Is KoF XII really that bad?

Stay in your corner blocking or jumping.:lol:

A good 2 cent, cause once i got all characters unlocked, colors and taunts. To me there is only Vs and training modes in SF4.

This game is not going to appeal to a large audience. When they mentioned bringing it back to the basics, they really meant it.

The fighting engine is a lot of fun. The game plays well. The basics are easy learn, but there’s plenty of room for high level play. That being said, they don’t package much in the game. No story. No pretty menus. Not many stages. The music isn’t real impressive. No boss. Also the online play is terrible, but that problem will hoepfully be fixed soon.

I don’t think the casual players will be attracted to KOF XII because it doesn’t have the bells and whistles of SF4 or BlazBlue. Hardcore players should love it though. The fighting engine is great.

I just think that the extra options are just there to kill time. Once everything is said and done, you completely overshadow all those modes and are just playing online…

People played every mode in sf IV merely for the entire feeling of “customizing” their main character with taunts, costumes, online tags, etc etc. I doubt anybody goes back to play survival mode again once they’ve collected everything. Once I got all my stuff for Honda, I didn’t bother doing anything, I just went online and stayed there… Only went to training mode to get my timing down.

Casual players just prefer the meats and bones. ie; extras… Serious players as you mentioned don’t mind the extras, but when its all said and done, those players are more focused on leveling up, not dressing up.

Only problem is: How retardedly hard is it going to be to get into the available modes.

Training mode is pretty much guarenteed in a fighting game. You have to have it.
VS Mode? Yeah, if you can get the local controller config sorted out. It takes like 5-10 minutes to set it up if you’re using sticks, even more if it bugs out for some retarded reason.
Online Mode? Enjoy your SNKLOLNetplay.

I don’t hate KoF12, I hate it’s pricetag.

Stay off these forums making shitty posts. Enjoy your hopping, no footsies and very little space control. (fireballs are useless111!1!) That sounds very deep to me.

I think the best part is because you see the SF4 Av, you assume that it’s the only fighting game I play. It’s not.

Your arguement holds absolutely no weight, and it looks even worse in comparison to every point I’ve brought to the table. In fact NOONE’s bothered to address what I’ve said because you know I’m right.

You think Capcom created SF4 in a month, or that Blazblue was even created in half a year? They had just as much as work put into it as KoFXII, only they went above and beyond the call of duty. That’s why both games were highly praised by the likes of us and the casual gamer (you know them, the ones we’re trying to help lead into the joy of competitive gaming).

You want fluff? Fine, every character in SF4 having 10+ colors is fluff. Being able to choose your own control scheme (even in the arcade) for Blazblue is fluff. Downloadable costumes in SF4 is fluff. Console exclusive stages in Blazblue is fluff. Having character specfic dialogue during a story rivalry match in SF4 is fluff, and having character specific specials in any match at all for Blazblue is fluff. Giving animated intros and endings to characters in SF4 is fluff. Giving the most robust story mode in a fighter period with Blazblue is fluff.

Fine. All that shit is extra shit some of us are just whining and moaning about that isn’t there in KoFXII. Apparently Capcom and Ark are in the WRONG for going that far, and people like myself are being stupid for accepting it as a standard, because hell, even Tekken 6 will be meeting said standards (it’s had them on its own for years anyway).

I’ll be a complete MORON and give you that point, but you know what I’m not going to give you? The acknowledgement that there other people outside of the stuck up thickheaded folks of SRK (and elsewhere) that may want to play this game but don’t know how to, or where to begin. Taking away a huge portion of the characters’ movelists may help things be easier to work with, but if we’re talking about people who want to get into this game (aka NOT US) that’s not going to cut it.

That’s where SF4 and Blazblue took it upon themselves to lend a helping hand. SF4 had the excellent challenge and trial modes to help you understand your character, how they combo, fight, which in turn helped you in getting a better feeling of the game. It added immense value you to the game. Blazblue also followed suit and released a dvd tutorial with their game that had top players give their insight on each character and went into detail on combos that helped you establish a firm foundation with which to work with. It even let them use the analogue sticks for specials like CvS2 EO.

That’s why 23,000 people tuned into the stream for SF4, nearly 900 people signed up to play, and almost 200 players entered a tournament for a game that’s barely a month old in the US (BB).

KoFXII gives you a fucking gallery mode, and the same practice mode they’ve had for ten years now. Kiss my ass if you don’t think that’s not a valid complaint to make against the game, because it sure as hell is. Ninety eight percent of the US hasn’t even heard of KoF, let alone bothered to play at all in the past ten years, and this is ALL they’ve given for new people to work with?

They fucked up, big time. If this game dies out before next year’s EVO don’t be surprised at all, because hell, I don’t even expect it to get into EVO anyway.

Shit.

I hope all of you go out and buy it anyway, so these companies can still make fighting games.

Lets not talk about shitty posting, (omg look at my rep bar, its horrible! :coffee:) I have yet to see a productive post from you. All I see is blind hate and bad assumptions. SF4 was never considered to have a good footsie game untill EVO this year. Dont blame the KOF engine cause you cant wrap your little head around it. Didnt SF3 have a useless fireball system and its considered a great fighting game for years?

I dont assume that you only play SF4 cause of your avatar, I only go by the lack of content within your post.

Edit: Online patch has been announced and even besides that Ive gotten games on par and superior to SF4 online. Its only going to get better.

Master Chibi, I appreciate your response to my post (although a bit long).

I understand that SF IV and BB gave new players/current players the chance to revamp their fighting skills ala training mode, survival mode, etc etc. However to say that your points are all valid just seems a bit far fetched.

