Why do people use the start of TC9 [st.LK xx st.MK] instead of TC4 [st.LP xx st.MP xx st.HP]?
There are only two purposes of doing this:
- On Blanka and Vega (Claw) TC4 whiffs.
- When doing a Tsumuji Loop on some characters (such as Ibuki) you can’t after TC4 because of the distance it creates, whereas [st.LK xx st.MK] beings you closer to your opponent.
I would completely disregard [st.LK xx st.MK] entirely for [st.MP, st.MK] since that allows you to do Tsumuji Loops on characters like Ibuki and combo on crouching characters (whilst doing more damage). You can also allow frame-trap/tick-throw after st.MP.
However with [st.MP, st.MK] there are some other pros and cons vs. [st.MP, st.LK]:
- st.MP has a start-up of 5-frames whereas st.LK has a start-up of 4-frames. This means that if you hit your Kunai and it is blocked and it is NOT Meaty, you can’t continue a block-string with st.MP, but you can with st.LK. (This is a buff from SUPER to AE).
Spoiler
Why would your Kunai not be Meaty? When you do a set-up such as Neckbreaker -> Ageman -> sj.Kunai to make Blanka’s EX Up-ball and Ultra Combo 1 whiff.
- [st.LK xx st.MK] is a chain whereas [st.MP, st.MK] is a link, so it is harder to do.
- Finally, it is easier to High Jump cancel after [st.LK xx st.MK].
With [st.LK xx st.MK] you can actually make High Jump cancel into Hashinsho really easy by doing:
:lk::qcf::uf::mk::qcf::3k: <- basically you buffer in half of the motion before the st.MK so you have more time to input the motions.
You cannot do this with [st.MP, st.MK] because otherwise you’ll get a Kasumi Gake when you try :qcf::uf::mk: