Not exactly. You will have skill and strategy no matter how fast is is BUT you will have more reward for reactions and less reward for the finer details of strategy as you increase the speed. Taking it to itâs slowest point, you get chess. Where there is an infinite time to react, reactions donât count for anything and strategy counts for EVERYTHING.
If you hit jab and roundhouse, the game doesnât exactly âchoose which will hitâ. It works because light attacks can cancel into eachother as chains. If a light hits, then it cancels into the second jab that has been input. It canât cancel into the roundhouse. If the jab doesnât hit, then the next input happens after the jabs recovery and the roundhouse comes out because it takes priority.
If you leave in normal cancels and leave it that they canât be cancelled on whiff. You have just left option selects in the game. You canât have it both ways.
Option selects arenât a system or game mechanic really, they are the results of other game mechanics and systems working together.
remove grabs. Command grabs only. so tired of constant grabing from online players because its hard to tech online even if you know what youâre doing. just remove that shit completely.
Iâm hopeful that a new universal mechanic can be thought of that isnât just a rehash of Focus Attack, Parry etc.
Or no universal mechanic.
The thing is, the franchise needs to evolve in some way beyond Street Fighter II. I would say the Alphas and Street Fighter III did effectively change the mold of the games while still remaining true to the fundamentals of the franchise. But I donât think Capcom should just piece meal things from older games to make something ânewâ.
I really hope they go back to the drawing board and endeavour to create a deep fighting game. The problem is, how many minor tweeks to the formula can you make before the consumer just sayâs, âThis is just the same thing over and over again, the same game weâve been playing for twenty years.â? Itâs a pretty cynical view, and not necesssrily mine, but in a way, most fighting game franchises are just the same core game with minor tweeks to the overall package. In a way Street Fighter II is Street Fighter, everything else is a re-imagining of the same thing.
So, I hope Iâm pleasantly surprised by Street Fighter V, but in a way, I just want a brand new Street Fighter IV. Something new.
The sluggish speed in SF4 was only included to accommodate the casual non-fighting game players the game intended to net. With speed itâs still very much possible to base reactions off strategic judgments and fine details. The only difference is that youâre just required to do this at a faster rate meaning you need a sharper mind and more focus per match. I always found it a lot more easier to wonder off mentally while playing SF4 just due to how long it took for everything to play out.
Parries is the dumbest thing ever. Every time you do a move you just have to hope it does not get parried, other wise you will eat a super for free. Dumbest shit ever and anyone who disagrees with me is a giant fucking F@66ot.
Yes, the better player will win regardless of speed but my statement is simple logic: The faster the speed, the more it benefits the player with faster reactions, the more it factors into who wins the match. When there is no speed (eg. turn based), the win is determined %100 by other factors like strategy and reads, with any speed increase, a proportion of what determines the outcome goes to reactions. How can anyone deny that? Iâm not saying the game should become turn based. Iâm just saying i like where the series is currently at with pace, itâs a good balance.
Not being one of the younger posters around here and having seen how reactions go downhill with age, iâd like seeing it not become a young manâs game!
Isnât that more the fault of the netcode? In an equal environment (i.e. offline) throws are an effective pressure tool. You need something to force your opponent to not block (unless you were proposing giving every character a command throw).
Links are fine, but the game canât be as goddamm slow as 4. I donât have as much trouble hitting links in any other game as I do 4. I say less links so it DOESNâT play like 4.
Get rid of Ultras, and comeback Mechanics.
Make the game faster.
Get Okugawa and Satoshi Ise on that soundtrack.
Charge partitioning
As much as I love parrying I donât think the should put it in the game.
Guard Meter
Make Anti airs not suck balls