Since i dont know which thread will be updated i will post the info in both:
My personal combo learning list:
hit confirm combo’s(add a jhk or whatever if you want,she has so many jump in normals/target combo that i will leave it out)
I assume you always want to add neckbreaker at the end because of the untechable knockdown+big stun
[]means its a target combo
>(x) means a link with x the number of frames (i deducted 1 frame from each startup,else the data wont be correct,
cr lp+6 s mk6 so this is impossible according to the guide.
If this is incorrect please tell me )
couple of jump normals you can use
[lp f+hp] f+hp 110 dmg Stun= 200
[hp f+mk](hit hp early or it will miss) hp > f+mk 160 dmg Stun= 250
j hk 100 dmg 200 stun
kunai 50 dmg 60 stun
…
cr lp cr lp >(4f) s lp >(3f) s mk hp neckbreaker
216,5 dmg 500 stun
(when the opponent is crouching i use the 2 combos below)
cr lp cr lp >(3f) [s lk s mk] hp neckbreaker (whiffs on the following characters: Juri,rest needs to be tested)
224 dmg 410 stun
cr lp cr lp >(1f) s mk hp neckbreaker
215 dmg 450 stun
(following combo’s are more for mixup if a normal is blocked,stuff like cr lp cr hk & s lp cr hk can be usefull to use)
cr lp cr lp >(4f)s lp >(3f) cr hk
134,5 dmg 250 stun
cr lp cr lp >(1f) cr hk
121 dmg 200 stun
cr lp cr lp >(4f) s lp >(2f) d+mk
118,5 dmg 250 stun
cr lp cr lp s lp >(3f) df+mk
118,5 dmg 250 stun
biggest punish damage combos:
[s lp s mp(2 hits) s hp] hp neckbreaker
340 dmg 448 stun
[s lp s mp(2 hits) s hp] >(2f) [f lp mp f+lk] hp neckbreaker ?? speculation/corner to be tested
407 dmg 572 stun
cr hp sjc tk lp kunai [s lp s mp(2 hits) s hp] hp neckbreaker ?? speculation/corner to be tested
442 dmg 708 stun
cr hp sjc tk lp kunai [s lp s mp(2 hits) s hp] >(2f) [f lp mp f+lk] hp neckbreaker ?? speculation/corner to be tested
493 dmg 834 stun
command normal combo’s:
df+mk s lp cr hk
176 dmg 250 stun
f+mk cr lk ex tsumuji (link tip,the moment she hits the opponent is when you need link)
207 dmg 400 stun
f+mk [s lp s mp s hp] hp neckbreaker does not work on big characters
70 100
200 198
140 250
396 dmg 448 stun
f+mk [s lp s mp s hp] >(2f) [f lp mp f+lk] hp neckbreaker does not work on big characters to bested corner/speculation ???
454 dmg 674 stun
crossover combos(i use air [s lk f+mk] because this gives the best results,you can also use j lk & j mk)
air[s lk f+mk] … (see combos above)
sj lp kunai … (see combos above)
corner combos
cr lp cr lp s lp s mk ex tsumuji (ex)raida
(293,5)275,5 dmg (750)700 stun
cr lp cr lp s mk ex tsumuji raida
(306)294 dmg (700)650 stun
cr lp cr lp [s lk s mk] ex tsumuji raida
(306)294 dmg (726)676 stun
[s lp s mp s hp] ex tsumuji raida
(456)429 dmg (698)648 stun
[s lp s mp s hp] >(2f) [f lp mp f+lk] ex tsumuji raida ?? speculation/corner to be tested
(510)486 dmg (824)774 stun
super combo’s:
later,not like you will have super anyway
ultra combos
cr lp cr lp >(3f) [s lk s mk] sjc ultra1(level2) (tip, input s lk qcf mk qcf uf 3k,works a lot easyer this way)
441 dmg 160 stun
s lp s mp s hp sjc ultra1(level2) (u counts as 90 or 80%?,now calculated with 90%)
613 dmg 198 stun
cr lp cr lp >(1f) s mk sjc ultra1(level2)
424 dmg 200 stun
cr lp cr lp >(4f) s lp >(3f) s mk sjc ultra1(level2)
394 dmg 250 stun
a good poke to ultra 1 is s mk sjc ultra. (u counts as 90 or 80%?,now calculated with 90%)
483 dmg 100 stun