Some people at southtown refer SF to be socal :\ I actually don’t care enough to find out :3
Are these ‘some people’ mentally ill? How is SF anywhere close to being in the southern part of Cali? Do they not know how big California is?!
Hi guys, I got a new replay. I wanted to get this critique.
[media=youtube]5hnNWu4-yBM[/media]
This one seems that I relied on the vortex. I think it was only thing that I could do against him(Guy) coz he pressed so much buttons for a long combo. Oh, he used turbo and I could barely press a button.
Critique time!
- 0:23, starting your fight with a random neckbreaker is definitely not the way to go. You need to completely remove it from your game
Anyway the first round was… harsch. You just got bodied by Guy’s gimmicks. Make sure you can react to his overhead kick to block it properly - Second round: why did you start by pointlessly hitting a button? You’d have block him anyway. Same old stuff: random EX neckbreaker just afterwards
- after the forward throw at 1:00, could you tell me what were you trying to do?
- a few nonsense stuff afterwards (cr.MP on wakeup at close range, st.LP to neckbreaker), and then the Guy was bad and decided to eat your kunais ^^
- you really need to know a few followups to forward throw. You have a safe jump on Mingo’s spreadsheet (was it forward dash - neutral jump HP ?), or you can step back - j.kunai, or either HK command dash - j.instant kunai
- 2:10: cr.HK HK. YOU LOST CONTROL !!! haha. Just trolling, but well, don’t go for that anyway. At least for now
- You mash too much on wakeup! React to what your opponent does, don’t just press buttons
- around 2:40, he EX Tatsu’d your kunai. This exactly means that you don’t time it properly
And I won’t critique the last round since it’s a bunch of completely random stuff.
On the upside, you stopped being completely autopilot and it looks like you are trying - at least a bit - to create a gameplan here. The problem is: you don’t know how. You basically go for a completely random move (may it be a jumpin, a command dash, a cr.MP or a neckbreaker - all of them were badly used), which is definitely not the way to go.
What you need is to understand what you could do in a given situation. It’d be nice to do like last time, ie. give us a detailed rundown of what were you thinking at every moment of the match. If you can do it, you’ll see what’s wrong.
I’d encourage you to work a lot on your ground game first. You have to be more patient, and smarter in your moves.
Then, you’ll need to learn more stuff than super jump kunai when your opponent is down. If this Guy (seriously, 15 000 BP = he REALLY spent time on the game, and he’s still mashing EX Tatsu pointlessly on wakeup?) knew that a simple backdash would get him out of this vortex, you’d have been bodied very hard. Safe jumps are the way to go.
You have fine enough execution, but your fundamentals are really weak IMO. Take the time to learn spacing and poke ranges for various characters, basic character match-ups, punishes, and safe moves. A good path to start on would be to spend time in versus mode against a CPU Ryu with Ultra II, set to medium-hard. Jump in like an idiot, and he will anti-air you so much you will get traumatized. Do a blocked neckbreaker, and you will be reluctant to do one again. This mainly teaches patience and observation, and by extension, reaction. I saw panicked moves coming out, and not moves grounded in good decision-making. Too much of your combo attempts weren’t safe at all.
You didn’t block his easily read jumping mix-ups either: as a general rule, block high against a jump-in attack, and block low immediately after, unless you see an overhead coming. You got hit too many times by something that was easily avoidable.
I hate to be harsh, but the only thing that made you win was the Guy player not knowing how to escape the kunai vortex. He definitely outplayed you, and he only has to strengthen his kunai vortex defence to win next time.
That’s not to say there was nothing to praise: the aggression (in later rounds) and kunai vortex skills were commendable.
Here’s a tip for fighting against Guy: this one in particular likes to use Guy’s Elbow Drop xx Bushin Hasoken (LP, MP, HP, HK). The secret though, is that you can reversal EX Kazegiri or Hashinsho right after the last punch hits and you will punish him; in other words, the HP in Bushin Hasoken is unsafe on block. Elbow Drop xx Bushin Hasoken CAN be reversaled after the Elbow Drop using EX Kazegiri, but it is a true block-string if done correctly, so it is best not to gamble and instead wait for that HP.
