You’re already giving bad advice. There is no reason to try and beat out slide when it’s unsafe on block. We have a really strong scene and I promise Bison is a bad matchup.
Also, I play against Hornett pretty much everyday. Sak sucks unless you can keep advantage.
Excuse me? Did I say to use f+MP only for slides? Or did I say it beats random slides, PC and SC. I’m talking from mid-far screen. Who said beat it out only. I was referencing a move that beats out multiple scenarios. Also only a bad bison would let you spam fireballs.
Also I never said bison wasn’t a bad match up. I asked you guile and sak
Also helpful, c.lp, c.lp, s.mk xx med. Rekkas. If your Rekkas aren’t hitting, you need to use the same rekka strength that you use for the last normal you inputted. For example, you end the combo with a mk use medium rekkas, etc.
I am a Cody main myself and something to look out for is that his cr.mk is very easy to use to evade Poison’s fireball . I would say it is the easiest fireball to slide under IMO. I honestly feels like Cody can be hard for Poison because of his jump ins, ex ruffian and general damage output. I don’t see it being a 6-4 either sides though, because Cody does have horrible wakeup options so that flip kick pressure on wakeup is going to be a problem for him.
I think E.Ryu is the really hardest one. Yes you will hang with him in the fireball walls but his damage output with his really good fireball game and general footsies option means you have to really really work hard to win this one.
PS. I know this is dumb but what is the optimal punish for a Blocked Condor dive from T.Hawk ? I tried LMT and LP fireballs but it might be too slow or range and height specific, walkup HP is the best i found but i would appreciate if anyone has a better punish.
Most of those match up that appears “difficult” isn’t really all that different. Remember Poison has a really powerful high low mixup game that is mostly safe after a knock down. She can link into c.jab and then into s.mk -> ex rekka for huge damage both from a c.lp or a s-forward mp (overhead).
So after a forward throw or backward throw. Just throw a HP FB and walks forward. Practice your timing. He will have to:
Guess whether the Fireball actually has to be blocked. If it block, you have free jab pressure, if it doesn’t block, you throw them.
Even after they guessed whether should block it, they have to guess whether you are hitting high or low with overhead or c.lk, both can link into ultra potentially.
Therefore, Practice this link is critical for high level Poison’s success. Once you get this part down and your opponent eat a few of your mix up, they will be very scared whenever they get knock down and do stupid thing like reversal (Which you can just block) or jump / dash away (option select it with sweep. Poison has decent sweeping range)
Also practice your jump on. Poison has a very powerful range and hitbox for some specific jump in. for Hp, the whip come out really fast but has very few active frame. Which means you need to time the pressing right. It will even cross up on some character with unusual hit box (like Rolento for example). For HK, she has a very high arch on start up which has hit box nearly directly above her.
F.MK on the right range is pretty awesome, particularly to pre-emptively stuff jump attempts or chicken wing like moves… F.MP has some good uses for frame traps. F.HP can be a fucking wall…
If Gouken only pokes with his sweep, he’s doing something wrong…
any Red Focus setup into U2 is bad. The damage gets scaled to the point you’re better off wasting those 3 bars on something else. (or just do cr.MK>EX Rekka and save the 2 bars for something more useful.)
F.Mk on the right range is pretty awesome -for gouken-. It is his best standing poke, but it is still bad. Poison’s s.mk beat the crap out of it on both hitbox and start up and recovery. Only lose slightly to range.
Within Poison’s c.mk cancel range, Gouken isn’t going to throw a f.mk out randomly most of the time. That is where your hop over and frame trap works best.
Of course Gouken isn’t supposed to only pokes with his sweep, but his sweep IS his best footise move. If you can beat his best move you are half way there.
His c.mp with the recent buff is interesting. Yes. But that is not a standing poke, what you want to do is discourge him from stanging altogether so he can eat your overhead later.
His F.HP has beefy damage but not particularly strong start up. I would frame trap those if he throw those out randomly. Simply c.mk -> fb will do.
I would agree with this too. Extra 50~ damage is not worth 2 extra bar and picking a more situation ultra. U1 for Poison works very well for a lot of things. (For example, punish Neutral jump. Something a zoning character can really use) while U2 really only work for whiff punish and risky gimmick.
Went into the lab to see what we can do about Blanka stuff, here’s the rundown:
HP Blanka Ball:
No meter - dash cr.MK rekkas
1 bar - Ex rekkas if stand blocked
Ultra 1 - Free with reversal timing after blocked HP BB standing or crouching
MP Blanka Ball:
If blocked point blank you can dash+ cr.MK rekkas
Unpunishable otherwise
LP Blanka Ball:
Can’t do shit. =(
Slide:
cr.MK rekkas punishes slide even from the “safe” slide distance
If you HP fireball and he reactionary slides, he get shit by HP fireball after slide connects.
Other notes:
st.HK is VERY GOOD for beating out MP / LP BB on reaction. Something about the way poison’s hurtbox moves makes it so this rarely trades unless you just do it way too late. You can also stop blanka balls fairly easily with st.MP or st.MK. cr.HP into meaty fireball works as well, but much tighter timing. You can also get a trade LK DP but I can’t find anthing that will connect after other than super.
^Good share, I like that you mentioned that the specials have to be spaced right and whatnot in order to get the punish. Good look.
I also use U2 in the Oni matchup, to punish Slashes.
I’ve actually been getting decent milage out of using Ultra Wombo with her. (Ultra Combo Double) It’s a slight damage reduction, but if your meter usage/punishes are optimal they still both hurt if used correctly. Anybody else trying both Ultra’s with her?
Also, who do you think her hardest matchups are so far? I definitely think Vega is her hardest by far, he’s difficult to deal with.
You certainly have a point here in regard to a “guaranteed” punish and applying EX rekka + follow up or the mix up. For a guaranteed punish the 3 bars are certainly not justified if it does not end the match. But the point is, you would get the damage anyway…
But if you just “safely” poke without (!) a hit guarantee you may have wasted one bar only gaining a bit chip. But if you poke with cr.mk x mp rekka (non-EX) and it hits, you have more than enough time to decide if you want to go for the burst damage with RFA or just finish the rekka. So low risk poke but high reward (even for three bars) if you can hit confirm from that. Same principle for Yun. That’s the difference imo.