who activates x-factor wins”? Now that would suck.
It’s bad because it strongly disincentivizes early X-factor activation.
Basically, if you look at the way the mechanic has evolved since E3, the trend has been to make it simultaneously the game’s comeback mechanic and… well, more than a comeback mechanic.
*Basically, originally there was only a level 1 XF, and it was only usable if your other two characters were dead. This made it an unabashed comeback mechanic… so later builds made it usable whenever during a match… which ended up not being very good either ( I assume because the mechanic had basically become a tool to guarantee a kill off your opening combo and nothing else ). The final set of builds introduced scaling X-factor, to presumably bridge the gap between the first and second versions… make it a real comeback mechanic, but not purely a comeback mechanic…
But the way the metagame is evolving right now, giving your last character god mode is the primary use of the button, with 2 character XF as an emergency tool or counter XF being an OKAY answer, and 3 character XF being pretty much unacceptable unless you can kill two characters or more off with it immediately.
Which is why, IMO I think the mechanic isn’t tuned close enough to the middle.
Mike ross was raping with ryu, so even he seems viable right now. At the OP, I don’t think there was a video of justin bad mouthing the game, he tweeted it but i don’t think he ever said it on camera. Marn on the other hand has been hating on the game, he disses it in the cross counter vid and the levelUp tourney vid. People need to stop complaining bout this game, seriously its getting old very very fast.
@ihateM.O.D.O.K: Thats not necessarily true, I have seen people use x-factor early to kill a point character, to stop a character from dying from chip, and to break out of block stun to save an assist getting raped. Yea the most prevalent usage of it is to turn sent/phoenix into monsters but thats not to say thats the only way people use it.
I actually feel like the people who are defending this game like a king in chess are the ones who started out in SF4. A lot of these players ended up shitting on the game because a lot of top players complained about the scrubby tactics. So if they start to bad mouth SF4 then they must have credibility too, even though that is the game they got into fighting games with. They see that Marvel 3 is coming out and they get hyped because they know that the hardcore community sees MvC2 as an incredibly skillful game. Now they want to be known as a skillful marvel player when 3 comes out only to find that people are finding it incredibly dumbed down. So they rush in its defense to try and change peoples minds so they can also be seen as a skillful Marvel player.
That doesn’t make sense, if someone thinks mimicking whatever “a lot” ( whatever that means ) of “top” players is the best way to be cool, they’d repeat the behavior here. I won’t get into the dumbed down comment because it’s a waste of time and it’s been argued to death for over a decade.
They don’t.
You, like many others, are overthinking things. Some people will like Marvel, some will not, but it does’t give you an insight into their psyche .
My first fighting game was SF2. Not SF2HF, SF2ST, or SF2CE. Just SF2.
I do have a problem with MvC3 not because I hate the game, but that I want this game to succeed and I feel that if some issues aren’t dealt with it may hinder the game in the long run.
MvC2 was broke in a good way. It was a top heavy game with some rather insane tactics, but at least the top characters matched up well against each other. The thing is while there were infinites is that they weren’t always easy to set up against good players and often required a lot of skill and consistency to use.
MvC3 on the other hand I feel like it is “broken” in a way that isn’t quite as good as MvC2 was. Some of the stuff you can do is retardedly easy for how big of a reward you get. Lvl 3 X-Factor is basically a game breaker IMO. You push a small combination of buttons and you can kill the other guy in 4 hits and do insane chip damage. Hell I have been killed with a lvl 1 super from a level 3 x-factor. To me that is too easy and is the opposite of what made MvC2 great.
yeah I was gonna put the simplicity of that in my comment but that’s just being an arsehole
don’t take the british comment too seriously it was a joke :wonder:
It’s more clear that SSF4 has stupid issues even though that game is supposed to be “traditional”, and the impact of MvC3’s issues are a lot less certain, we haven’t even had any major tournaments yet. You’ve stated with certainty that a game that does not have much room to develop and is not the most logical fighter is going to outlive one that has an extremely undeveloped community and is the sort of fighter that is a lot harder to analyze as a whole within the first month. I’m not the one that has to prove wild claims.
Look in the mirror, and stop fuming just because I insulted your beloved SF4.
Also, I don’t even give that much of a shit about MvC3 outside of fucking around, but your arrogance is hilarious.
It’s been quite some time since I’ve done this overtly on a forum, simply because I find it to be a bit ribald, but I am left at a point where there is little else that can be said without losing accuracy:
You’re an idiot.
The quote has ended nothing. You have committed the logical fallacy of the appeal to authority. Heh, in fact you didn’t even appeal to an authority who was all that great. He was good enough to be remembered, but not enough for his word to be law.
Teichmann was active during an era in chess where sharp, tactical games were just starting to go out of style. Many modern masters disagree with Teichmann vehemently. You seek to throw out my post with a quote from a man who died 85 years ago? Laughable.
Tactics are important in chess no doubt. Not seeing them is the quickest way to lose the game…but to say that they are 99% of the game is absurd. You don’t know what you are talking about, and neither did Teichmann.
This is brilliant. facepalm
I know exactly what I’m trying to convey: The analogy is flawed.
You, however, offered nothing, just a quote from a long since dead player. Oh, and that you’re British. Shit, I wish I could believe that I could win arguments like that.
That’s not what I meant by tactics.
any discussion regarding chess on srk should be banned.
For the love of Sheng Long, the game has barely been out a week and we’re already discussing if it’s broken or not? Would it be too much to ask just to give Capcom a year, or several months at the least to hear what fans have to saw about the game, make the patches to fix the problems, and nerf/buff whatever is needed? I remember playing a Glitched version of Championship Edition, where you could have up to 10-12 projectiles on the screen at once, but THIS game is broken?
I may get a lot of hate for this, but most of you wouldn’t survive the early-mid 90’s Arcades…
In this day/age, yeah, it is too much to ask; 2011 isn’t he mid-90’s.
I think a company like Capcom has enough skill and insight to properly articulate themselves with the resources that are now out there, but that’s just this guy talking.
I, personally, don’t find this game unplayable, short of a REALLY solid bat./D.Phoenix/Sent team, but even letting such blatantly obvious pot-holes like that through the testing is a pretty solid fumble.
Here’s to hoping things adapt and pan out.
In this day/age, yeah, it is too much to ask; 2011 isn’t he mid-90’s.
I think a company like Capcom has enough skill and insight to properly articulate themselves with the resources that are now out there, but that’s just this guy talking.
I, personally, don’t find this game unplayable, short of a REALLY solid bat./D.Phoenix/Sent team, but even letting such blatantly obvious pot-holes like that through the testing is a pretty solid fumble.
Here’s to hoping things adapt and pan out.