Nothings been crazy so far except Yun to me and that may just be needing to learn the matchup more. I also find Balrog to be annoying. I did play a Bison that had me like wtf but it was like one of my first 3 matches. Had no idea what I was doing. Funny story to that. He sent me Keep holding back you faggot scrub. Don’t know if my defense bugged him or he was just anti Poison which seems to be a thing. I lost hard so I don’t know what his problem was.
Re: Hugo Lariat - You can just wait untill he’s close and cl. HK it as I’m pretty sure he loses his armor right before he swings? If not the flip kick seems good.
Re: Yun(divekick chars in general) st mp XX HP FB seems to be a very strong option. Take notice of where they tend to jump and just trust your read. Have you tried crlk vs his EX shoulder? Other options may be overhead or NJ or just DP. I havent tested, sorry!
You can beat Elena’s EX overhead with crouch tech.
Also vs slide characters, remember that her FA resembles a fireball so you can stand at their range when they walk forward and FA instead of throw fireballs. If not, crlk is a pretty strong option even if you only get EX fb or rekka off it.
Against Guile, establish a position with HP FB, NJ, EX FB, or FA while slowly making him back up into a corner. Use FBs to force him to concentrate on that aspect of the game, and not screen position as best you can.
VS Grapplers I try setting up a meaty flipkick out of a blockstring to bait out SPD, as I dont think most players realize it’s plus.
Corpse hop with overhead! It can mess up peoples inputs, especially charge characters.
If you scout out a roll, flip kick is a strong option vs Rolento to stuff it.
I have no insight on Gouken other than flipkick is a very strong option as it beats horizontal FB(which is super relevant since thats where your angle comes from) FA backdash and counter.
CRLK stuffs balrog’s headbutt.
Every character that is good at cornering you/play keepaway will be a tough match-up for Poison.
I disagree with some people here and say the guile match up is heavily in poison’s favor. She can keep up with his fireball game really well, and even outzones him imo. Also if you jump at the right angle he can’t anti air you since jump hk seems to stuff every anti air he throws out. The guile player I played was forced to go for airthrows, because every single one of his antiairs got beaten by my jump hk.
I’m used to playing this match up as Sakura where extremely hard to get in, but with Poison it felt ridiculously easy.
I found out the best way to beat zoners like guile, sagat, gouken is try to keep up with their fireball game and try to gain as much ground as possible while slowly gettin them into the corner. Once they’re in its over, you can do lmt over their fireballs starts your corner pressure etc.
Gouken has very bad standing poke overall, his sweep is pretty much his Bread and butter outside of combo. Poison pretty much destroy the sweep with many moves that goes over it.
Also Gouken fireball is nothing like poison. First he doesn’t have a two hit fireball without a ridiculously long charge time. Second his fireball come out slower. Recovery and overall duration is similar, but in a real fireball war Poison stand toe to toe with him.
Some niche punishes. e.g. Decapre’s slide, Cammy’s Spiral Arrow, Ibuki’s EX Neckbreaker, etc., etc. (the moves that leave them right next to you). Anti-safe jump, anti-frame trap, anti-DP forward FADC.
Other than those, it’s terrible.
You always have to be closer than you’d think, it’s not even suitable for punishing whiffed Shoryukens and the like (raw Ultra 1 would be better).
I love the move but I just can’t see why Guy gets to have the same damage with more range. Thanks Obamafiend.
U2 isn’t terrible. It is just that U1 is -really freak’n good-. It is like Ryu’s U1 good, if not better. You won’t usually see anyone punishing neutral jump with Ryu’s U1, because the hitbox isn’t that great. Opponent can block it sometime if they don’t press any button. However Poison’s U1 has gigantic hitbox, it is basically an anti-air and will punish neutral jump even half the screen away every single time.
U2 is pretty much going to be a punish ultra at best. Can’t really be gimmicky with it since you can just jump after the flash. You can “try” to gimmick them after a blocked LMT but that’s a risk that will only work once if they don’t know. Doesn’t help the range is ass (and i’m pretty positive it moves Poison back during the freeze.)
U1 is overall the way to go but i’m pretty sure there are a few matchups where U2 would be the way to go/help/etc. Just have to lab it up.
Poison’s U2 does HUGE damage (almost 70% of your opponent’s life will be gone if they have full health).
Do you think EX rekka into U2 would work?
Can anyone test if Poison’s U2 can punish Condor Spire on block? I’m able to punish all versions except EX but a lab monster can test it again to see if it really works.
Reversal U1 can punish his Condor Dive on block at all range but it’s better to use cr.hp to beat it.
