Ibuki Critique Thread ver.2

Yuri has some pretty good stuff in this game, but she’s quite different from her ‘98 version so I can’t play her. Although KoF is all about the Team Battles. Athena, Kensou, K’ is my team. Although I swear K’ is but a shadow of what he used to be.

Andreas…

Is this guy like the Larry of Europe?

I don’t get the reference.

[media=youtube]3H-YNJz5_og[/media]

I read this as the “Ibuki Creampie thread”…Man Im weird.

i lol’d

LMAO Larry is amazing, I wish more people were like him. Nah Andreas is a bit more… Mature, lol.

http://shoryuken.com/forum/data/avatars/l/36/36213.jpg?1324694033

What does this mean?

[media=youtube]raoredyTU5A[/media]

Izuna, I just got my order for KOF XIII, received it today, so Izuna, we’ll have to try it. But for now I’m a complete beginner as I have never played any KOF game.

I also got UMvC3 and spent some time with it (haven’t played Street Fighter for like a week. LEVEL DROPPING.)
As I expected, the game is extremely fun, fast paced, offensive, but playing in also confirms me that I don’t want to invest time in this game. I hate the fact that you can easily do 60 hit combos which inflicts more than 70% lifebar damage. It’s fun to play, it’s horrible to loose against some setup master who will just try to find a setup for his 50-hit BnB with no way for me to escape it :-/
And, the game seems a lot based on a few setups we have to know by heart. It doesn’t really fit my playstyle unfortunately :-/
And I don’t really like the games’ physics: jumps are veeeeeeeery slow.

BUT, there is Deadpool in this game. And man, this is probably just the BEST.CHARACTER.EVER. His walk back animation is… a moonwalk. I’ll let you deduce his level of awesomeness just out of this fact =)

haha, okay bring it on. I don’t play UMvC3 but I’m more than happy with using my Psycho Soldier team online for the first time. =)

Unfortunately since everybody told me that online was shitty, we may not be able to play together :frowning:

We have to try it anyway. But first I just have to learn some combos for my initial team (Mature/Elizabeth/Andy, I’m not sure I’ll keep them, but I kinda like these characters)

When playing KoF for the first time, make sure you have a handle on the 4 different types of jumping. If you don’t, my Athena is going to annoy the crap out of you.

So for those who watched my videos earlier in this thread… I shall give you an update on my progress in the game.

I figured today is a good day to do this as my Ibuki finally hit C rating! (the ranked scene online in Aus is slim pickings so i spend more of my time in endless as i have trouble finding someone around my pp range in ranked - with that being said, i have played some 600pp guys that should be waaaaaaay higher!)

I think my pp is around the 500ish mark and my bp is just over 1k.

To quote previous threads, here are some things i’ve improved on!

Check!! I pretty much never throw out random neckbreakers any more. Only time i will do one is if i know it will catch them (either through spacing, recovery frames or something else where it’s like 90% likely to hit)

Done!

I am more confident now to jump in on my opponents once i have a knock down (or not). In the past i was extremely bad and would always jump in with a kunai or something trying to start a vortex as i really didn’t know what else to do! It’s safe to say i have practised a few BnB’s (cr.lp, cr.lp, st.mk xx tsmuji as an example) and am quite comfortable getting jumping short and forwards to cross-up and lead into those combo’s)

One thing i do need advice on, is this: After my jump in (blocked) into my BnB (said above) (also blocked) i’m back to a neutral position at a reasonable distance. What is the best thing to do to keep the pressure up? Some times i dash forward and throw (not very reliable), other times i jump in again and try cross up (get anti aired sometimes), other times i slide forward then do the f.mk overhead and try to start the BnB again (also sometimes punished after the slide). As you can see, i mix up though im sure they are not the best options - suggestions?

This one was easy, it was a result of me mashing sweep lol. I have tried to reduce the amount of mashing i do, though at times it is still there (usually crouch tech mashing when i panic - doh!)

A few other things…

I have gotten better at anti-airing. I dont really have much follow up to one (cd cl.st.hk are way out of my league at this point). But, im happy enough to take some free damage on them and teach them not to jump in at me.

cr.mp OS neckbreaker poke is awesome! i love it and am learning to use it more intelligently. Occasionally i dont guage my distances correctly and they will block it and the following neckbreaker. Most people at my skill level cant punish it though (or don’t know they can) and i get away with it so that’s good.

A few things i know i need to improve on:

Ultra 2 on reaction to fireballs. Even if they’re spamming and i can see the timing of it, i still stuff it up as i wait to make sure they ARE going to let loose another one and not change it up. Is there a shortcut or a quicker way to do this that makes it easier or do some of you guys just have godly reflexes. Was thinking of a way to buffer it but haven’t tested it out yet. I’m sure someone here can tell me if that would work though.

BLANKA! Omg i know you guys complain about bison as ibuki’s hardest match up, but honestly, i hate blankas!!! They are so damn scrubby yet i still lose to them. I just dont know the match up and dont have a solid way to punish their electricity spam and the forward slide that they do. I know to neckbreaker after a blocked ball, as that usually leads into my vortex. However, am i correct in assuming that TC4 whiffs on blanka? I have had this happen to me numerous times now that im thinking it’s not just my incorrect inputs.

Learning more mix-ups and correct safe jumps. The odd time what i have THOUGHT was a safe jump gets me hit, then other times it works - couldn’t figure out if it was my timing or theirs that was off - either way, i need to work on this more!

Hmmm, that about sums it up for now, i’m sure there is more i could write but if you’ve made it this far then i shall end it now.

If you want i can try to upload a new video so you can give me feedback on what to work on next (or keep working on). Also would you prefer one where i win, have a close victory, close loss or get utterly destroyed? I’m sure it won’t take me long to find one that meets the criteria :stuck_out_tongue:

Thanks guys

I would want to both, a replay of you thinking you played your best (double perfect or something) so I can get to know what you think is good play, and I want a replay where you did bad in the first round then good in the second.

You don’t have to upload your losses, if they’re close they’re close, but if there’s something prominent you can’t deal with like dive-kick pressure, you can just say so. =)

Okayyy, long message incoming for Evil_Scrag:

  1. about Blanka, let me quote one of my posts:

Depends. Don’t always continue pressuring, because ending your string means leaving a gap for your opponent to punish you. So sometimes you should just stay there and wait for him to do something!
Or you can use a classic and stupid-but-efficient frametrap: [string] xx LK/MK Tsumuji(2 hits only) - st.MK - Tsumuji again. People tend to stop blocking after a blocked Tsumuji, st.MK punishes them. But it is punishable with any fast normal (let’s say any LP/LK). The only thing is that people usually don’t do LK/LP affter a Tsumuji 'cause they are too far to connect it.
Try to mix your game with command dash. Don’t do it too often 'cause again, it’s punishable, but surprise your opponent.
Taking the previous string:
string] xx LK/MK Tsumuji(2 hits only) - st.MK - HK cd - continue pressure.
Don’t slide if you’re not at your max slide range. After a slide, always backdash (unless you’re 100% sure it will hit)

Anti-air follows are actually easy with b.MP.
Try, in training, to do b.MP - HK CD. It’s almost as difficult as doing a st.MK - HK CD
Then you have two follow-ups:
b.MP - CD (I go for HK, you’re not forced to HK of course) - st.HK - Kazegiri (try LK Kazegiri first, it’s easier)
OR (even easier):
b.MP - HK CD - cr.HP - jump OR super jump j.LK - continue. Super jumping will crossup, jumping will usually not crossup unless your opponent has a small top hitbox (like Sakura or Rose)
Those are really easy to do and are totally not “out of your league” if you can do cr.MP to neckbreaker, or any super cancel :slight_smile:

For this matter, MingoDynasty and his famous spreadsheet are your friends =)

Just a funny story.

I posted this message on November 15. I got raped hard by this Tuma14 guy with his Dudley.

Met him at the arcades on Saturday, we did a FT3, I won… 3 - 0 . Including one perfect, tsumuji loop game, and one round where I was stunned, he was about to perfect me, and I came back to beat him.
Thank you shoryuken forums for helping me improve my game, really =)

Translation: “I played this online warrior the other day at the arcades, and raped him because he didn’t have his lag to back him up”?