-Faster walk speed
-Guard meter
-No Ultras (or a toned down comeback mechanic since we all know thereâs gonna be one).
-Smaller reversal window (2-3 frames)
-Less input leniency (I know you gotta have some leniency, but SF4 is too much. Shouldnât be able to buffer DPs while crouching).
Also, please get Satoshi Ise or Hideki Okugawa to do the soundtrack.
1fs and plinking should be removed. I could argue about why for hours but all-in-all 1fs are barely ever actually performed as 1fs anyway, a-la plinking. Just remove both.
Anti-airs should look anti air. (no low profile low kick anti airs)
Wish list:
The same combos work on each character
-Trials for every character with the best bnb combos
-Better tutorial that teaches you most everything about SF and fighting games
-Make it easier to watch replays of your favorite players
Edit: -Filter lobbies by ping
1 frame links, plinking, option selects etc, these are not a design feature added by capcom that can simply be removed, they are quirks of manipulating the game system, found after release by players. Yes they could spend a lot of time doing things like making sure a character has no move advantage that is the same amount of frames as another moves startup (1 fr link) but that would be incredibly arbitrary and flys in the face of balancing being the primary concern.
And option selects?! Are you guys fucking nuts? Hereâs an example: removing this would mean you could no longer cancel on hit. Eg. Ryu could no longer c.mk x hadouken. OR he could cancel it on whiff as well. Either way would so vastly change street fighter as we know it and characters like Ryu would have their game changed in major ways.
SFIVâs inspiration from SF2 that worked so well is itâs simple system, and itâs slower pace is a feature imo. SFIV is probably the most chess-like of all the SF games, regardless of which is your favorite.
My dream SFV would have a smaller cast that NEVER grows to over 30 in itâs lifetime.
No parries. Either keep focus attacks or evolve them to maintain their balance of risk/reward
Keep the same pace as SFIV or slow it down. Keep it a showcase of skill, strategy and psychology. Not just reactions and youth.
No more non footsie, gamble based characters. No fuertes, seths or vipers please. More âboringâ shotos, more pokers, more grapplers, more hybrids. Less shenanigan based play.
Lastly, a reworking of charge characters. Rethink which moves really need to be charge and rethink their charge time. Eg. Chun li doesnât deserve to be charge based but her u1 most certainly does.
Bring back parries. Itâs a good mechanic. Works doubly well with small fast fireballs.
Ditch the stupid " wooshing dramatic camera angle" bullshit during ultra freeze, or at least make it so that the timer freezes when theyâre happening.
Ditch ultras entirely. Comeback mechanics make the game a joke.
Make a female grappler character who is an actual grappler, not focused on rushdown or resets or some other stupid gimmicks.
The only way to do this would be to remove how true blockstrings work. I donât think there is any absolute guard, itâs simply that if a second move hits you while you are still in blockstun frames from the first, you keep blocking because you donât have any frames to change your action or do anything.
Itâs a new game! Anything is possible. Keep in normal cancels but take out option selects. If you press jab and roundhouse together roundhouse should always have precedence and come out whether or not they stand in your face or backdash. In the current state it will just choose whichever one will hit. Which gives a distinct advantage to players who study option selects. The game should be skill based not so much knowledge based.
Also I think 1 frame links should stay in and take out plinking. Then when you see someone doing 1 frame links you know they are pro and put tons of hours into practice. Itâs super hype when you see someone doing straight up one frame links in a tourney. They shouldnât be mandatory for a character though so scrubs like me can still have a chance.