I know that this guide is for the Xbox 360 versions of Mad Catz’s Street Fighter IV FightStick Standard and Tournament Editions, but I thought that I could get some help with modding my friend’s PlayStation 3 FSTE. Let me know if I have to move this post since the last thing I want to do is get under anyone’s skin. I just want to have some clarity that my idea might work even in theory.
Okay, first off, I’d like to establish that I’m not using the PS3 PCB for anything at all in this mod in terms of console compatibility. The PS3 and PlayStation 2 functions will be taken care of by a Multi-Console Cthulu and the Xbox 360 side shall be handled by a 2009 Mad Catz common ground controller. However, although the PS3 FSTE PCB won’t be used, I still wish to use the Turbo and PS button window for the Lock Switch Mod, the RS switch for changing consoles, and the PS Button as…well, the PS Button.
Although I have no pictures or a diagram, here’s what I was thinking:
I would solder up the button contacts and grounds to the terminal block since the PS3 FSTE doesn’t have that convenient little alternate soldering point bit sticking out of the Turbo/PS Button window. Those button contacts would go to the Cthulu, which will also have inside of the screw terminals wires coming from the button signals from the Mad Catz X360 controller.
Now, to get the dual USB console functionality, I would have to use the Imp. To the Imp would go the USB cable from the FSTE going to the GND, D+, D-, and VCC of the USB jack. The Cthulu’s D+ and D- would go into the Position 1 D+ and D- of the Imp and the X360 D+ and D- would go to the Imp’s Position 2 D+ and D-. The Ground and VCC points on the Cthulu would go in a pseudo daisy chain first to the Cthulu’s Row #2 Voltage point and the X360 controller’s Voltage point. Same deal with the Ground point on the Imp; it’d go to one of the GND points on the Cthulu’s terminal blocks and a GND point on the X360 controller. Hopefully I have this correct.
The biggest questions I have here are how to get the PS, Lock Switch, and RS switch to work on the PS3 FSTE PCB. Now, if I know my basic electronics correctly, due to the fact that the FSTE PCB is perpetually without voltage, the entire damn thing will act like a giant ground meaning the PS button will always be pressed, the Lock Switch mod won’t work, and the RS point will be perpetually activated meaning the Cthulu won’t be able to activate for PS3 use and the Imp will always switch over to the Xbox 360 PCB. At least that’s what I’m thinking. To remedy this problem, I was thinking of running additional wires from the VCC and Ground points on the Imp to the FSTE’s VCC and Ground points, just for the sake of giving power to the PCB and adding it to the network of common ground. Now, even if it’s not actually functioning for anything, at least since it’s getting the same voltage as the rest of the array, I should be able to then use the Lock Switch, PS button, and RS point with ease, am I correct?
I apologize for the long block of text, but I wanted to be as clear as possible.
Also, I didn’t see this when I read through the thread, but I’d like to know when I start modding my own Xbox 360 FSTE. Why, in Bomberman’s diagrams, does it say to make the Cthulu take the Position 1 D+ and D- points? Is there some reason why the X360 FSTE PCB can’t take the Position 1 D+ and D- points?
Thanks in advance. Whoever reads through this deserves a freaking medal. :china: