Thanks Mingo. I like having your end of the game, that way I could see what your thinking. unfortunately I cant provide the same for you. Im sorry
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In the Abel videos
- I felt like I needed to mix up my tick throws as well as utilize more frame traps and counter hit setups (with bonsho kick or cr.mk)
- Less predictable jumpins
- More caution when throwing EX Kunais / Less autopilot.
VS Zangief
- In the endless sets I failed to punish a lot of lariets, green hands and SPDs⌠I might need to try whiff punish them with neckbreaker rather than sweep or st.mk. I felt pretty clueless once Gief had the knockdown on me. How do you deal with Double German Suplex on your wakeup?
- When I tried to use far.st.hk to anti-air Gief theyâd often trade. Is agemen a better option to anti-air gief?
Also it appears I suck at embedding.
Wonât bother critiquing the Gief video because lag looked like a pretty serious factor (i.e. two whiffed lariats right in your face go unpunished). I will say though that you should always use full TC4 on Gief due to his big hitbox, unless you have a reason for using 3hit TC4. Also mash U2 whenever you block EX green hand; itâs a guaranteed punish.
Wonât bother critiquing the first Abel video because you won.
In general:
- Yes please mix up your tick throws. You go for cr.LP , tick throw nearly 90% of the time. Anybody can see this, and the worst part is you donât do anything else!
1.1. Itâs more than âmixing up your tick throwsâ. Itâs about âadapting to wtf your opponent is doingâ. The mixups will come naturally when you are actually trying to figure out your opponent.
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Holy fuck please block and stop pushing buttons when you have the life lead. Stop wasting your last bar of meter on EX kunai for whatever reason so you can stop throwing your life leads away.
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I think the root issue here is that you donât bother reading your opponent at all. Mid range is always a bunch of random buttons in order to get in. When youâre in, itâs a bunch of random buttons in order to get another knockdown. When youâre getting pressured, itâs a bunch of random buttons in order to get your opponent off you. Tackling this problem will probably solve a lot of things with your gameplay.
Answers to your questions:
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SPD/German suplex are grabs. You deal with it by doing something that is throw invincible. Common options here are backdashing, and neutral jumping. Backdashing is obviously safer, but only nets you a Neckbreaker punish (btw please have Neckbreaker always buffered when backdashing against grapplers!). Neutral jumping is much riskier, but nets you a very large punish (e.g. nj.HP into Tsumuji loop).
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Practice your antiair spacing. Preferably get an offline opponent and have him jump at you all day in the training room.
I personally think that your best solution against Giefâs jumpins is cr.HP. But of course you need to know your distances for that first! I use cr.HP and b.MP according to the distance. Experience is your best friend here, so you can get a handle on the distances. Beware that any good Gief (Aquasilk catches me with that all the time -_- ) will mess up with your distances by using empt jump knee (makes him land earlier and makes you whiff your anti air, itâs a pretty good tool to mindfuck you lol)
And Mingo, you forgot overhead as a good solution vs SPDs lol. Your wakeup will always be hard (even harder when he has U2) because itâs kindof a guessing game. You should just know that there is prett much no need to use focus dash on wakeup.
(BTW Mingo, I 2-0âd the guy who put you in losers at ECT in the last Battle Circuit lol. Unsafe unblockables FTW)
If youâre going to wakeup f+MK, youâd might as well neutral jump. They both serve the same purpose (whiff and punish SPD) but neutral jump is a bigger reward. f+MK is a bit faster and less telegraphed, but with 0 frames of invincibility, youâre at the same level of risk. Not to mention youâre not actually airborne until frame 3 (meaty SPD will still grab you).
Use f+MK when you know what youâre doing. Else use neutral jump.
dont neutral jump. if Gief green hands again, he goes behind you and can SPD you afterwords when you land. Not to mention he can lariat you on the way down if he doesnât do anything. Gief can SPD and green hand in time to meaty SPD you again unless its super or ultra. f+MK also beats regular and ex green hands. And blocking for that matter.
also f+MK does the same damage as neutral jump mk and you can combo it into a s.mp into loops if done at point blank which zangief will be in
If youâre expecting a Green hand (incredibly risky and generally difficult to option select) then you can wake up with jump back HP into combo to punish it. If he whiffed an SPD then you can still land and U2 punish.
edit: if I was expecting Gief to block and wait, I would go for jump back HP instead.
He can also Lariat your f+MK if he doesnât do anything. I donât ever expect to use reversal f+MK and suddenly turn the mixup against Gief, given that most good Giefs have excellent reactions. Unless Iâm catching the Gief player unexpectedly, I fully expect to get Lariat-ed just as easily.
Not sure what you mean by âSPD and green hand in time⌠ultraâ.
