What I don’t get is how these work exactly. As we know TACs cap hitstun but as soon as your character touches the ground the hitstun returns to normal. I was thinking this might have some glitch where it doesn’t register you on the ground if you’re holding up and rejumping straight away or maybe it involves you recovering from an air normal while you land and instantly cancelling that into the rejump and it not registering you on the ground. Seems like if we figure this out, everyone’s gonna have an Iron Man MVC2 infinite…
I think it has to do with air dashing. So far we have only see it work with 2 air dashers. Trish and Mag. I’m wondering if it works with characters who don’t have a flight and/or some sort of tri-dash.
Yeah but trish’s loop doesn’t involve airdashing at all. It’s [J.M, J.H, J.df+H, qcb+L, J.M, J.H]xN. The airdash or flights at the beginning seem only to be for getting the opponent at the right height to start the loop.