I don’t even get why he’s complaining about corners in this game, considering Injustice gives you specific stage mechanics in the corners to prevent the heavy onesided-ness of the situation. Yeah, corner combos do alot of damage, and you are under heavy pressure in the corner, but that’s the point- it’s a disadvantegous position, and so you have to play around it, you can’t just keep backing away from your opponent. In Injustice, you can use the stage mechanics in the corner to get out or counterattack if you are under pressure, though I get the feeling that it is still a bad position to be in. This game doesn’t look to be like UMvC3, where you can carry people to the corner from just about anywhere on the screen, and the maps have been shown to be massive. This is a non-issue.
@Mendis, so you’re just ignoring all the parts of the match that didn’t involve corner combos? The baits and punishes, the meter management, the hit confirms? Those weren’t even big corner combos. Watch a good Johnny Cage or Sub Zero match. They have some retarded corner combos. And some characters, like Cyrax and Scorpion are better off fighting out of corners cause they lose reset options.
If you want to boil MK down to corner combos and breakers, than all marvel is air dashes and assist spam, all SF4 is backdashes and reversals, all kof is short hops and rolls, see how easy it is to simplify a game when you have no idea what you’re talking about?
Look, I get it, you don’t like how MK plays. Most FGC members don’t. That’s why the game fell out of WNF and off the average stream monster map after PDP. Nobody knows how it plays, nobody likes how it looks, and nobody knows any of the players. But we are here, and we are supporting it, and we are happy as shit to finally have a game that works. Unfortunately, this is the first of its kind and it literally does not exist outside of the US like every other fighter at Evo. How exactly is it supposed to garner the same numbers (at the most expensive tournament in the world) as games that have effectively existed for 20 years?
That said, even if your input was valid (or warranted given Injustice is a YEAR away) it wouldn’t change the fact that Injustice is already way different from MK (No block button, trades, consistent frame data) and we have seen diddly squat in terms of actual gameplay.
Being locked in a corner combo and losing 50% of the health because of that, is not the same thing as having an opponent who has the ability to dash around, bring in Assists (who can get punished), roll around, hop, backdash and so on, since you can do the exact same things and it becomes a mental game, where only the better guy wins.
Corner combos are a part of the fighting mechanics and if a game focuses so much on them, that you totally fail to see how unique a specific character is, then it’s not a bad thing. Yeah, UMVC3 has corner combos as well, especially when Zero starts his lightning loops, but in most cases you see the UMVC3 characters go fully out. They threw all their fancy shit out and every character feels different, but when it comes to Mortal Kombat 9, it turns into a game where you’re trying to execute good corner combos. That is a huge difference.
As I already mentioned it above. I am totally hyped for Injustice. I want that game to succeed and fucking surpass the Capcom fighters by a mile.
No matter how Injustice will actually play like in the long run and no matter how much DLC they throw at me, I’m going to buy that game and main it as a fighting game, because I love how it looks like. It looks even better than Soul Calibur 5, which is the best looking fighting game in my opinion.
It seems to play interesting and I’m diging the stage interactions.
But the game is being made by NeatherRealmStudios and chances are high that they stick too much to the Mortal Kombat 9 style of fighting, which is by far not the best. In most cases you can’t come up with a level of skill you can in something like UMVC3, a game that offers you so much more.
Yeah, Injustice is going into the right direction and I’m loving that, but I want it to fotm-roll over every single other fighting game and for that … all bad aspects need to be erased
And I’m just hinting out what could ruin that game … once again: IN MY OPINION!
I don’t understand your logic. You say you dislike corner combos because they do too much damage, but then say it’s ok in UMvC3 despite the fact that in UMvC3 you just get straight combo’d to death in the corner. But it’s ok because they throw out all their fancy shit and each character feels different? Ok, well, this game will have fancy shit with each character feeling different, Grundy piledriving your face off will probably feel different from Flash slapping your shit so many times you’ll think you’re fighting E. Honda.
I highly doubt we’ll see this game focus on corner combos, in large part simply because of how large the stages are horizontally. There’s alot of reasons corners aren’t going to be a problem in this game, stop thinking this is just MK9 with DC characters, it’s a different game from the ground up. Yes, it’s the same developers, but they haven’t given us a reason yet to believe it’s going to be an issue, in fact what we’ve seen points to them doing a lot to alleviate your concerns.
You guys are yelling at a brick wall(a brick wall that doesn’t know what it’s talking about).
Ignore Mendis, even if 80% of shoryuken told him he was wrong he’d still try to pull ridiculous counter points out of his ass like a gay magician.
Check out batman/superman: apocalpypse
http://www.gsmovies.com/movie.php?id=12771
The final fight was very good, I really liked the final fight with Darkseid.
As for the hype shit, let’s get hype about good games, not hype about hype.
Don’t go all butt-hurt on me, because there is someone on the internet who does not like what you like.
So take this advice and lube up your butt in the future, before entering a conversation with other people.
