Ah, thanks! I looked at Dream Cancel before, but only at the main page tutorials, not in the forum. Time to read through some threads!
IKR!!! I guess is because we have been playing SNK games since the begining (mere assumption on my part about you, Im hoping). I can do all the missions of everybody in my sig thatās in KoF up to level 7 ~9 (except Im stuck on Clarkās lvl 5) however I cant do Ryuās M.punch XX FADC XX M.punch XX FADC XX Shoryuken trail to save my kids⦠SMDH.
i can do most of KOFs trials with a few errors here and there, but you could blindfold me in mvc3 and I can do a fair amount of SF4ās one-handed so I have no idea where you guys are coming from, even the links in KOF give me more trouble than sf4ās (probably has to do with years of practice though).
so far KOF has been challenging but really entertaining regardless, itās piss hard at first but when you get a feel for it, itās just so smooth.
I can do almost everything in SF4 at the drop of a hat but I suck at this game so hard.
lol my āexecutionā getting exposed through this game. canāt do any dbl hcb super cancels with goro on the right side, cannot for the life of me super cancel from c.lk, nor have i yet to do the cl.C, d/f.C, super combo. donāt think ill ever end up using any of those (can land the cl.C d/f.C hcb,f+C ez and the damage isnāt that better) but still. and these kim combos wtf. so much shit
The trial mode really put me off. Iām gonna try thr SRK guide and see if thereās anything easier and practical to practice. Not even so much because I care about playing KOF (I know of 2 people total who take the game seriously) but because I think if I can get this one down I will never have execution problems again.
The difficulty is coming from the timing. The actual controls are very lenient in KOF, however the timing is something completely different if you are coming from Street Fighter. Even before tackling the combos, you should take it down a few notches and just get used to canceling normals into specials.
The only real trouble im having is working in things like low pokes to standing pokes in combos. Either im too fast or to slow and its just gonna take time to figgure that out.
Same here at the beggining, after playing KOF and try some vanilla SFIV bnbās it was really hard for me.
If youāre talking about moves that can/must be done in the air, I, too, had problems doing certain air moves (Leonaās one DM, for example)⦠ones that didnāt give me that kind of trouble in other KOF games. I think itās because characters donāt seem to spend too much time airborne. Iām using my modded SFIV SE stick for this game.
One thing I noticed that was odd, was that, after I inputted the moveās motion, and immediately jumped before pressing the button needed⦠the move was done in the air.
e.g. do Orochinagi motion (qcb, hcf) on the ground, immediately jump like itās part of the motion, then hit A/C = Air Orochinagi. WTF?!
Otherwise, I kind of agree that the input is super lax compared to some other KOF games (especially in the KOF94-95 era)⦠but itās a little jarring coming over from the latest lot of fighting games.
Dunno, I play Dualshock 3 pad by default and I could do everything I want to do. I even almost have Leonaās main HD combo more or less down pat.
Itās known as a tiger knee motion (writted tk).
Very useful with a lot of characters and allowing some things which wonāt be possible without it.
By example instant V-Slasher with Leona, some instant overheads are working like this too.
But itās not KOF specific, itās possible in SF4 too, instant air tsurugi with makoto are done like this, same thing goes for cammy instant air canon strike.
Iāve never played KOF seriously before but I love the game so far.
Arg why is comboing after Kingās slide so infuriating?
Itās like so weird, going from df to f to back half a circle is like ARGGGGG
Hmm, Iām not really having any problems to cancel her slide into hcb.K, although I can be a bit sloppy on one side. You can cancel the slide quite late, so just take your time to do the motion. I usually just do the slide, let the stick go neutral and do the hcb.
Hmm, Iāll try that.
Ew that like solves my problem completely!
Thanks!
Itās not as bad as you think, itās the timing that throws me off slightly, but coming from non shortcut fighters (anything non-sf4) itās normal execution wise.
Good. You beat me in Crack 2 enough⦠and now I suck at it even more⦠MvC3 really fucks your execution up. Nick⦠letās play. Youāre only in Rochester, so we should have a decent connection.
EXPOSED!!!
jk
KoFXIII is great.
This game is just ailen to me. Close heavy normals coming out faster than jabs and shorts, and the incredibly long super move motions with little time to cancel. Its my new crack but boy is it hard. I donāt think Iāve won a single game and Iāve been ocvd multiple times
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