I agree with your comment and advice Damascus. Yeah when i rewatched the replay on the leaderboard before i uploaded it, i noticed those random stuffs that i did.
First round: I was trying to read what he was going to do, but instead I ate his overhead attack. Yes, this point i am still weak in blocking overhead attacks or anti-airing. And i don’t know why did i do the neckbreaker. It is just so stupid. Also, i was mindlessly trying to do a crouching medium, and this is a super idiot idea while my opponent was doing his block strings that whenever i get hit it will link into a long combo.
Second round: I carefully rewatched when it was started. I started with slide so I ate Guy’s rush attack. Stupid thing without thinking before making a move.
Then I started to block his overhead this time. But still why did i jump even though i know he has his reversal.
After the throw, i was trying to do a dash then medium kick tsumuji. I was not thinking i could be caught with throw.
So this guy was not blocking the kunai or he does not know how to block it. He was trying to do a reversal in every jump-in kunai i did.
Third round: recklessly trying to get a knockdown then vortex, since I know that he has a hard time on dealing with it. It was just how to manage to get one KD.
haha, i know i laughed when i watched this.
You know what, when the time I start to play, i noticed that i am usually little bit calm. So it means that, poking, doing some footsies, reading enemy’s mind, etc. After an hour or few matches, the CALMNESS is usually fading. I don’t know.
What I usually in mind before I click the Rank Match:
Less Kazegiri
Less or No neckbreaker if not link into combo
less jumping or no jumping if the enemy is good at anti air
less command dashing
less or no damn Hard Kick
less doing EX so i can save meter
FOOTSIES FOOTSIES! (Sonichurricane Handbook)
**and instead, when i start to panic after hour, these will all happen together!!!>:( **
Thank you so much TheOtherJN.
Yeah that’s why i was trying to get a knockdown so i can do the vortex since he didn’t know how to deal with it. And that’s the only thing that I could do against him.
-I’ll do your advice too. I did not know the importance of playing against CPU. Now i know, i’ll try that one when i get back from school.
The AI is actually useful in some cases. I used to play against Ryu at max level. Why? Because:
- You can’t jump at him
- You can’t kunai vortex him
- You can’t unblockalol him
- He’ll punish any gap of just one frame with a shoryu/an ultra.
This helped me have better reactions (EX necbreaker/ultra 2 on Hadoken…) and overall be more patient (because it’s actually extremely easy to beat him, just slide under his Hadokens… )
This is normal. Loosing usually makes you loose calm & patience.
As an example I very often loose patience when I’m playing a lengthy set against a good Honda player: at one point I’m tired of waiting for hm and I stupidly rush.
A very valuable advice I could give you (for the cool story bro, Luffy, the French Rose player, actually gave me this one, and even if it’s basic, it helped me sooo much) is: Try to take time to watch your replays. Ideally you would watch every single replay of yours, may it be a win or a loss.
I spent a lot of time doing that : Playing ranked, and watching my replay at the end of every match:
- Helps me analyzing why I won/why I lost & what should I do more/less
- Helps me staying calm. The worst thing you can do in this game is getting raped by a stupid Electricity/Ultra1 masher Blanka, and then rage to the maximum level, and play with rage. Stop, watch your replay, tell yourself “Damn if I safe jump’d him I’d have won, I should drop kunais” or “I’m stupid for continuously trying to connect LP MP HP on Blanka”, and play again with this brand new knowledge.
- Helps me step up my game. If I just saw on my replay that I use an unsfe kunai setup, I’ll just stop it. As an example, watching my replays I realized how important it was to properly anti-air and to keep good ground distances (because I was abusing superjump crossups, and being willing to continuously rush, I didn’t react to any jumpin)
You’ll improve at least twice faster. Moreover I believe that this exact replay is an example: What can we say more than you? The overall bad sides are random stuff and poor reactions. As you said, you already understood all of these aspects, so we can’t bring you a lot of help.
I actually think that the most valuable videos on this thread would be either somebody loosing because of poor, but natural decision making (say, you lost to a Claw because you were continuously trying to cr.MP him, and you end up raging “WTF CAN I DO AGAINST HIM???”), or somebody winning/loosing without really understanding why.
