GAME eh? I know one nearby.
I’ll check it out if the patch turns out to be good.
GAME eh? I know one nearby.
I’ll check it out if the patch turns out to be good.
First you started off by saying you played kof12 for FREE on a modded 360. Then you go on a rant about how you can’t use your favorite character Clark as effective as you used to which in total is what caused you to believe that it’s a horrible game. Need I say anymore?
Pirating a game doesn’t instantly make someone’s opinion invalid.
But hating a game because they can’t use Clark well or because it feels different from XI, '03, whatever is a bit over the top.
Game is straight-up not worth 60 USD. All the publisher/developer needed to do to realize this was play console versions of SF4 or BB. Glad I went with my gut feeling after seeing how terrible 98UM and Garou on XBLA turned out and held off reserving this game. SKN, the Future is “No.”
So you buy fighting games just to play the CPU? I see, to each their own I guess.
bboysanstorm’s post was a waste of bandwidth.
People really need to stop crying. As a long time player of the KOF series, I have to say that KOFXII is a solid, beautiful, fun game.
Whoever associated XII with HDR has it spot on. Both of these games were basically re balances of their franchises, with a nice new look, made to be tournament standards. As we all know, KOF has been out of the Major Tournament scene (mostly here in the States) for a long while. The KOF series needed something solid to bring back competitive play, and so they released XII.
Capcom released SFIV with a Launch Party, to raise hype for every type of fan. I had friends who weren’t video gamers, let alone fighting game players, who recognized the characters, enjoyed the festivities, and had a good time. SFIV was a game that could target competitive gamers, old players of the franchise, or players new to Street Fighter or fighting games altogether.
On the other hand, Ignition released KOFXII with an event aimed exactly at their target audience: a tournament. Only a decently competitive fan of the series would be able to enjoy the Underground Tournament at Club Element. As far as I know, Ignition made no effort to market the game to players not already familiar with the series.
Now I might be totally off, but it seems possible to me that all of the people who got into fighting games from SFIV (For good reason, it’s a great starting game.) are looking at KOF and not seeing the easy to learn controls, not seeing Capcom’s hand guiding them in the right direction (Challenge mode to learn combos, etc.), and not seeing the large amount of story content (this year IS a dream match, I believe) that they are used to, so they jump to the conclusion that the game sucks.
tl;dr - This game does not suck. The naysayers are either new players who don’t care to LEARN this game, or old players who hate changes to a series. Please try the game, you may just find you like it. d=
this game sucks so bad…
I am a KOF fan, I’ve playing it since the beginning…
I almost cried after a realized that I spent 60 dollars for
this crap. It feels like a demo like its not 100% donne.
the sound is bad too
LOL coming from a guy registered in 09, and with gief in your avatar, i doubt you played much KOF.
Dude…*98UM and Garou are good games…the reason they were terrible on XBLA is because the netcode sucks…hence, why I didn’t buy it… =(
I’d buy XII if it was like…40$ and had BB or SF4 quality netcode. As it is, it has no single player to speak of and the the online experience is shit.
Correction, they are GREAT games. :lovin:
For the most part I have to agree with much of what Master Chibi has written. Personally, though I have a lot of fun while I’m actually playing, I’m starting to feel a bit down about the game. There’s just so much wrong with it that will keep people away that I get the feeling it will never become popular or have much of a community. I’ll ignore the atrocious lag in hopes that it will magically get fixed by the upcoming patch.
Though I do like the graphics, I have to admit that they’re dated. These days there are great anti-aliasing algorithms available and it’s insane that these characters are so pixelated. The smooth filters just add blur which is not acceptable. My brother took a look and actually thought I was playing an Xbox original. First impressions matter and he’ll never have a desire to play the game. Compare this to VF5 which he thought looked amazing so he wanted to play. As it turned out, he didn’t like the game, but at least he wasn’t immediately put off by the graphics.
The online game search results screen doesn’t display pings so you need to take a few steps in order to see the connection. It’s so painful just to find a decent connection.
There are so few stages, which is a big letdown. Yes, they’re “hand drawn” but if hand drawn means that we only get 3 or 4 stages then something is dreadfully wrong. This “it takes 4 years to draw a character” excuse has grown quite stale. Simply put, if it’s too hard to hand draw art in order to make an HD game, don’t do it. Don’t make just a few backgrounds and throw in upscale low-res sprites, call it HD, and then say it takes too long to do it better.
The music is just not engaging or memorable and there’s so little of it. SF4 and BB had tons of music, enough for each game to release a 2-disc soundtrack!
Loading screens are everywhere…even in between rounds for Pete’s sake!!!
No combo training or tutorial. No, it’s not absolutely necessary, but it helps to get newer players involved right away.
Single player options are almost non-existent. A quick time trial and that’s it. No intros, no story, no “fluff” that helps to create an interesting universe for the game.
The menus are like a case study in how not to create easily navigated menus. I seriously can’t believe how bad they are in every step of the game.
In general, if this game was released a few years ago or even maybe last year it would perhaps be ok to provide so little actual content or polish. But when SC4, SF4, and BB have already been released with so much content it makes KOF12 look like an unfinished product. Tekken 6 is going to be heavy on the content and functionality, as well, so KOF could be easily forgotten.
Sigh. Sounds like someone has a case of the Mondays.
Really, KOF gets a bum rap (for years, actually) because of the graphics. For a long time people hated on it for that and really that alone.