The whole point of using the overhead is to not having to deal with the yomi /expecting thing. It stops 2 of Giefâs options and can catch him of guard if hes not paying attention.
After an SPD Giefs will use LP green hand to get close again. However, LP green hand wonât get them there fast enough to put out a meaty SPD. So you are very safe to âreversalâ the overhead. The only way they can meaty SPD you is with an Ultra or a Super after the LP SPD in which case you canât âreversalâ the overhead. On any other knockdown, reversal overhead might not be the best option but will help out on some situations. The only other thing you will have to worry on wake up will be the knee drops which can lead into crossups, tick throws or combos.
And yes, Gief can lariat you out of the overhead. But canât you at least test him out first? At least give him something to worry about. If you go by that logic, then overhead should never be used in any scenario since its an automatic DP to the face.
Doesnât it take 3 frames to go airborne from a regular jump? Gief can start jabbing you out of if you try to jump away. Same applies to the overhead.
Also, I found some weird property when waking up. After an SPD, if Gief SPDâs towards you and throws out a jab, it will hit Ibuki standing if you hold down. However, if Ibuki throws out a jab when she wakes up you can get a counter hit on Gief. Is there some delayed crouching after an SPD or something? Or am I forgetting some mechanic in the game? It happens with every character. If you hold down back you will block crouching.
Long story short: gief is a hard matchup, you have to guess and take risks if you want to beat him, and the overhead is one of the tools you can use to make him whiff his stuff.
Theory fighter wonât lead to anything in this matchup. Theoretically you canât react to his pressure when youâre down. Theoretically, you canât really anti air him. ==> Use Yomi, thatâs your best weapon
What if you counter pick with Seth or something? Does that count as Theory fighter?
Counterpicking is for the weak. Counterpicking Seth is a way to show you have no respect for yourself
I am a shit Ibuki. How do I get better? Or, how do you guys train?
I have only been playing for a year, and competing for about 7 months now, and I still get really nervous to the point where I make huge mistakes. Last month I ended up playing on a big projector thing in front of everyone, and everyone was cheering and hoopin and hollerin and I just started panicking. Do you guys still get nervous?
Play a lot.
Follow a training regimen Devote Yourself to Your Training! Ibuki Training Regimen
Ask lots of questions, including on forums and Newbie Saikyo Dojo.
I get nervous all the time. Only way to deal with it is to play even more.
Play more offline locally against players who are better then you. If you donât have a choice, play online against players better too (hopefully with a good connection).
Focus on the player youâre against. The only thing that matters is between you and your opponent, no one else. If you need headphones or something, use them to get less distracted. But there are going to be times when you donât that luxury and you would have to suck it up. I like to pretend that there is no one in the room but me and that guy sitting beside me and just focus on beating them.
I once had an encounter where I was against jozhear the claw player in a tournament setting and when I had a clutch win, everyone cheered loudly and I completely broke down (I have footage of this lol). It has to do with experience unfortunately and thatâs by playing lots all the time. You donât let people get into your head as much as you are playing. I know that there are some top players who get extremely nervous during a fight; but you have to learn how to control it properly (as mingo was saying to practice, practice, practice).
Thanks for the reply. I live with my training partner and we play together everyday. But itâs not enough!
I think Iâll upload some STANDARD DEFINITION replays or something later tonight.
Hi everyone no need to criticide I main Zangief and have Ibuki to fight Shotos, noobs and Guiles, the guile I need to beat also plays Viper I have lots of problems with this matchup I will like some advise. Thanks Mingo for sending me here!
Hi, I live in the middle of butthole Indiana, and I can only get in person practice once a month at our local monthly GODLIKE SATURDAYS (which you should come to if youâre in the midwest). Hereâs a set between me and my training partner:
Look, Iâve only been playing fighting games for a year so I am super free. I had a lot of stupid mistakes in here like getting hit by 50 focus attacks and generally being retarded, (I messed up my U2 with an ex-dp. Iâm so free).
That said, what Iâm looking for here is advice on how to make my neutral game better. It is my weakest area. I have a hard time getting in on people, and when I do get in, I have a hard time keeping momentum. Iâve been practicing frame traps and trying to mix in overheads and throws and such but I still get outplayed often.
Also, I know I wasnât using like, max damage combos and stuff, Iâm still learning.
Thank you, fellow Ibukis.
Looked one of my vs viper matchups. lol. Not much I can help on since Iâm not THAT familiar with viper. But I did notice something that you did wrong. First of all you are touch WAY too many buttons and getting caught every single time. Slowdown a bit, take your time to see what the fuck is going on. You tried a lot of preemptive focus attacks at completely wrong ranges where the thunder knuckle can just smack you out of it. Every mix up caught you as well, but thatâs just character familiarity. You never got to play at all, lol. So I canât really help you on anything when all you did was get mixed up consistently. If your vortex loses to wake up thunder knuckle then you are misstiming your kunai or whatever it is. Viper can escape the vortex by using ex seismo feint which ibuki can option select with a throw from a jump in. Kunais will lose to it too if they are not delayed but then more problems will come out from that if you try to vortex with delayed kunais.