Then we’d bring you stuff you may not know, like specific setups, how you should see the match, etc…
Here we can only say “you lost because you were random”, so we won’t bring anything more than you already figured out =)
Anyway I’m gonna play on PC a bit to get used to the timings, so we can play together!
man…even a low rank fellow had beaten me with his random things all around. He had no pattern and everything else. no plans etc. He was using ken.
Also, I am so damn weak when it comes to fight Vega.
By the way, send me a pm when you play SSF4 on PC.
What’s your gamertag on PC, Damascus? I’d like to add you.
Fixed. Seriously, you really don’t need to focus on character specific stuff for now, concentrate on basics rather than on “this character is shit” (and you’ll hate Blanka btw)
@RedCaliburn: Aren’t you playing on XBL? Damascus06 is my GT for both platforms, but I spend 99%+ of my SFIV time on Xbox
I’m on both platforms, although I prefer xbox. Since your location is much closer then it was before, we could get a decent connection.
I’ll add you.
Yeah, let’s play! =)
So it wasn’t just me having that feeling. I played on the PC version and my timing felt off, but I attributed that to not having played in a while.
Anyways, I’m interested in hearing about what you think regarding the CPU training when you get the time to practise it. It doesn’t have to be a fancy summary, just mention maybe how you are really seeing the areas you need to improve on.
-
it’s not just you, AE PC is zero-lag, so depending on which TV do you use with your 360, you can get at least 3 or 4 frames difference
-
About CPU training:
One thing has to be known: AI is both extremely stupid and extremely gdlk. AI will react to your mistakes on a 1-frame timestamp. BUT AI doesn’t do any combo nor setup. AI doesn’t use footsies or option-selects at all.
AI is just usually a “reacting machine” that will punish anything unsafe you do (it’ll block your unblockables and autocorrect DP your possible crossup jumpins)
So what’s the point then? You can beat a max-level Ryu AI (who is imho the best AI for training) just by sliding/EX neckbreaker under his Hadokens. But this is not the purpose.
Playing AI Ryu will teach you:
- To be safe at all times
- To react to fireballs
- To stop pointlessly jumping
- To always use blockstrings
- To stop mashing buttons (example: you’re close to Ryu. You do cr.LP. He’ll react to it with Metsu Hadoken DURING your cr.LP’s startud => One stupid cr.LP punished by a full Ultra)
Sure, those situations are pointless and completely unpractical. BUT it can give you good habits. It’ll force you to be reacting rather than only acting (because rushinghim will just end up by you getting punished for every initiative you take). It’ll help you adjust your timings to be sure to do a blockstring. It’ll help you play without overhead (because AI Ryu will DP/U2your overhead attempts anyway)
So… It may be unpractical due o the fact that nobody plays like that, but it helps you use a correct defence =)
Oh I forgot to ask this:
@Mingo critique our matches last night pl0x
The same as last time: your anti fireball game is incredibly poor and you do a hell of a lot of random.
The first thing I recommend is to learn how to use EX Neckbreaker on reaction, not as a wild guess. Devote Yourself to Your Training! Ibuki Training Regimen Punishing Fireballs section has more information.
I swear to god it was execution errors 30% of the time. I kept running into fireballs because sometimes when I did slide, cr.lk came out for some reason. When I did EX neckbreaker, a regular one came out. When I did kazegiri, tsujigoe came out.
Execution errors eh? Didn’t experience major execution errors until 2 nights ago… where I couldn’t even do TC4. QCB? Nope, it’s down and back. Couldn’t even get my BnB hit-confirm past cr. LP. It was ridiculous, but thankfully that episode is over. I need more sleep or something.
Hey, guys I finally got my video uploaded to youtube, and I’d like to be critiqued. So, here you go. BTW, I suck, REALLY BAD. I have 0 bp and have never won a match. I know I need to practice, but I don’t know where to begin. Also, sorry for the shot of a tv and the shakiness in advance. [media=youtube]e77WhWSNdSA[/media]
Edit: The day after this match was filmed I won my first match. It was against a Zangief; I MIGHT post it later.