Ibuki Critique Thread ver.2

Will watch your video in a bit, but definitely upload your Zangief match; your ability to fight against grapplers really shows how good your fundamentals are.

Okay. Will probably go up today depending on how long it takes to upload to youtube.

Start by holding down back until you can think about what to do. Hold down back all game if that’s how long you need.

No shame in blocking a lot, but there is shame in pressing random buttons just because you want to.

I already asked someone else about this, but I’m not sure how to get in. I already know that neckbreaker is a no-no, but I can’t seem to find a way. Maybe slide kick?
BTW, I won a second match today vs Abel.

You get in by punishing what your opponent does, or what buttons your opponent presses. You don’t get in because you just want to start doing combos.

Thanks for replying so fast. :smiley: Also, I only kind of understand. Punishing is a concept i’m fairly unfamiliar with strictly because of the fact that I only know so little about my own character; let alone others.

Learning patience would be the first step. Getting in is not all about pressing buttons, it’s about being patient at the ground game, and learning to recognize situations where you’re able to land a knockdown, or begin some sort of offensive pressure. Jumping is, and always has been, a high-risk, high-reward move. You don’t have to jump at someone in order to be “rushdown” or “aggressive”. Learning to play a solid Ibuki is all about learning to be patient, and knowing how to capitalize on a favorable opportunity for mix-ups and damage, and knowing when to stop and play patient again.

Random neckbreakers are 95% a bad idea. It might work once in a blue moon against scrubs who can’t block on reaction, but most likely, they’ll up blocking the attack, and you’ll eat a very damaging combo. Slide kick works to get close to someone, but unless you can space it out properly, which takes time to learn, you’ll most likely end up doing a dangerous slide, which can also result in a damaging combo being done to you. Try just walking forward. You’d be amazed at how effective simply walking can be.

Once you’re in that mid-range to close-range area, you can start doing some offensive. You can do cr.mk or cr.hk to poke them with a far range low attack. You can use lk or MK tsumujis to apply some pressure, and catch them off guard. Be very conservative using it like this. It’s better to do st.mk or cr.mp xx tsumujis. If they’re being lazy and not hitting buttons, you can occasionally dash up and just throw, although that will rarely work on skilled players.

Ibuki has a lot of options available, feel free to experiment with them, and discovering effective ways to play the game without having to make too many risks or reads.

Can’t say anything better than this + Mingo’s post. If you learn to walk-and-block, you’ll just be surprised to see it as an offensive tool. If used correctly, your opponent will end up in the corner in no time, and then he’ll go for a desperate move such as stupid jumpin - time for you to anti-air and show what you got =)

Walk and look out for birds.

You won’t need to dash or slide unless you’re playing against good opponent. If your anti-airs are good, you can literally just walk in range and wait. For now, just focus on anti-airing and punishing unsafe attacks with knockdowns. When you’re comfortable with that, then practice your Vortex, but expect your Vortex to be blocked, use it as a Safe Jump basically.

80% of players I went against on AE PC essentially killed themselves, you don’t need a good pressure game, just good defense. On Xbox LIVE too, until you fight players with around 3000PP they will most likely just kill themselves.

OH. MY. GAWD. Izuna just posted something slightly towards me! faints And Damascus too! Anyways, guys, thanks for the tips. I’ll go try these out. :slight_smile:

The old sports adage fits here:

“A good offense may put spectator’s in the stadium seats, but defense is what wins games.”

^lol

Isn’t he just a dream? LOL

Well, yeah actually. He practically and literally wrote the guide for Ibuki.

FYI, Mingo has a level infinitely above mine. He’s actually over 9000, so if you should faint, it should be for his answer =P

Yeah, but this adage sucks, I prefer going for “the best defense is to attack”, suits me very well :smiley:

After playing probably around 30+ online matches now, I have to say. I HATE Bison and Oni. Not only are they ridiculously spammable, and people using them in that fashion, but the thing I hate the most is the fact that they are very highly used online.

1 - hating Bison is normal
2 - you don’t have enough experience with your character yet, so saying you hate another character is a bit uncalled for, right? Do you think you’ve done the best possible things Ibuki can do to beat them? Obviously not. When you’ll get to this point, you’ll be able to say out loud “Fuck this character” :smiley:
3 - There are like… ahem… 2 Onis on XBL? So they’re definitely not highly used

Well duh, this is why we all play Ibuki instead of…say…Dhalsim. We love going nuts and hitting buttons (but only at the right times).

But all the button mashing in the world isn’t going to do anything for you if you keep getting hit by random crap. Ibuki is pretty squishy as it is, she can’t afford to take a lot of damage/stun. And from my research, I’ve discovered that it’s pretty difficult to style on people when you’re dizzied :frowning:

Chalk it up to lack of experience on your part. You haven’t invested much time in your character (which is a must in order to play Ibuki at even a mediocre level), and you don’t have much matchup experience either. Ibuki is a difficult character to play, but rewarding once you put the time and effort into learning how to use her.

But yes, Bison and Oni can be a pain in the ass. Their ground normals are pretty deadly, and they’re able to dominate the zone where Ibuki normally has some decent advantage. If they’re spamming specials, it’s fairly easy to deal with them, since they’re predictable. Oni’s fireball is pretty god awful, so the only thing you have to fear his far-range pokes, and dashing attack pressure (that jumping overhead attack that’s not an overhead unless its EX, and his dash punches). Bison can be pretty damn annoying with his scissor kicks…and…well…you’re fucked, lol. It’s best to just play it patient, and dance in and out at that range. You can neutral-jump his scissor kicks and punish him on the way down, but this requires a lot of anticipation on your part. These fights are going to test your abilities to play the ground game, but once you know them down, you have a lot of options to apply mix-ups.

But Oni is completely free on wakeup.

Free as can be. But it doesn’t seem like he knows how to vortex, safe-jump, and unblockalol on wake-up yet. So, not so free.

lol. Seems Mingo’s joke is catching on.

Haha! Thanks for the chuckle.

Anyways, good luck, hit the training room, and really observe every one of Ibuki’s moves. I’d recommend (and I bet Mingo would as well) to pick up (at least) one other character and observe every one of their moves as well. I’d further recommend that it is a character you have trouble against, or one that is really common. It really speeds up the Street Fighter learning process.