Improvements or changes you would like to see in SFV

No parrying (Let’s not kill off Zoners again) | Don’t make a BILLION ultras that all go through fireballs
Tightened Reversal Window (Let’s not turn this into another mash fest)
Expanded Throw Range and Increased Walkspeed (Footsies)

An anti-mash mechanic would be interesting. It would NEVER happen, but it would be interesting.

  • More links, less chains (chains preferably being character specific).
  • No invincible back dashes, rolls or any of that crap on wakeup.
  • Better throw system.
  • KEEP IT SIMPLE, you don’t need to add 3000 game mechanics to make it seem like the game is deep, look at SF2 so simple yet insanely deep if you want to master it, SFxT for example feels so bloated and cheap if that makes sense.
  • ABSOLUTELY NO DLC locked characters, keep that shits to visual costumes ONLY.
  • No money milking crap like SFxT Gems, everything gameplay mechanic wise should be offered in the game for everyone, again only aesthetics can be offered for extra charge, nothing else.
  • Better netcode.
  • No focus attacks or parries and for God’s sake not both lol. Try to bring something new unique for SF5 that doesn’t mess with Street Fighter’s well known fundamentals (footsies, AA, fireball game…etc).
  • Make the characters overall feel stronger and faster, more like SF2 where rounds were quick instead of boring turtle fest 7 hour rounds.
  • GOOOOOOD Music PLS, SF4 had awesome music and SFxT had literally GARBAGE music, back to the good stuff.
  • Beautiful and simple stages please, nothing hideous like some of the SFxT stages that even made their way to SF4.
  • Combos shouldn’t be too long or too short, gotta have a good balance damage and length wise.
  • Please don’t dumb the game down even more, like pressing one button for a full combo or any of that crap, believe it or not even casuals have brains and can attempt to learn combos properly.
  • Smaller reversal window that rewards good timing, something between SF2 and SF4, one being too strict and the other too lenient.

That’s all I can think of for now lol.

Multiple super arts ( to be more flashy)
A VERY GOOD NETCODE
High damage on pokes and Anti airs also Consistent
No Crouch Tech
Fast WalkSpeed
Ex moves
Attack dash cancels but with no Focus attack ( People could express their style more) Although reversal moves can’t be dash cancel on block.
Stun meter if its in the game
New moves list for every character
Smaller reversal window
No reward for losing (ultras)

Other Things
A True Ranking System
Great music
Multiple Modes
Good story line
A beta (Obvious play testing)
Mini CutScenes like in Cvs 2

That’s all i think of for now.

I’m a fan of the Alpha series, specfically 2 so I would like level 1-3 supers again. With EX moves using half of 1 super bar. Perhaps implement an Ultra system, but you need 3 super meters to use it as well.

X-factor

Parries and guard crush together. Make parries and blocking use both the guard meter in a different amount. That way parries can coexist with stuff like projectiles and excessive blocking is also kept in check.

Kill autoblocking and bury it deep enough so no one can ever reuse it again. No more buffering shoryukens like crazy while on block. Links are already a pain and frame traps become foolish to perform.

Kill stun. For a mechanic that requires a whole meter to work, it adds little to the game.

Isms would be good, but aren’t that necessary.

I rather have parries as they were in 3S than none at all, All the haters already got their wish granted in SF4, they can wait until SF6 to have no parries again.

They should get rid of absolute guard to stop the mashing (only when someone is hit with Ultra/Super, the absolute guard should work).

No alpha counter.
No custom combos, leave that for the alpha series.
Faster walk and dash speed. SF4 feels like I’m playing in jello under water.
Maybe a choice to choose fadc or parry at character select.
Parry system with CvS2 input and counter mechanics. Cvs2 parry was more real time and tighter, but the counter was instant. You could parry first hit of super hado and upper cut through the rest.
No air combos. Leave that for Vs.
For those that hate parry, but want a more zone like system, I think SF4 is pretty zonarific. You see a lot of waltzing back and fourth with no one attacking or jumping. I like SF4, but it’s no action in it at times.

Absolutey 100% NO To Parries.

No Custom Combos (Only Exception would be Genei-Jin w/ Yun)

Lesser emphasis on Universal Options which would directly improve greater use of Fundamentals.

Use Steamworks for the game and allow cross platform play with PS4

A super select system where you can choose between having two attack super moves or a single “effect” super move (kind of like Genei Jin or Tanden Renki).

I’ll back the end of 1F links. Those are crap.

Option selects don’t really hurt the metagame. They can stay.

I want to wish for no comeback mechanics but that seems like a pipe dream.

Engine-wise an increase in game pace, better jumping physics (KoF XIII’s air movement clicked much more with me than SF4’s), and a more comfortable footsie game (something about the way SF4 does footsies irks me and feels awkward, closer in style to CvS2 would be best) would all be great.

Either Isms OR 3rd Strike Super select. Didn’t Ono want to emphasize “My Ryu is different from your Ryu” with SFxT? THIS IS HOW IT’S DONE.

This.

The only universal defensive mechanic that Street Fighter needs is block.

a game that’s fun.

Is that meant to be a slight against something else…?

Gonna paste my post from the other thread here:

I wonder what kind of crazy system mechanic we’ll get this time. I actually really like the FADC mechanic for use in extending combos/applying pressure, so I hope something similar comes back (and no canceling reversals). Focus itself can die in a fire though. Given me and tons of players bad habits.

I’ve never been fond of moves that exist to create custom cancels but I did like what FADCs brought to the poking game (being able to FADC if a footsie goes wrong). Not so much for making things safe but rather rewarding players who are perceptive enough to catch a mistake.

OOOO I want isms back, they were dope as hell!

Make it play nothing like SF4.