Infinite floodgates opening

TACs are not the problem IMO. As a concept they are awesome. flashy, stylish, a bit anime-y…pretty much perfect for the vs series! I think countering a TAC should be something like a burst wasting a bar (oh noes, burst in marvel!!!).

the rest I agree on though. add floaty physics too.

I don’t think TACs are that bad… Sure they’re kinda stupid, and the risk vs reward is a ass backward, but they’re not dominating the game or anything (or are they? lol) They only time you really see them now is if a character’s current combo won’t kill (off a throw or something, or they don’t have meter), or it’s a Phoenix match. There’s very often a better option than going for the TAC, it’s just that it’s so brainlessly simple and adds a whack random factor that pisses people off I think.

They should just give the breaker some sort of big reward for breaking (gets to combo / meter / etc) because I think right now that’s the dumbest thing about them (infinites aside, heh).

I think they could also go the MvC2 route and have the incoming character lose red-life, and also with DHCs too… It seems a little stupid to me that the only way to lose it is from hard tagging.

He could I’ve been properly placed in it before. Sucked but I gave the guy props for it.

Storm can do hers midscreen but the timing is iffy due to the fact that she can sometimes dash under the opponent if your timing is even slightly off. I’m working on that though before I go to side exchanges. Her air options really aren’t as good as they may seem.

Personally I’ve always thought TACs should cost meter to do and should still cause the incoming character to lose red health etc. I agree the whole guessing part of it sucks but there’s no reward for countering them and there is no risk in going for them. Even Aerial Exchanges in TvC if I remember correctly took red health, unless I’m just recalling times when people were in baroque mode. That game was fun. Anyways, TACs should cost meter and cause you to lose red health and be more reactable to. There should be no reward like gain meter for correctly TACing in said direction unless you counter properly and that reward should be a standard amount of taking away one bar from your opponent and giving it to the the countering side. On top of that the counter character should either drop straight to the ground to combo or their character should automatically switch to start their own combo but either way the person who got countered should be open for punishment.

You know I don’t think I"ve seen any of the infinites in real play yet.

theres a reason for that. Most of the infinites are hard. Only place ive seen them in real play was in the FGTV stream where PR Rog did, while i was there, up to 5 reps or so.

It’s gonna happen.

Not quite the same there.

The reason why resets will always be safer than TAC’s is that in when you go for a reset and it is successfully blocked…the person performing the reset still gets heavy frame advantage and opportunity to hit you again. Whereas if someone breaks out of a TAC your positional advantage is reset to the back of the screen and that’s huge.

You don’t want to try to go for a kill combo every first hit you land in a match if you will get reset to the back of the screen if they break it. Standard resets keep your positional advantage when they are successfully defended against. TAC’s do not and that’s going to be a big issue top players will be thinking about when trying to win a major.

Not to mention there’s nothing wrong with helping characters that normally can’t TOD do so. The fact that that Zero can kill you in one combo with one meter when he really shouldn’t means everybody should at least have some way to do it. Cuz god knows its retarted he can spend one meter or when optimized none at all to kill most everybody without TAC’s. While She Hulk still can’t and got nerfed considerably harder than he did.

This is a really weird statement/request considering the reason the infinites even work is because of the TAC’s. You can’t be gung ho for the infinites but ask for the removal of TAC’s unless you’re just trying to look ironic as hell.

This post just shows how people are far from thinking straight about this shit. Which is a result of the infinites not being a part of regular tournament play. So everybody is still on ultra theory mode apocalypse edition about this shit.

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I don’t totally disagree with you, but man you are exaggerating. TAC should never have more than a 66% chance of hitting, and when you factor in which bonus they need at that time and what directions that character can infinite from, you should be able to make it 50/50 at worst. It’s sort of like taking a multiple choice test. TACs are more of a way to get a ToD when you don’t have the meter or optimal setup to do it manually. It was like that before infinites, and it’s like that now.

