I don’t care if the game is easy. If the game is easy, then it’s easy for everyone…everyone just needs to rely on strategy and reaction instead of execution. Personally, I think this is a step in the right direction.
On a side note about complaints, I’m in agreement with Sentinel and X-factor being ridiculous, but does anyone have a problem with the size of the stage? It makes sense for characters like Dormammu, Arthur, and Modok, but it’s way too big for characters like Dante, Magneto, and Sentinel (characters who have above average projectile games in addition to really good rushdown).
I think that guy is just a troll, if the avie doesn’t point it out already. the first post he made in this thread was just as trollish and sprouting same thing…it was just much longer…
^^^ lol. but yes there IS physical execution in chess. its called calculation of variations. younger more able minded opponents usually have a prime for this sort of execution whereas old has been grandmasters, even previous world champions start to lose the faculty as they get older. if you can see 20 moves ahead in a murky position, then you have a huge advantage versus someone who can only see 15. and oh yes, there are errors in that execution. almost all players can calculate a variation wrongly and not “see” some tactic in a a final position or on the way. which will lose them as much as the queeen or king or as little as a pawn. but losing a pawn at high level chess is a game losing advantage and some pros will concede defeat in as little as 5-10 moves into a game if they lose one that they didnt plan on.
authority being someone who lived in an era of less distractions and who exceeded in a game with more substance than the ever changing fighting game community
good enough to be remembered as a top chess player may have more weight than someone who is making a half assed claim against a top chess player
I agree with you, because we are so much more advanced in thinking than chess players of the past- look! we have mobile phones!
go into more depth with this, this is the real reply.
I wish I could win arguements like that too, would mean people would find more depth in idioms instead of reacting like a wild bull systematically.
and I guess you took twenty minutes to reply to that or your ignorant cause you would of read that the british comment was a joke in the post above.
people like to argue but if only they realised what’s most important, too many wannabe lazy philosophers online, oh well.
analogy is a good word, maybe the key to solidifying the fighting game as something respected is to do away with the stylized character images and replace it with abstract shapes instead, sounds mad but thats exactly what the current image of them is doing, turning people mad.
You are full of compliments today! Thank you again kind sir.
I did, and its someone passing off his opinion as fact. I still disagree and posted in that thread where the article was posted. That article is a misleading POS and scrubs like you are going to harp on. Good job of being a sheep.
You cant prove wild claims, you dont have the experience to. While MvC3 will be enjoyed by a lot of people including myself. It wont have the same impact that SSF4/AE has. When you hear EVO the top dog at that tournament is Super and it wont be MvC3. Already top players that I know are saying MvC2 is better and that game is a broken mess. Unless Capcom patches it, things arent gonna change. Good thing in todays gaming world this is possible. All the top players arent quite actually too fond of the game but you play whats hot at the moment. Just wait till the iron cools off.
Alright there Batman,… of course you dont give a shit about MvC3 and this isnt about SSF4/AE. Its about this game isnt as good as people make it out to be. Its fun for shit and giggles.
You sound like me. I’ve been around a bit, never a super hardkore player. I remember watching Justin try to learn MvC2 and the top tier chars always changing. But I never wanted to take the time to learn 5x hyper viper beams and the like. Ill read the theory craft but never had the time to learn the technique. But thats the thing, you needed to practice and practice a combo to get the timing down, diff char size hitboxes, etc.
MvC3. Right out the box im accidentally doing 60%+ damage combos.
I used sentinel because I like the car design back in mvc2, so I used him in mvc3, doing lvl 3 xfactor. I come on here and realize its raising red flags. I came to that conclusion after 2 matches.
Xfactor is tore up.
I like Haggar and Sent, and cant come up with a 3rd yet, so I usually pick someone to just throw at them and feel them out. Beat on em with Haggar and if it looks bad, I lvl 3 Xfc with Sent and call it a day.
Rage mode = Noob mode
I got this at launch and while not thrashing the game I have been trying to learn the moves and see what characters I like/dislike. Then after finishing it quite abit.
All it is for a way for someone who is losing to just recycle one move i.e Deadpool/dante/chris/ironman shooting to get a victory.
Get rid of! It just allows noobs who can’t win to get to victory always used in last 10 seconds and all supers. It also has no part in the game and i cant think of a reason the developers put it in. Maybe so people don’t have to strat to win just block for 80 secs and them go crazy at end.
I play games to fight not to use some stupid power or super bs juggle to win. I am starting to like capcom less and less due to their adoption of the ultra tekken juggles. This has been developing for a while. SF3 had it abit, MvC2 of course, CvT was fairly juggly, SSF4 you cannot play high end without juggles.
I have gone form 10-4 to 10-10 just from people recycling the same beam iron man,doom,chris,dante,deadpool, tron (combo can kill you without you getting back to feet).
Flame me if you want but I will try my best to win without using that mode, and if it comes to a stage that the game boils down to when to use rage mode I will only play friendlies with mates.
P.S If you are on PSN my tag is Tzeench if you wanna vs rank or player you can even judge how I am
When we say execution with respect to fighting games, we’re talking about the ability to consistently and accurately perform the attacks and defensive maneuvers we wish to do, when we wish to do them. This requires a great deal of physical dexterity and coordination, as well as an element of mental time keeping (for timing).