But yeah, I get your point. You think that tournaments don’t matter at all for a game and that the only thing that makes it successful are the sales. That my young friend is the perfect example of what happens if hype sells the game (Resident Evil: Operation Raccoon City anyone?) and the game does not deliver in the end. Mortal Kombat VS DC? All hype at the beginning and high sales in the end.
If the game does something right and has a huge part of the fighting game community, then it has a much better chance to shine and have a much longer life-cycle.
And that huge part of the community is actually the tournament scene.
These guys show the real dedication to the game. These guys come up with new technology, new combos and new discoveries overall. You’re just some random guy who insults other people over the internet and smart people don’t take guys like you for real at all and that since 200-and-good-day-sir.
This is among the most inaccurate things ever written about MvC (any of them) or MK9. How many Wesker users do you think actually know he has a projectile counter?
Edit: Dude, if MK9 doesn’t have a tournament community or people creating tech who are all those people who keep showing up at MLG and Evo? Stop. Seriously. You don’t know what you’re talking about.
Mortal Kombat 9 = around 300, right?
UMVC3 = around 1500, right?
MvC3: Descendant of many games competitively played for years by players across the globe
MK9: Came out last year, only released in US and EU, all its predecessors suck.
Edit: The numbers are irrelevant. This isn’t a dick size competition. You think because its not the number one game at EVO its not competitive? So I guess Smash, KoF, BB, GG, and VF don’t have communities either? SFxT was at EVO, does that make it popular? No, its just as hated as it was yesterday.
People have been playing UMK3 for over a decade. The MK community is alive and well.
So nostalgia is the reason why MK9 can’t compete with the few well accepted Capcom fighters?
UMVC3 and MK9 are skill- and technology-wise on the exact same level when it comes to individual player skill, the opportunities, the comebacks, the variety when it comes to actual high level play and so on?
I’ve never said the only thing that matters in a game is sales, don’t twist my words.
This is what I said:
Stop trying to make shit up so you can feel like you’re right.
The thing that matters most in a video game is fun, because its a game, people play games to have fun.
The game can be completely broken but if thousands of people are having fun playing it, it was a success to some degree.
And no one cares who you like or don’t like, get over yourself.
You aren’t important enough for people over the internet to care about you, if you want someone to give a shit about your opinions go to your family.
Nostalgia?! I don’t even know what point you’re making any more. Are you saying MvC3 and SF4 are just SO GOOD that 2000 people play them competitively totally independant of the 10-20 years of experience with functionally similar if not identical gameplay produced by Capcom prior? Like back to block and super cancels and chain combos are new?
Seriously, what point are you making? The only way Injustice can work is if it becomes SF? Because it already looks to be way more SF than SFxT is.
Everyone in this thread thinks you’re full of shit Mendis.
And since you don’t like this game or MK why are you even here? Do you just go to places you don’t like just to troll people?
Injustice is going to rock don’t try and spoil the hype.
oh no, he loves it and its hypothetical DLC. He just doesn’t want it to be anything like that other game the guys who make it make, you know, the one nobody except all the people who play it like.
I wish they would release some more info already, at least do some viral marketing or something.
Fact is that the Capcom games have a much bigger community, much more people online to play with, much more provided online content to begin with, much more hype surrounding the game, much more frequent discoveries to enjoy, much more everything, simply because these games appeal the masses.
Yeah, MK9 is a good game in it’s own right and it has it’s followers but in the end of the day it could do better. In the end of the day it could provide more everything, but it doesn’t. Injustice has the opportunity to make that different and yes you’re right, it already looks better than the shitty SFxT that got into the tournaments only because it’s a Capcom game, yet even the enthusiastic Capcom fans don’t give a shit about that game and we probably won’t see it in the future, if it doesn’t change drastically.
But where MK9 has the corner combos, which play such a huge role that they’re basically everything we see, SFxT has that stupidly easy combo-setup to make and that’s the most common chain-combo link which works frequently for everyone.
Injustice needs to step away from something like that. Corner-combo-juggles should get eliminated. Not because that’s something that ruins MK9 in my opinion, because - as already stated - it makes the characters less unique, since they don’t use their amazing abilities, but very often simple combos to maximize the damage in a corner.
Injustice needs to go over the top with the abilities in the game so that you have a gigantic variety when it comes to executing all kinds of fancy combos and something like that is possible in UMVC3. No, I don’t want Injustice to be UMVC3-2, but I want it to be able to achieve the same amount of hype, if you’re a good player and know how to use all the various abilities you have.
And yeah, I love Injustice and even the DLC that will come along (which is a bad business practice, but who’s complaining).
you can always jump on twitter and read the daily boon trolls about character inclusions and fatalities.
okay, last time; EVERY GAME HAS BULLSHIT CORNER COMBOS. ALL OF THEM. ITS WHAT CORNERS ARE FOR. Watch the KoF grand finals, watch the VF finals, watch the Tekken finals, watch any marlinpie match video ever.
It’s mind boggling that a SOUL CALIBUR fan is trying to call out any other game on corner garbage.