My Bnb without TAC does 1.05 million damge off one meter. I’ll learn the infinite with Dorm, but I’m not going to pass up a guaranteed million to hopefully get the same damage and some meter. Even if you have the infinite down, going for a TAC is is not worth it when you have a meter or two to just kill that character. Yes, you could end up with five bars and still kill them, but anyone who’s been playing this game knows that killing a character is worth so much that you just do it as efficiently as possible and don’t fuck around being a penny pincher with your meter.

I’m not “pro infinites” or anything, it really depends on how many characters can do it off multiple directions, but if you have a less than 1% success rate in TAC breaking it’s not the game’s fault.

Actually, the double TAC trick makes the odds much lower than 33%, and then when you factor in the possibility of a jS reset because you are guessing TAC at all…

The situation is extremely skewed in the attackers favor.

That’s not even really the most offensive part. The offensive part is how dumb it is. What are you gonna to o get better at TAC’s? It really has all the competitive value of Rock, Paper, Scissors… Except without the tie option.

Top players always find a way to make easier stuff more complicated. Its going to be knowing when to use them that.ups the mind games from those that believe in the message forum theory of throwing them around on every touch.

3rd Strike was/still is considered by many to be nothing more than a RPS heavy fighting game but people who truly play the game knows it goes past that. Parry fishing all day is nice at lower levels but at higher level blocking and whiff punishing becomes more important.

Just like “3S is ramdom” was the message forum theory about 3S…“TAC’s are random” is the message forum theory for UMVC3. There are elements in both games that aren’t super structured, but the more structured options are always safer and create match wins more consistently in both games.

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Really??

People are get reset because they’re mashing air S during the TAC? Really? People actually do that?

No offense, but that seems scrubby as hell to me. Personally, I think if anyone gets hit by a reset because of this, it’s their own fault.

Actually it’s not that uncommon. You see it alot in matchups involving Phoenix where the TAC meter steal is more relevant.

I don’t really have a big issue with that sot of “reset” it’s just it add more to the TAC situation where “you lose” the TAC.

I expect This will become more prevalent as an option because the threat posed by TAC is so much higher now.

I wonder what it would be like if they had the early build tac counter where you would get to tac out of your opponents tac.
Player 1 attempts to infinite player 2 with a tac
Player 2 guesses correctly
Player 2 proceeds to infinite player 1

When it rained it would surely pour.

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I’ll restate because I enjoy your posts: they made a stupid mechanic and we found a way to go about using that stupid mechanic for something stupid. This is the natural way of fighting games. On the other hand, to go around and patch one stupid thing that arose out of the original stupid mechanic is just stupid. So they should either let us play with the toys regardless of what doom they bring or get rid of the toys altogether.

But it is shitty that every time we push this game to a new corner as the community is supposed to do, a gang of retards suddenly summon hurricanes of tears in order to prevent us from seeing where it takes us. So no, it isn’t that I am not thinking “straight.” I am thinking far clearer than most of srk; it just so happens that removing infinites will not fix the inherent problems the game has all the while removing TACs gets rid of the shitty TAC mechanic and infinites at the same time. I would gladly sacrifice infinites in order for TAC’s to eat a dick. There’s already enough ToD’s in the game as is; not gonna worry about one contingent on a wrong guess by your opponent.

I did the sentinel infinite at a Boston tournament yesterday. Granted it was unnecessary and I could have just used the meter to kill, but I wanted to do it on stream, hahaha. Anyways the infinite is super easy.

Not disagreeing that it’s not easy, but it’s probably easier on hulk (?)

Yea it’s a little easier on hulk since he’s really big and you don’t have to worry about delaying the j.L after the fly so that the opponent doesn’t pop up too high.

Hmmm yeah. I was just making sure you knew that asking for removal of TAC’s is synonomous to asking to get rid of the infintes.

In the end…the one who understands the neutral the best will still win regardless.

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