Really, you should’ve seen what SRK was like back in the day. The hate was so thick and juicy that you could cut a piece off and fry it up. It was that bad.
The fighting game drought of the past few caused a lot of folks to expand and try new games, KOF among them, and it caused a great deal of reconsideration about how the series was treated as people were realizing, “hey…this is actually pretty good.”
There was a point when the harshest critiques looked at KOF 98 UM and called it one of the best fighters ever made, and amazingly there were SF-players who (before either was released) looked at the progress of SFIV and KOFXII and opted for XII.
But in the months since, SFIV came out and things started going back to how they were in the day where anything that wasn’t SF was hated on with extreme prejudice.
SNK really had something big to prove with XII; it was labeled as the “Rebirth” after all. And to see them drop the ball with the netcode (with the netplay being made a big deal about with XII from the interviews), as well as the loading times (installing it alleviates this, but it loads as quickly as other games [SFIV/BB] do without an install) just leaves me at an impasse.
(Edit: Gah, accidentally hit a keystroke that posted the incomplete message.)
I love SNK and I love Capcom, even before they made fighting games. Hell, before some folks here were even born. There’s only one fighter from each company I haven’t played and that’s only because I didn’t have any access to them (Buriki One from SNK and Capcom Fighting All Stars.
The thing that came to frustrate me were the communities. Word of mouth goes a long way and a lot of folks (from both sides) hate on games they don’t know anything about just because they somehow think that they’re supposed to, and it, in my opinion, hurts the community as a whole because it’s always divided against itself.
Which, to an extent, I can understand: the fighting community is highly competitive (it is the nature of the beast after all). There’s just a general lack of respect that brings about a lot of conflict that really shouldn’t exist in the first place.
That said, I realized something recently about the SNK community that I believe leads to why things are the way they are, and it’s something that I’ve certainly been guilty of.
As harsh and as unfair I think the Capcom community can be at times, I can certainly agree with that when there’s an issue with a Capcom game, they hop on it, and it is generally something that doesn’t exist from one game to the next.
The SNK community tends to make excuses as to why that particular issue is there. Don’t get me wrong, a lot of those excuses (in the past) have certainly been valid, and I’ve certainly put myself out there as expressing those excuses with other folks on the scene.
But there comes a point where you’ve just got to become a hardass towards the things you love for the benefit of it, and I feel that’s the case for XII.
The loading times (again, alleviated by installing the game, but you shouldn’t -have- to install the game to get the load times other games get out of the box), the netcode, the sense that it’s unfinished…those are very valid complaints and some that I share.
People who have known me have asked why I’ve been so harsh on XII and it’s because I want so much for it to succeed. I’m tired of having to make excuses for SNK and watching it not the respect it really and truly deserves for its contributions to fighters.
As a KOF fan, do I think that KOFXII, is it worth buying? I think it has a lot of potential. In it’s current state, honestly I’d have to think twice.
Without the netcode issues, I would say “yes,” because the groundwork is good. But it has a way to go before it is what I’d consider KOF. They need to inject more moves into the characters (some chars have less moves than they did to begin with), the personalities, the depth…it’s not quite there yet.
Give it a fair chance, because as a fighter is actually quite good. It’s just not all it could be just yet.
I have to agree. Being a series die hard since inception, I was skeptical when I first saw screens for 12 and how different the gameplay looked. It has all the KOF bells and whistles, but looked much slower. After getting my hands on it last Friday I was initially disappointed by the terrible net code and slower pace of the game. Three days later and my tune has changed. While the net code is unforgivable in this day and age (hopefully that patch tomorrow will fix things), the core gameplay is fast, stellar, and completely KOF at heart.
SNK touting the game as a Re-birth is quite fitting. Paying 60USD for a game if released on the Neo Geo I would have been more than happy to pay 300USD for is a steal for a long time fan. For new players to the series, the game is EXTREMELY light on content for the casual player and gives little incentive to learn if only messing around with it for a short time. Give it some time and we’ll see how the game’s impressions change after the net code is revised.
How about waiting for the patch? Last I recall BB online on release was ass untill the patch was out.
As for the online, it ranges depending on whom you play. Im playing my local friends in a room of 3 and we have a great connection.
Hmm, is it me or is it hard to pull off
qcb > hcf
qcf > hcb
But found out that.
qcb > qcb > forward
qcf > qcf > back
I can’t believe you guys are still having problems with loading. Mines never goes past 2 seconds…
I can’t say I have a problem with that particular execution, and I’m not a stick master by any means. In fact, until you wrote that I’ve been convinced that there’s major input leniency in the super motions since I basically never miss them.
Regarding the loading, my own complaint is not that the load time is long. It’s just that the jarring load screens happen so often. Between-round black load screens should not exist.
All I can say is, as a package, its not worth $60.
Without good online, or a good local scene, NO fighting game is worth shit. And stripped as this game is, it would have been better suited as an aracde/psn release for $15.
As much as I hate HDR, that game had more effort put into it, and was just a $15 download.
Good shit, Ghost.
PS3 owners already got theirs. General consensus is that the lag is only marginally decreased. =/
And holy hell, LMFAO @ MezzoForte’s ID picture.
Mr. Big speaks the truth.
well they killed ralf thanks snk and It looks pretty n all but the backgrounds get annoying and it just dosent have the feel thet 98 did grant it my stick is broken so im using a 360 controller (ewww) but Idk Im not too happy right now maybe after playing for a bit ill have a change of heart