Welcome! Ibuki is a character with many possible combos (most likely). In these first few posts we will strive to keep up-to-date with Ibuki’s most damaging, stunning, and tactically advantageous combos. There will be combos that players from beginner to advanced level will find useful to know for playing Ibuki effectively.
Here you can find an Ibuki combo tailored to your needs. They will be categorized by meter use and prioritized by damage, stun, and whether the combo causes knockdown, a reset, or leaves your opponent neutral. There will be combos listed as follow-ups for overhead, lows, kunai, juggle launchers, focus crumple, and jump-ins as well as character specific combos as they become necessary or available.
I hope you guys don’t mind if I take the liberty of doing the combo thread. Combos are one of my most favorite things about this game. I love figuring them out and finding the best ones for all possible situations. I plan on keeping up with Ibuki’s combos and updating with combos that maximize her damage/stun but also keeping practical combos for beginner to intermediate players.
If you guys have any comments or suggestions, feel free!
Wakeup roundhouse.Dash will get hit only once from an oki fierce.Shoryu from Ken. So you take the first fire animation hit and stagger a bit, but Ken will continue to sail away to the stars by the time you recover to plan whatever you want to punish.
I tested all of them at least twice, so the numbers are good.
Meterless:
Focus Crumple * Maximum Damage
Lvl. 3 FA , Cl. HP , Far MK xx HK Kubi Ori
Dmg: xxx Stun: xxx
Knockdown: No quickrise
I don’t think this one works because the 3 hit combo text shows up before the cl.HP recovers.
Hit-Confirm
Cr. LP xx Cr. LP , Far MK xx HP Neck Breaker
Dmg: 194 Stun: 355
Knockdown: No quickrise
Juggle
Cl. HK , HK Kazekiri
Dmg: 220 Stun: 280
Knockdown: Quickrise
1 EX Bar:
Corner
Cr. LK , Cr. LP , Far MK xx EX Tsumuji , HP Raida
Dmg: 253 Stun: 475
Knockdown: No Quickrise
The 2 and 3 EX bar combos don’t work because you can’t FADC Tsumuji at all.
4 EX Bars:
Super
Cl. LP xx MP (2 hits) xx HP SJC Super
Hammer Kick , Cr. LK xx HK Tsumuji FADC Cr. LP xx Cr. LP , Far LP xx MP xx Cr. HK xx HK
Dmg: xxx Stun: xxx
Reset
I didn’t know you could cancel roundhouse.Tsumuji from c.Short. Nor did I know you could chain combo s.Jab -> s.Strong -> c.Roundhouse -> s.Roundhouse o.o;
i tested it, i wasnt able to get it out because she has so many special moves and due to the shortcuts/negative edge, you will end up getting a special move instead of the meterless FADC. You probably can though
EDIT: yes she can! but its quite difficult though because of the said reasons above.
Thanks former - does this mean we’ll have some mirror matches next week?
If she can do it let’s try to find a use for it!
I guess we can very occasionally throw out a level 2 focus from it instead of dashing, might provide a good but infrequently used way into U1 if they stick out a counter.
Maybe I’ve just been watching JibBo’s Gen too much though!
oh snap i didnt realise it was you man. guess we will have some mirrors when the game drops next week! im particularly dissapointed in the lack of options that she has to combo into ultra outside of the SJC but it is early days so only time will tell! her focus is pretty GDLK though