Ibuki Combos and Glitches

iirc EXing the followup is a waste of meter cos hk kazegiri does the same damage & stun.

cr.lp x2, f+lk xx raida / hk kazegiri is an easy bnb off a low jab. useful if a far lp is gonna whiff

So I started to do some work on the Tsumuji loops from looking at the videos trag posted on his youtube page last night.

From those videos I found out that you have to use lk tsumuji for the loop. When I started learning how to link far st. lp from the lk tsumuji, it felt like a one frame link to me, and could probably plink the lp to make it easier.

Here is the basic combo using this that works on everyone.

(w/e) st. mk xx lk tsumuji, link far st. lp, st. mk xx ender

On characters with fatter hitboxes (sagat, abel, etc), you can do two reps of the st. mk xx lk tsumuji so the combo would look like this:

(w/e) st. mk xx lk tsumuji, link far st. lp, st. mk xx lk tsumuji, link far st. lp, st. mk xx ender

Also, you don’t have to start the loop with st. mk, you can start it with the lp-mp-hp chain, lk-mk chain, cr. hp, or cr. mp. These will also alter the damage and stun, and landing these twice in a match will guarantee a stun on everyone in the game and a round.

The combos do great damage and stun, and they only take about a few hours to do provided that you can link far st. jab from things such as mk tsurugi and lp-mp-hp chain already. Baby Akuma anyone?

Thanks for the notation for that, Coos. I was just writing it down when I thought to check here.

I’d prefer to think of her as Akuma’s hot young daughter. :wink:

If im not mistaken lk kazegiri does more damage than ex kazegiri in the corner for some reason.
No need to burn an ex meter there

This.
The stuff in the OP is hella incorrect lol…

Sounds like a page right outta Ken’s book :slight_smile:

Forgot to mention this but CH b + mk you can link a st/cr. jab.

UUUUUUGGGGGHHHHHH TOO GOOD

Hey guys, sorry I haven’t been able to update the front page. Had a very busy school and work schedule for the past couple of weeks. Got the game on Friday and wow, I love Ibuki but wish her poke game better. Been thinking up some and I’ll check out all of yours when I can and finally get that first post done when I can!

Here’s some combos I came up with the last couple days…
**
Lvl 2 focus > backdash > sj hp kunai > hp raida/hk kazekiri**

I think it’s a cute, flashy juggle. Works well for lucky lvl 1 counterhit focus attacks too. The Kunai should pop up the crumpled opponent and the raida or kazekiri juggles them.

Anti -air b+mp (first hit only) xx mk dash > hp raida/hk kazekiri 190 for hk kazekiri juggle.

Does great damage. I think 190? I remember it being sagat status damage as far as anti-air goes. lk strength dash works, but lk dash sometimes crosses up sometimes doesnt. mk dash i think will always cross up and hk dash will always always cross up but the hk kazekiri link becomes much more difficult. so mk dash is desireable for consistency of execution.

Anyway there seems to be some good shit with lk tsumiji links! and kara trickery ahh i wish i could read now :’(

I just posted a ridiculous request at sonichurricane. I hope Maj puts it in a video :slight_smile:

http://sonichurricane.com/?p=2745&cpage=1#comment-3363

That’s a really nice combo from back dash :slight_smile: I like it!

walnut I just did the FA 2 > back dash > sj > hp kunai > hp Raida on someone and they couldnt stop laughing xD

That’s really nice, reminds me of Chun’s FA > Backdash > Jump forward Down MK juggle > J.FP > EX Lightning legs > ULTRA1

but worth it, and without meter :slight_smile:

You can’t plink lights.
Thanks for the notation though

U can plink a light kick I believe by doing LK~LP. Though a LP yeah u can’t plink that.

b+mp f s lp … can also link :slight_smile:

okay ive just been playing around trying to get the hang of the dash cancel from super jump move while practicing the target combo st.lp>st.mp>cr.rh>cr.rh reset, and something strange happened.

i set up a dummy (abel) and by accident after the final kick reset, instead of abel flying in front of me, he instead flew back over my head. ive managed to repeat it a couple of times now and it seems that you can do it if you slightly delay the final kick button press. not sure if it would have many practical uses really other than to get you out of a corner or to catch the opp off guard or anything. but just thought it was kinda unexpected.

it might be character dependant too but i know for sure it works on abel.

edit: just tested it a bit more and can confirm it also works on
sagat
boxer

also tested on these characters but couldnt get them to work so it may not be possible to do it. i guess its something to do with the hit boxes being funny or something like that

ryu, gief (tried about 30 or so times and didnt get it once)
rufus, thawk, blanka
gouken, honda
hakan, cammy, guile
chunli

ill maybe try a few more when i get chance but maybe after the reset crossup then a sjc could be used backwards instead of forwards might provide an oppertunity to crossup again due to the slightly decreased distance that the opp. now lands from you as he went over ur head instead of in front of you.

anyone else tests this please post your results.

edit 2: not sure if theres any others that this works on, but on seth the 2nd kick whiffs completely you just end up on the other side of him after the sweep knocks him down.

Yeah, someone else did find that + video last week in the Glitch thread, but no one could really figure out a way to do it reliably. If you can hone the process and get it a bit more reliable, that’d be excellent.

Here’s his post:
http://shoryuken.com/showthread.php?t=231815&p=8809907&viewfull=1#post8809907

ah right ok wasnt sure if itd been found already, im certain it can be done intentionally though ive had some success doing it. you can tell there is a slight delay between the 2 kicks just from listening to the timing on the sound effects (hard to tell i know).

after trying it with one of the characters i couldnt get it to work on i went back to practicing on abel and got it first time. im gonna have another bash to find if its doable consistently. as im certain its not just one off glitchiness.

edit:
just had a quick bash with it practicing against abel again, a couple of times i managed to pull it off a couple times in a row, and even managed it about 4/10 times i tried it too (but then went through a big lull of not hitting it ha ha)

so yea i defo think its doable but it may be something like 1 frame margin of error or even 0 as its v v difficult much harder than a 1 frame link.

edit 2: ha ha and 1 more time after writing this got it on my 1st attempt :slight_smile:

okay so a bit more playing around (ive been updating the earlier post too. and found a way to make it easier to hit a little more consistently (for me anyway)

basically you need to delay the 2nd kick until you SEE the sweep knockdown animation kick in (i used abels face frozen in shock as my cue) and press the final kick button when you see the knockdown animation activate. obviously i know this is not much real help as everyones reaction time is different. but i do know that if you press the button before this point you wont get the crossup kick.

attempting a sjc in this scenario will REVERSE the command somehow, so as long as you go to superjump the way you are facing, you will always follow the opp. ill do some more and see who else i can get it to work on.

How do I get the MK in this combo to work?

cr.lp x2 > lk,mk

If I do lk,mk, mk will comes out with no problem, but if I do it with the cr.lp x2, the mk won’t comes out. Any idea?

Also, what are some cross up moves other than vortex? I tried j.mk but it always seems to whiff.

You have to wait a bit before doing s lk s mk.
Also note that on some characters like juri/blanka this combo will not work!

yes it will, just take out one of the cr. lp’s

This is because you are chaining, and when you chain you can’t special/super/focus cancel or do target combos.

So basically when you are going from the cr. lp to the lk, you have to wait a bit. So basically, cr.lpx2 > (wait) lk, mk.
If the mk is not coming out, you pressed lk too early. If the mk is coming out but the lk didn’t combo with the lp’s, you pressed lk too late.

Practice to find the timing as it’s only a 2-frame window so it’s semi-strict.

j.lk is okay also. Or j.lk to j.mk air target combo.