Sengoku Basara X
Killer Instinct
There are plenty of other games that died that didn’t have infinites and games that survived that did have infinites so yeah…
History repeats itself but times change also. We’ll just see what exactly this is soon enough.
Dude, you have 3 characters, no guard breaks and a bar that says “blow up a block string” in a game that is already full of ToDs. One more ToD is not the problem with the game.
Unblockables on entry and incoming mixups are getting nuttier.
It’s not even the ToD aspect that I’m irked by (not that ToD are really happening that much in actuality).
There is no game that survived with a heavy amount of infinites.
Yet…
Xmen vs. SF only really got lost in translation of all the other new stuff that came out.
I mean really Alpha 2 died and there’s no infinites in that either and it’s a pretty respected game in the US.
Games die mainly due to times changing.
What is this ‘yet’ crap. That’s logically fallacious.
early vs games were not really in the tourney scene >_> if that was the case mshvsf wouldve been huge
Well when plenty of games have died without having infinites…I don’t see it being that bad of a logic. If you make it appear that games majorily have infinites when they die, then yeah.
Gee… I wonder why…
All I know is the early vs series didn’t die due to infinite, they died because they didn’t have a MVC2 level scene. The early vs seris games were poverty games, but MVC2 survived because the community keep noturing MVC2.
The cast having infintes won’t destroy a scene, the scene itself will decide the game’s fate.
Man, I got in a discussion once where I argued that the main thing that determines if a game ‘lasts’ is whether there’s a viable sequel… People went nuts.
it was because no one explored the games. james chen had an interview about it
the vs series was laughed at, it was considered like smash bros, fanservice fighter. it wasnt until the end of mvc1 and mvc2 when people started realizing it was awesome, then they went back and discovered stuff in the older games
XvSF might have been better than MSHvSF but no went back to it. Says a lot.
And the “this game had no infinites and died” is faulty logic and not what we’re talking about (games with infinites).
I mean yes, but what little that was explored wasn’t exactly charming.
Alot of the mentioned games never got much of a chance, but games not named SF or MvC don’t get much of a chance really.
Back in the day, it was just game not named SF. So when they dont even manage a good first impression they get left to die very quickly.
I wouldn’t trust James Chen to go outside without his helmet on.
Regardless infinites alone don’t really kill games. The people who played those games didn’t go “well this game has infinites so let’s just stop playing…now”.
Maybe transition to ‘brokenness’. Are the infinites of a nature that really really pisses people being combo’d off and makes them not want to play?
Then you have a problem.
(Before it comes up: People who say ‘broken is good’ are actively retarded, and I’ve lived with actually retarded people for my entire life, so I know what it looks like)
most of xvsf’s stuff was discovered while mvc1 and mvc2 were being played, the game never had a chance to live or be killed.
From what I saw the infinites themselves weren’t enough to stop the game from being played either. At least it appeared like an MVC2 without hit limit for comobs.
Pretty sure that happened for a few of those games listed above. Once you found out you got hit once and that was the round, it wasn’t worth spending quarters in. You’d play a game where you had more chances to actually play/win.