You need to learn how to mash dp, specifically, when to mash it. That Dudley does not respect you AT ALL. He went for meaties every time and you never adapted to it, you basically let him pressure you for free without ever having to worry about getting hit which is why you got thrown like 17 times in a row. Especially since when you have a full bar and can FADC it. This is your biggest problem, once you get pressured you die. Try mixing up your wakeup options, backdash, focus backdash, crouch tech, dp, or block. All you did was block, which is ok-ish, but you have to face the pressure afterwords. (which you couldnât handle) Try stand teching next time if you just decide to block.
Your neutral game is bad, but you do show signs of trying to play it. You were standing at the correct ranges to avoid some Dudley pokes. But thatâs it. Outside of that you werenât buffering any specials or controlling any space what so ever. It looked like you were trying to poke him with c.lk at times. Try punishing pokes and whiffs with c.hk, it has range and speed and will lead you to some setups. Once you can do that try s.mk into neckbreaker or whatever, as long as you donât let him get away with whatever he is trying to do, he got away with WAY to many things. This Dudley specifically had ONE way of getting in, which was focus attack other than that he showed no footsies. If he is in range use the c.hk, hk target combo to smack him from the focus attack. It can be canceled into tsumuji and can loop. If he is outside of c.hk then he canât really hit you. and if he does poke you (and you block) with a lvl2 focus attack you can press buttons afterwords since hes not at a frame advantage, or throw him. If he whiffs it, punish. If you know that he will focus attack as soon as he is in range, buffer c.mp into neckbreaker and he will run into it. The reason you got hit a lot by them is because you react to late and hit the wrong buttons to challenge them especially at the wrong ranges. Just work on the timing for it or control space with lk tsumuji and stop him from using it.
Your pressure is off like you said. s.mk into command dash is not good at all for means of keeping pressure. s.mk into anything isnât good at applying pressure at all for that matter. Neither is dudleyâs. Try overheads and tick throws to apply pressure. c.lk c.lk can be hit confirmed into loops, tick throws or frame traps. I recommend learning to use that or c.lk c.lp. Ibuki canât really apply pressure other than vortex and right next to your opponent, so once you tsumuji youâre back into the neutral game and trying to whiff punish something. Its why Ibuki has trouble at times to get in, but once she is in, she is in. Work on the vortex, your kunais are off and unsafe. And once they get blocked you tsumujiâd or command dashed. Try s.mp into tick throw, if that gets teched try frame traps with another s.mp, if that gets blocked try delaying the frame trap a bit or overhead or towards roundhouse. If they get blocked try tick throws. lol. Or try it again. Just as long as you have them touching buttons you will be able to apply pressure and start landing hits. But you really need to establish that you have a throw game in order to make them tech and apply pressure.
Lastly, work on your combos. Specifically hit confirms from things like c.lk, make every single hit count and lead it into damage and then the vortex.
Yeah that Dud knows he can pressure me, so he does. We play together every day so he knows how to beat me for free. The problem with mashing DP between his frametraps is that he has gotten that shit down specifically to catch me mashing DP or throwing or crouch teching or really anything. Unless heâs off by a frame. One frame.
Another thing too - he knows how to block the kunai vortex, so I have been trying different setups to confuse him but obviously Iâm shit and fucked them up a few times.
Thanks for the advice. I always feel like I can do better than I actually do, like I usually have better reactions to his FA (with crMP into neckbreaker, or TC10 like you said.) (Although I didnât know you could cancel TC10 into Tsumu, thatâs tight) But then of course in the set I recorded I flailed around like a retard.
As bad as I am, I manage to do okay in locals which is a testament to how free Indiana is. lololol
EDIT: After I got home we played some more matches and I felt like just from thinking about it and trying to whiff punish and react to things, Iâve already improved. It also felt like our practice session was more meaningful, and less autopiloty. Maybe Iâll upload a REMATCH once Iâve improved some.
Thanks for the tips I have been on the lab lately and you are right the kunai timing is wrong, I now do neck breaker > wiff sLp then normal jump this beats reversal Thunder knuckle, in the other hand if I do neck breaker > wiff sLP > SJH kunai. It will trade with reversal thunder knuckle.
After knocking down with ex-Tsumuji con can SHJ > Kunai. This will also beat reversal Thunder Knuckle.
I will add this video here:
Latif doesnât really wake up TK there must be a reason the level is just so high I donât understand