Calculation of variations is quite different. Yes, you can say it is sort of like the “execution” for chess, but what is usually meant by “execution” on these forums is an entirely different thing rewarding a different skill set. I’d be interested though as time goes by to see if fighting game players begin to lose their aptitude much in the same way as older chess masters. I’d be willing to bet that they will.
As to losing a pawn, yeah, that can definitely lose you a game, even below the master level (it’s just usually not recognized that that was what lost the game). That was one of the points I made earlier: the slippery slope in chess is much more pronounced than in fighters.
We can all laugh a little
How did their era have less distractions? I’d think that distractions are a rather relative thing.
Also, I don’t see how the game he played having more substance than the fighting game community has any bearing (apples and oranges).
My only claim against him was that he wasn’t the best (factually true) and his word isn’t law (also true). His assertion is quite contestable.
I never said we were more advanced in thinking. Him having played almost a century ago does merit a look though, because the game has evolved since then. Hell, the hypermodern movement was in its nascent stage, and has continued to develop since his time. It’s quite ubiquitous these days. Games change over time, and so do the ideas about them.
Gladly, but I don’t have the time right now to explicate, but here are the cliff’s notes:
-Tactics only come into the picture through an opponent’s blunder or sound positional play (i.e. strategy, playing with a plan).
-I believe Teichmann was confusing the fact that most games are won with a tactic with most of chess is tactics.
-If Teichman has said “99% of chess games are won with tactics” I would have agreed with him.
-Studying solely tactics won’t get you far (there are a few success stories, but most people fail), which leads me to believe that Teichmann was wrong or grossly exaggerating.
-I do not contest that they are very, very important in chess.
I was really more so referring to the “the quote alone has ended it remark”.
I was typing on a mobile, while conversing with another person, so it took a while. I didn’t read anything else in the thread, so I missed that. My apologies.
Heh, perhaps. I think people would respect them more if they saw what we saw in them. Most people just figure it’s button mashing and there’s nothing deeper.
Please bear in mind that while I do not agree with the chess analogy, I in no way mean to malign fighters. Just because I saw fighters are not very strategically deep does not mean I believe they require no thought. I believe they require more thought and are more competitively viable than any other video game. I just believe they reward a different kind of thought.
Spamming hurricane kicks with Akuma is championship technique. Spamming jab with Dante will guarantee a 70 percent combo thanks to his ungodly sword hitboxes. Spamming projectiles works for 90 percent of the characters due to insane chip damage, as well as the low level ceiling.
Level 3 Sentinel is broken.
You can make the argument that MVC2 was broken, but at least it took execution and strategy to actually make the top tiers into top tiers.
Here, any lame can spam garbage and be viable.
Also, why no building bar on whiffs? Was that just arbitrarily chosen as being an illegitimate form of playing the game? I find that ironic, considering the online environment has been reduced to a total scrubfest.
One more: How bout an actual risk for doing the totally lame team juggle BS? I don’t see why people are free to just swap characters for a prolonged magic series that does 60-70 percent without using any bar without there being some inherent risk in doing it…not just a “woops, I got bounced off…back to spamming jabs!” garbage.
This game is scrubby. Go online, and pick sentinel for an assist, and a character like Deadpool to super jump all day with 'nades. Hell, you can do this with any characters. I’ve done it many times, others have done it, and it works. This game is even more so about zoning, and damaging projectiles than MvC2 ever was. Are you guys going to switch your characters to counter players who just sj, and Sent assist? Too bad there aren’t any players online that have Justin Wong’s Wolverine, and Akuma.
Character 1: Projectiles/Zoning (because that’s pretty much what everyone else does, the only way you can get someone to attack you is to get a life lead with this character)
Character 2: Conventional attacker/rushdown (now that I have a life lead, people are actually game for coming in to fight, as opposed to spamming random garbage from full screen.)
Character 3: Hulk or Sentinel. Level 3 X factor is capable of OCVing whole teams.
I can’t wait till a year has passed and everyone is whining about something different. You guys are funny. There’s nothing wrong with the game. If you enjoy it you’ll get better at it. If you’re just playing because it’s the current trend you’ll never be good.
Crying about spam and shit is just looooool. The hitboxes are enormous in this game across the board, the combos are lax as far as timing and there are no difficult inputs. The only thing I consider ‘difficult’ is how the input window and leniency can cause some odd mistakes if you’re used to games with tighter/faster input windows. Requires some retraining to be comfortable with but that’s nothing big.
It’s a goofy game to begin with. For fucks sake you can play a team of arthur from super ghouls and ghosts, spider man and tron bonne from megaman legends. That’s just stupid. People need to chill the fuck out and enjoy the game for what it is. It’ll be plenty competitive as long as people enjoy it. Nothing will stop that.
You’re scrubby. Simple fact of the matter is that every single fucking time someone whines about “spamming” and “it’s too easy” and “sentinel is broken” that someone is fucking scrubby.
You seriously can’t overcome a fucking hurricane kick? Standing jab with Dante gives you problems? Really? Can’t handle fireballs?
Half you fucking people lay some claim that MVC2 was broken but it took skill blahblahblah but never played the fucking game at a high level in the first place. You don’t even know what you’re talking about.
Oh and for you guys who keep saying “the top players I play with are gonna drop MVC3…” how about some fucking names? People are quick to name drop if they were really top players. No your cousin Ed from the next block who can mash with Sentinel doesn’t qualify as a “top player” just because he beats your ass.
Personally I’m glad people are going to drop this game and go back to SF4. Less ragequitters for me to deal with