I’m sure the majority of people on SRK are casual players so I don’t know where you’re going here. I just think that you don’t need all the extra features to sell a game… The only reason every other company is following the leader is because that’s where they make the sales.

I’m sure we can all agree here that once you’ve completed every single extra in the game, your focus goes right back to the vs mode/online play… Lend a helping hand? To be honest with you, all those modes serve no purpose in the end because they don’t have a lasting affect on the player. I’m not going to go to EVO and brag about how I did survival mode and time trail to get where I needed to be.

I would say the only time you get a “helping hand” is when you actually go to tournaments, play with the pros, sit down with them and get some accurate opinions… If you can’t do tourneys then online play is where a helping hand would surely be focused on. Now this entire argument stemmed from the poor online play, ok that’s fine. But I’m sure that this problem will be fixed over time, so be patient.

Who seriously just made easy specials a “plus” in a fighting game? (btw they’re in KOF too)

Are people seriously still having trouble with joystick config? Yeah it’s not the norm and it’s not HDR (the perfect setup IMO) but it’s not a 5-10 minute deal. If it is you just don’t know what you’re doing. You set up A B C and D, let each controller choose a configuration. Not the ultra frustratin dilemma people say it is.

Today’s gamers are soft. God forbid they have to actually work at something to become good at it. Back in the days none of us had these shortcuts or easy input commands. It was either man the fuck up or go home. If anyone finds KOF12 input commands hard they need to get a new hobby.

Lol, 5-10 minutes.

What do you do, stare at the TV until the config magically fixes?

I did NOT mention time trial or survival mode. I mentioned challenge mode and trial mode, along with BB’s tutorials. Those are a huge help to newcomers, and will having an extremely long lasting affect on the player. Capcom and Ark realized people may need help so they went beyond the bare minimum (which shouldn’t exist in this day and age to be quite honest) so they added what they could to help; that in turn is going to help them (Capcom and Ark) in the future. Fans appreciate that.

“Oh, I liked the story in BB, so I’ll pick up this new title they’ve got!”

“SFV? I hope they have the same modes in SFIV, I got alot of it!”

Where as if KoFXII goes the same route:

“KoFXIII? The previous game only had a gallery mode, right? I played that for like a week. Pass.”

That’s why KoFXII is going to fail in the long run, even if they try and throw band aids in the forms of DLC in the future.

@ Project Justice:

Wow grandpa, are you going to tell us about your days in the cold war next? How many miles through the snow did you walk to school again?

So my point still stands, cool.

To assume something will fail based solely on what’s going on now is irrelevant.

I’m sure the game will do fine as long as it steps up and fixes some of the issues the fans are looking for.

Challenge mode/Trial mode/survival mode= all the same to me… We both have our opinions which is why I’m not bad mouthing you, but it’s come to the point where I truly believe these extras don’t really give much to the player in the ending. Yes you can potentially level up slightly by using these modes, but not enough to actually consider going pro or being above average.

I still stand by my point where if you want a helping hand or want to level up, go to tourneys, get used to the fighting scene, save up your money and travel and see what the real competition is like out there. I’m sure over time, KOF XII will have it’s pros and people will flock to see them play, people just want a legitimate reason to get better with something… I don’t think those extra features is one of them imo.

Basically I think it was bad marketing not to appeal to casual gamers. They like bells and whistles and pretty music and story and bosses…etc.

More importantly it’s a great fighting engine. This game has a lot of potential. It’s certainly tournament viable and if they patch up the netcode it could lead to hours of fun online. It’s a greta addition tot he fighting game community. They could have made the package prettier, but the essential game engine is fine.

If you like fighting games get KOF XII. If you just like games, KOF XII is not for you.

200, round trip. Uphill both ways!! Plus we had friggin’ dinosaurs back then, too. We were too busy stayin’ alive to get tired. You got tired, you got eaten, or froze to death. Yeah…you young whippersnappers think Florida was ALWAYS this hot? By crackey, this is a RECENT thing! I couldn’t get the mail without tripping over penguins, back in the day. People had many a car stolen and driven into a nearby river cuz they mistook those lil bastards for valets. Oh, the tales I can tell about way back when, my stars…

Yeah, you’re a stuck up neanderthal fight club reject.

Good shit.

Slightly?

Dude, you’re not even bothering to think about it, you’re just looking at it like it’s just another check point on the main menu, when it’s not. Not even close.

Again, you’re only bringing this up as a makeshift way to negate that KoFXII does not uphold standards created by other games. Noone’s going to bother going to a tournament if they don’t know how to combo in a game that’s part of a series they hadn’t acknowledged for the past decade. The ONLY thing this game has going for casual gamers (aka the people who we want to welcome in) is that’s its pretty in motion, THAT’S IT. Where are they going to from there?

whoa well well said, u should post this for snk to see this shit loud and clear, and dont forget although kof12 has more characters in both games the amount of work that went into the 12 in blazblue and the 16 in sf4 surpass the amount of work that went into kof 12 characters or if anything is on the same par.

u know what u havent said one intellignet thing in any of your post… so what u think doesnt hold any importance to anyone. But please tell me why the bloody fuckin HELL would i take up all of my got damn memory on my hard drive to install kof when games like blazblue and sf4 soul calibur 4 dont have these annoying long ass loadings time? Kof 12 not only loads just per battle, per round also oh hell No muthafucka im not losing all my space for that shit. kof12 should have made it just like all the other games to where no one would be required to do have to download a game thats not 60 dollars worth of content. Kof12 is not worth the download space lol, rather save my space for tekken 6 =p:arazz:

Oh wow he doenst hate the game hes callin out all the shit on what it lacks, there a big difference. Think before you post, like what you post is legit, or that makes a difference mf please.

So in other words you have nothing.

Cool Story girl.