I guess U1 is the go to Ultra in this matchup, but getting out of Condor Spire pressure might be useful too if U2 really punishes it.
She just seems kind of blah. She feels like she’s missing tools. All the match ups where “she obviously wins the fireball war” is interesting. If the only fireballs she uses are lp’s & ex. HP’s start up is to slow to stop anything, Mp if it vanishes before colliding with the fireball leaves poison vulnerable to whatever they tossed out.
The shotos that have multi hit not ex fireballs even eat through her EX.
On paper, and against that one guy online it works fine, but she still struggles in these instances.
Her Ultra 2 is just either coded badly or an accident or something. While it does do 510 damage, it’s range is no excuse.
Isn’t EX -3 on block? That’s a free reversal DP or 3 frame jab. You can try it but it’s still gimmicky.
You can also use it on Dudley for blocked LP machinegun blow. I’d say EX MGB but the pushback on block prevents it from being used. (go figure)
Since E.Ryu’s normal>MK/HK/EX Axekicks aren’t actual blockstrings, you can use U2 before axekick hits. You’ll need those reactions for that though.
Ironically you can use it on Poisons who throw out unsafe/not spaced rekkas. (if the range was actually not booty, that’d be a free punish almost each time.)
Pretty sure you get free U2 on blocked Oil silde from Hakan.
It SHOULD work on Jesus kick followups on block. I’m not sure as I would have to test it. (i’ll probably run through the cast to see what is what.)
Right now I feel like bad matchups are:
Bad Matchups:
Gouken, Guile, Twins, Rufus, Vega, Sim, Bison, Seth, ERyu/Oni/Akuma, Blanka, Sak, Dudley. I’d even say Abel can be up there.
Curious why Bison?
Right now I feel like bad matchups are:
Bad Matchups:
Gouken, Guile, Twins, Rufus, Vega, Sim, Bison, Seth, ERyu/Oni/Akuma, Blanka, Sak, Dudley.
Why guile and Sakura?
Bisons options shut hers down. I’ve been seriously trying to figure this out.
The only cool thing I’ve figured out is of you throw a fireball and he does ex crusher it absorbs the ex portion and you can full punish the rest of the blocked or whiffed crusher.
J.mp~mp also beats your air to air options.
He really doesn’t have to be scared of what you’re doing because of skull dives/feints. You have to come to him ultimately.
Sak, heavy rushdown kills Poison. Sak is good at putting you in messed up siuations. Especially when you’re in the corner she has control over you.
I just feel like you can annoy Bison with fireballs until he has meter. which then you bait out EX crusher/scissor and keep going.
can’t you just jumpback j.MP his j.MP~MP?
isn’t horribly spaced blocked LK scissor going to be a free U2 now since it’s -1?
Decapre feels like an easy matchup for poison. while decapre has the tools to counter fireballs she has to guess when Im going to throw a fireball and if I dont throw when I know they want it im good then I can just walk forward and just play the mid screen game. a lot of decapres like to do ground pound mixups after a kd but Delayed wake up lets you get up and punish that. now when Decapre has her ultra ball out its kind of tricky to mess with but other than that I see this match up being in poisons favor
Bisons options shut hers down. I’ve been seriously trying to figure this out.
The only cool thing I’ve figured out is of you throw a fireball and he does ex crusher it absorbs the ex portion and you can full punish the rest of the blocked or whiffed crusher.
J.mp~mp also beats your air to air options.
He really doesn’t have to be scared of what you’re doing because of skull dives/feints. You have to come to him ultimately.
Sak, heavy rushdown kills Poison. Sak is good at putting you in messed up siuations. Especially when you’re in the corner she has control over you.
Bison is hard. You have to utilize pokes and pressure after knockdowns. Use f.mp it beats random sides and sc and pc. Cr.mp is crucial, it beats his pokes, and is great after a blocked sc. Use Cr.hp and f.mp against jump in. And tech his throw, most Bison use the same throw gimmicks of dash throw, focus charge dash cancel throw, Cr. Lk tick throws etc
Oh and abuse ex flip kick when your in and Cr. Mk xx hp fb loops on block when he’s meter less
Sak hasn’t given me trouble, I control the space between us unlike Bison or blanka or sim for example, so I don’t find her a bad match up
I just feel like you can annoy Bison with fireballs until he has meter. which then you bait out EX crusher/scissor and keep going.
can’t you just jumpback j.MP his j.MP~MP?
isn’t horribly spaced blocked LK scissor going to be a free U2 now since it’s -1?
If you are going to J.mp back then just go f.j. hk it would be better. U2 is 2 frame start up.
Bison will slide your fireball or use his j.hp